On October 14 2012 05:45 tyr wrote: By that point, a single sniper can kill two cyberdisks in one turn, and a heavy can kill a cyberdisk per turn. Mechanized units really aren't a problem, ethereals and other MC stuff are. I generally try to overkill them as soon as I see them.
I guess I never had any issues with MC units because I move around the map pretty slowly. The moment I see an ethereal or sectoid commander it dies the next turn 100%
On October 14 2012 07:24 masterbreti wrote: Its amazing that this is the first game of its kind ever, a sort of management sim and a really awesome turn based stratgety game all in one. I'm hoping developers make more of these games.
Were you living under a rock? I can name close to 10 games that have similar gameplay (some much superior).
Just out of curiosity, please do name those 10 games that are similar and much superior.
X-com 1, 2, 3 - all superior in all elements Rest are superior in some elements, and equal or worse in others: UFO Aftermath, UFO Afterlight, UFO Aftershock X-com: Extraterrestrials UFO: Alien Invasion And then we got Xenonauts coming soon whose Demo has more options then this game lol. And X-com: Extraterrestrials 2
Then JA2 as was mentioned although that one is a bit different.
BTW, I said some of them are superior but all of them are similar.
Some are superior but all of them are similar? What kind of non-sense is that?
I was looking forward to your list and then you jot down most X-Com/Ufo titles out there. There is UFO Defense from 1994, period. Some Successors were copies and those who weren't, failed horribly.
We are talking about the strategy-genre. To state it more precisely, it is turn-based in combat and squad-based with an isometric perspective. In between combats there is base-building and thus another layer of strategy, whether turn-based or not. Result: strategic with two layers: turn-based, isometric, turn-based combat vs. management of base(s) and territory.
In fact there are very few titles, which adhere to such a formula. Most titles have a general strategic layer with a huge map like in RTS-games, so Civilization or the HoMM-franchise does not belong in the same pot, as well as real time tactics.
JA2 does have many similarities. Incubation has some, while I think it lacks the base-management.
I can't find other similar titles. Your memory seems to be a bit skewed. Maybe you can find more in this list:
1. Do i need to "capture" (arc to stun) aliens in order to retrieve their weapons from the battlefield? They always "break into fragments"
2. i've finished the game on normal difficulty , i found it quite challenging and at some times quite easy. How does classic difficulty relate to this? Is it just the enemies that have more hp/hit harder or is there also an improved AI involved?
On October 14 2012 08:53 daemir wrote: ...plasma...
If you advanced the plot too quickly, that's not an option.
Basically, you have to ignore what they mark as "priority", or it's literally impossible to do enough damage in one turn once you start seeing multiple sectoid commanders.
On October 14 2012 09:17 RetroAspect wrote: Hi, i have a couple of questions:
1. Do i need to "capture" (arc to stun) aliens in order to retrieve their weapons from the battlefield? They always "break into fragments"
2. i've finished the game on normal difficulty , i found it quite challenging and at some times quite easy. How does classic difficulty relate to this? Is it just the enemies that have more hp/hit harder or is there also an improved AI involved?
Thx
1. Yes, however you need to research the technology in order to use the weapon.
Base global panic starts at 8 (you also only start with 1 satellite) If unchecked alien activity causes at least 1 panic, but will often cause 2 or 3 Your soldiers have -1 hitpoint (however, there seem to be bug where newly recruited members are not subjected to this penalty. Did not confirm this for myself.) All aliens receive bonuses hit hitpoints, accuracy, critical change and / or damage. Alien AI is unshackled You receive no officer training school There are even more aliens per map Soldiers cost $15
On October 14 2012 07:24 masterbreti wrote: Its amazing that this is the first game of its kind ever, a sort of management sim and a really awesome turn based stratgety game all in one. I'm hoping developers make more of these games.
Were you living under a rock? I can name close to 10 games that have similar gameplay (some much superior).
Just out of curiosity, please do name those 10 games that are similar and much superior.
X-com 1, 2, 3 - all superior in all elements Rest are superior in some elements, and equal or worse in others: UFO Aftermath, UFO Afterlight, UFO Aftershock X-com: Extraterrestrials UFO: Alien Invasion And then we got Xenonauts coming soon whose Demo has more options then this game lol. And X-com: Extraterrestrials 2
Then JA2 as was mentioned although that one is a bit different.
BTW, I said some of them are superior but all of them are similar.
Some are superior but all of them are similar? What kind of non-sense is that?
