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On September 26 2012 03:09 Plansix wrote:Show nested quote +On September 26 2012 03:07 Everlong wrote: Guys, calm down, Morrow had no idea Toss was massing air untill he was like 150 supply of Hellion/Tank.. BC/Ghost + Vikings would seal the deal, or just a good timing.. That was not a good example of mech TvP in Hots.. That seems like a bad time to find out that protoss has gone mass air units. I don't think you can recover from that.
Sure, so guys, don't overreact with those statements..
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United Kingdom14464 Posts
Morrow with the most random move out timing
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Everlong, I'm actually pretty sure he scanned the stargates and dropped 3-4 ports around 100 supply. So while it's true he could have figured out a better composition he wasn't exactly caught off guard.
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On September 26 2012 03:17 Kodak wrote: Everlong, I'm actually pretty sure he scanned the stargates and dropped 3-4 ports around 100 supply. So while it's true he could have figured out a better composition he wasn't exactly caught off guard.
No he could only have got a better composition if he had maphacked through the whole game. Since you can only guess roughly how many air vs ground units the protoss has, its practially impossible to get the exact correct amount of vikings. I think morrow had a cuoplpe of hellions and around 10-12 tanks + 2 ghosts. He should never have less than that IMO.
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I don't think the games are gonna end up being this ridiculously passive for long, I mean, the toss in this game had 6 zealots, a mothership, a tempest and 2 carriers at 15 minutes, there's got to be vulnerabilities in this
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On September 26 2012 03:17 Kodak wrote: Everlong, I'm actually pretty sure he scanned the stargates and dropped 3-4 ports around 100 supply. So while it's true he could have figured out a better composition he wasn't exactly caught off guard.
Well he saw Mothershit cloaking 3rd base with hellions, then he scanned and saw those stargates (obviously) and then he build starports. I'm pretty sure, this means "caught off guard".. Isn't it?
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On September 26 2012 03:19 MangoMountain wrote: I don't think the games are gonna end up being this ridiculously passive for long, I mean, the toss in this game had 6 zealots, a mothership, a tempest and 2 carriers at 15 minutes, there's got to be vulnerabilities in this
mass marine/marauder/medivac/viking i think?
i think morrow wants to test how good mech really is
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Needs more emps. Vikings get crushed.
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On September 26 2012 03:19 MangoMountain wrote: I don't think the games are gonna end up being this ridiculously passive for long, I mean, the toss in this game had 6 zealots, a mothership, a tempest and 2 carriers at 15 minutes, there's got to be vulnerabilities in this In the end, it all comes down to marines once again.
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United Kingdom14464 Posts
wttff, again, why the late siege up? You have vikings and should be banking enough minerals to have infinite OC's and therefore scans. So frustrating to watch.
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This is like 200 times better to watch then WoL right now.
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hes trying to make blizz see that mech needs something else to be efective... hope DK and the rock watch this
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United Kingdom3482 Posts
The tempest, carrier, archon composition seems really good. To do it properly you would need to delay the tech or you will just die to a early timing but it's a good late game composition.
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Carrier Tempest for teh win!
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more emps,pdd's and bcs should work ^^
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No, you cant fight Tempest/Carrier/Mothership with Hellion/Tank..
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Seems like the tempest is more useful than it seemed a while ago.
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On September 26 2012 03:22 Topin wrote: hes trying to make blizz see that mech needs something else to be efective... hope DK and the rock watch this
Blizzard has likely given up on mech. It's no accident that warhound was removed the same patch that carrier got put back in.
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To be fair that was controlled quite badly by Morrow. Especially when he clumped up his vikings right in front of the archons. Basically 2 archons destroyed his whole viking fleet with 2 shots.
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