I was looking forward to your list and then you jot down most X-Com/Ufo titles out there. There is UFO Defense from 1994, period. Some Successors were copies and those who weren't, failed horribly.
We are talking about the strategy-genre. To state it more precisely, it is turn-based in combat and squad-based with an isometric perspective. In between combats there is base-building and thus another layer of strategy, whether turn-based or not. Result: strategic with two layers: turn-based, isometric, turn-based combat vs. management of base(s) and territory.
In fact there are very few titles, which adhere to such a formula. Most titles have a general strategic layer with a huge map like in RTS-games, so Civilization or the HoMM-franchise does not belong in the same pot, as well as real time tactics.
JA2 does have many similarities. Incubation has some, while I think it lacks the base-management.
I can't find other similar titles. Your memory seems to be a bit skewed. Maybe you can find more in this list:
Did you play any of these games before talking shit? Because all of them have that double layer of gameplay. Base management and tactical squad based combat. Some of them are real time with pause but most are turn based. And all of them done at least some stuff better then this new X-com.
Why am I even trying, you obviously didn't play them when you come out with statements like these and think we will take you serious lol
On October 14 2012 07:24 masterbreti wrote: Its amazing that this is the first game of its kind ever, a sort of management sim and a really awesome turn based stratgety game all in one. I'm hoping developers make more of these games.
Were you living under a rock? I can name close to 10 games that have similar gameplay (some much superior).
Just out of curiosity, please do name those 10 games that are similar and much superior.
X-com 1, 2, 3 - all superior in all elements Rest are superior in some elements, and equal or worse in others: UFO Aftermath, UFO Afterlight, UFO Aftershock X-com: Extraterrestrials UFO: Alien Invasion And then we got Xenonauts coming soon whose Demo has more options then this game lol. And X-com: Extraterrestrials 2
Then JA2 as was mentioned although that one is a bit different.
BTW, I said some of them are superior but all of them are similar.
Some are superior but all of them are similar? What kind of non-sense is that?
I was looking forward to your list and then you jot down most X-Com/Ufo titles out there. There is UFO Defense from 1994, period. Some Successors were copies and those who weren't, failed horribly.
We are talking about the strategy-genre. To state it more precisely, it is turn-based in combat and squad-based with an isometric perspective. In between combats there is base-building and thus another layer of strategy, whether turn-based or not. Result: strategic with two layers: turn-based, isometric, turn-based combat vs. management of base(s) and territory.
In fact there are very few titles, which adhere to such a formula. Most titles have a general strategic layer with a huge map like in RTS-games, so Civilization or the HoMM-franchise does not belong in the same pot, as well as real time tactics.
JA2 does have many similarities. Incubation has some, while I think it lacks the base-management.
I can't find other similar titles. Your memory seems to be a bit skewed. Maybe you can find more in this list:
Did you play any of these games before talking shit? Because all of them have that double layer of gameplay. Base management and tactical squad based combat. Some of them are real time with pause but most are turn based. And all of them done at least some stuff better then this new X-com.
Why am I even trying, you obviously didn't play them when you come out with statements like these and think we will take you serious lol
I have played all XCOM games and remakes and no, most of them are NOT superior to or equal in a lot of aspects.
-TFTD was almost impossible to finish cause bases and huge UFO´s popped up constantly and those missions took forever. I played that game for countless of hours until I finally gave up and never completed it. -A popular tactic in the first 2 XCOM games was using rookies as cannon fodder or psi-spunges, which imo shows that the tactical game was, at times, quite broken. -Apocalypse is my favorite XCOM game. It had ugly aliens, useless ground vehicles and sound effects from weapons was terrible (like firing peanuts) but otherwise it was awesome. Cityscape > geoscape by far!
The UFO-series: Aftermath, Aftershock and Afterlight wasn´t bad but also quite flawed. -Aftermath was simplistic with zero base management. -Aftershock took the story to an abyssmal level and was a huuuuuge grind (worst game of the series imo). -Afterlight was actually really good though the ending felt rushed. Its rare that the third game in a series is the best (but so was Apocalypse).
-UFO Alien Invasion is free which is the best I can say about that game. Sure it has a decent sound track and a lot of work has been put into describing each new research, which I really like. However its buggy and unfinished. Literally unfinished!
-UFO Extra Terrestrials is pretty much a 100% XCOM clone, with updated graphics. Its a decent game that brings nothing new to the table.
-XCOM Enemy Unknown version 2012 also has its flaws but unlike most previous games in the genre it brings tons of new features to the table and I can say mostly positive stuff about them. From the little I have played of it so far (compared to other XCOM games) the base -and eco management is not only harder than ANY previous game but it also has more depth cause all the alien materials and corpses you find are used in new research and production, which makes it difficult to prioritize what to sell, what to research and so on. Much harder than previous games imo. I need to play more before I go into a deep analyses.
Btw I just want to say that its a very long time ago I played TFTD and I dont remember every detail about it. It has been even longer since I played the original + I actually didnt play it that much.
Not sure why it's the heavies that get to fire twice and not the assaults - it would make more sense the other way around imo.
I don't like the fact that snipers can't make use of 'in the zone' with pistols - it could open up potential for a slightly different playstyle, perhaps using them in slightly closer quarters. Otherwise, the advantages of keep them miles away from the action are at total odds with their battle-scanner ability. (This isn't a big complaint though, just would be nice to not have such overly-defined roles for each class, when you can't pick out the classes you want in the first place.
I've had overwatch fail me several times recently and it's been very frustrating. The 2 main problems with it I've faced are:
1) No one actually takes a reaction shot when they are on overwatch. Has happened a few times now.
2) Everyone gets put on overwatch, facing a choke point. I use one squad member to draw a bunch of aliens through the choke. Everybody gets a reaction shot on the first alien and the other 2+ are just fine. Really, really annoying.
Yeah you have to watch out. Overwatch will cause soldiers to fire at already dead enemies, wasting ammo and the turn really. As they were better off just waiting.
It makes setting ambushes really problematic. Which is a shame since setting ambushes is probably the most fun thing to do in the game. It means that setting 2 people on overwatch in any one area is the best you can do. You can't set up a meat grinder.
Im giving them about 1 or 2 days to fix my FPS and audio popping problem. Then Im gonna have to drop the game. None of the pirate releases seems to have fixed the problem either (they fixed the 720p cinematics first).
On October 14 2012 16:54 jtype wrote: Not sure why it's the heavies that get to fire twice and not the assaults - it would make more sense the other way around imo.
On October 14 2012 07:24 masterbreti wrote: Its amazing that this is the first game of its kind ever, a sort of management sim and a really awesome turn based stratgety game all in one. I'm hoping developers make more of these games.
Were you living under a rock? I can name close to 10 games that have similar gameplay (some much superior).
Just out of curiosity, please do name those 10 games that are similar and much superior.
X-com 1, 2, 3 - all superior in all elements Rest are superior in some elements, and equal or worse in others: UFO Aftermath, UFO Afterlight, UFO Aftershock X-com: Extraterrestrials UFO: Alien Invasion And then we got Xenonauts coming soon whose Demo has more options then this game lol. And X-com: Extraterrestrials 2
Then JA2 as was mentioned although that one is a bit different.
BTW, I said some of them are superior but all of them are similar.
Some are superior but all of them are similar? What kind of non-sense is that?
I was looking forward to your list and then you jot down most X-Com/Ufo titles out there. There is UFO Defense from 1994, period. Some Successors were copies and those who weren't, failed horribly.
We are talking about the strategy-genre. To state it more precisely, it is turn-based in combat and squad-based with an isometric perspective. In between combats there is base-building and thus another layer of strategy, whether turn-based or not. Result: strategic with two layers: turn-based, isometric, turn-based combat vs. management of base(s) and territory.
In fact there are very few titles, which adhere to such a formula. Most titles have a general strategic layer with a huge map like in RTS-games, so Civilization or the HoMM-franchise does not belong in the same pot, as well as real time tactics.
JA2 does have many similarities. Incubation has some, while I think it lacks the base-management.
I can't find other similar titles. Your memory seems to be a bit skewed. Maybe you can find more in this list:
Did you play any of these games before talking shit? Because all of them have that double layer of gameplay. Base management and tactical squad based combat. Some of them are real time with pause but most are turn based. And all of them done at least some stuff better then this new X-com.
Why am I even trying, you obviously didn't play them when you come out with statements like these and think we will take you serious lol
-XCOM Enemy Unknown version 2012 also has its flaws but unlike most previous games in the genre it brings tons of new features to the table and I can say mostly positive stuff about them. From the little I have played of it so far (compared to other XCOM games) the base -and eco management is not only harder than ANY previous game but it also has more depth cause all the alien materials and corpses you find are used in new research and production, which makes it difficult to prioritize what to sell, what to research and so on. Much harder than previous games imo. I need to play more before I go into a deep analyses.
You obviously need to play much, much more if you're going to make that kind of statement. Base and eco management is not harder or is more in depth. The only building you need is the Satellite Uplink. That is pretty much it. Anything else you build such as power or workshop is simply to enable to you build Uplinks faster. Alien materials and corpses are not a problem at all. You barely need any of them to research. Infact I went through the whole game being able to research what I wanted as well as build weapons with ease, the only factor being if I had enough cash and I always did because most of the items are junk to sell. The only corpses you may need are sectoids and floaters and that's only if your interceptors are poorly equipped to handle larger UFOs.
Honestly there is such little depth both outside and inside combat. There is little to do outside missions and once you understand how to play missions then that's just simply a matter of time whence doing them. They lose entertainment and the feeling of tension the longer you go on.
On October 14 2012 16:54 jtype wrote: Not sure why it's the heavies that get to fire twice and not the assaults - it would make more sense the other way around imo.
Assaults have Rapid Fire, though.
Yea that is true. I dunno though, I just would think that the Assault class would seem like more of a 'shoot and run' type of class, with the Heavy being the one that shoots > deals big damage > hangs around soaking up whatever comes his way in response. Maybe give the Heavy the Rapid Fire ability instead?
This game is really really good, it just feels like it would take a few small tweaks to make it an excellent game, however. I feel like most of the tweaks could be performed by a good modder. Like making every new recruit start off with only pistols, for example. That would add to the sense of progression imo. Also, you could change the weapons breaking on enemy kill system from a guaranteed occurrence, to a strong possibility; with, perhaps, a 15% chance of weapon/item/armor recovery. Or, on the other hand, allow for the arc throwers to have a range increase available as an upgrade.
I'd also like to be able to sell old weapons and tech that I no longer need, for times when money is tight (which is a lot, for me in the late game).
On October 14 2012 17:12 Medrea wrote: Yeah you have to watch out. Overwatch will cause soldiers to fire at already dead enemies, wasting ammo and the turn really. As they were better off just waiting.
It makes setting ambushes really problematic. Which is a shame since setting ambushes is probably the most fun thing to do in the game. It means that setting 2 people on overwatch in any one area is the best you can do. You can't set up a meat grinder.
It is a shame because on tougher missions, you can't afford to charge people into areas. 'Pulling' aliens is the more effective method, but with overwatch working the way it does, it negates a lot of the effectiveness of that tactic.
Man, this game hates me. I down the Overseer, and attack the ship. I inflitrate the ship, and my sniper throws a scanner thing, and I see the Etheral thing and some Muton Elites in the middle. Then they sorta.... Fall through the floor. And the game bugs out for a little bit following them through the floor to the world below, before returning control to my guys. So, I move up a little bit, hugging cover, not knowing WTF just happened, or where all the enemies just disappeared to. At this point, I'm worried they won't ever come back, so I wouldn't be able to complete the mission. Except they did come back. The Etheral and two Muton Elites just appear right in the middle of my guys. Two heavy floaters appear right next to my guys. One of those... Metal Gear Rex guys, IDK what they are called, appear right next to my guys. Its as if the game said "fuck you, suddenly, enemies surrounding you from every direction!" I'm lucky I made it out of there with the death of just one of my veteran heavies. Another of my veteran Assaults dodged like 3 shots at point blank range from the rest.
TL;DR A crazy game bug tried wipe out my team, and killed one of my heavies.
On October 14 2012 18:12 Medrea wrote: Doesnt matter since i cant beat the tutorial now LOLOLOL.
That mission is supposed to be on rails. Normally, you would have been able to fire, but somehow, the alien got out of position. I would assume that you used a turn doing something that they didn't tell you to do, and the alien reacted by going over there. No biggie, you can just start over (you'll be doing that a lot).
On October 14 2012 18:05 jtype wrote: Yea that is true. I dunno though, I just would think that the Assault class would seem like more of a 'shoot and run' type of class, with the Heavy being the one that shoots > deals big damage > hangs around soaking up whatever comes his way in response. Maybe give the Heavy the Rapid Fire ability instead?
Bullet Swarm is pretty much Rapid Fire once your heavy has set up shop, but also gives the Heavy some more flexibility for positional shooting without giving them the ability to run a million miles and do tons of damage once they get there.
Eventually I started a new game. And the tutorial mission didnt bug this time.
Then, when I went to watch the cinematic to watch the first research scene. I bugged out so hard it turned my internet off, and even disabled the LAN port on my motherboard (reinserting the cable fixed it).
Now when i load back. It says Im already researching. While my next lead is to research. And it wont let me make any changes at all.
Thats like the 4th time Ive had to restart my entire playthrough because of bugs.