New Bio Unit in HotS - Page 3
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Inquisitor1323
370 Posts
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mishimaBeef
Canada2259 Posts
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Inquisitor1323
370 Posts
On November 10 2012 05:15 johnny123 wrote: absolute bullshit, you should be spaded and neutered for uttering such non-sense. Its people like you that encourage blizzard to keep putting out a half assed project. There are so many aspects of terran play that could be touched upon, especially the late game . I made this post onbattlenet forums , so i am copy pasting. 1) THE THOR REASON : Currently the only reason thor has energy is so that high templars can feed back them. Early in sc2 days, Blizzard removed this energy bar and had strike cannons on a cooldown. Eventually after seeing a couple THOR all ins from a player called THORZAIN. Blizzard decided it was best to bring back the energy bar for a useless ability just to make the thor a liability in the matchup . End result = thor basically never built in the tvp matchup. Glaring and terrible game design to address this issue like this. SUGGESTED CHANGE : Since protoss now has new tools, this can be changed ( tempest, m-core,orcale) Replace strike cannons for a brand new ability. Create this ability with the focus on mowing down the immortal shields. Another ability can be a very long range single shot anti air missile. I suspect in the future Mass tempests will always counter a meching terran. It would help if the thor could at least assist in this department ( this long range AA missile would help against winfestors and gglords as well) BIO VIABILITY GOING INTO HOTS REASON -With the new additions in the game, I think people would be fools to say playing bio has not got harder. With additions such as Blinding cloud/Widow Mines/Oracle Time bomb/hell bats/swarm hosts + all the old stuff from wings that combo with the new stuff now ( like psi storm+ time bomb), Or lets say you do a medicvac drop of units on a protoss base, now he can make the nexus attack with the core preventing the nexus kill resulting in a botched terran drop leading to a loss which would have been so critical in WOL to get. Or lets say medicvac drop on terran, Widow mines blow up the drop ships. Its no surprise bio = nerfed SUGGESTION While i think its great blizzard is improving mech ( i like) , I see a need for bio to get buffed as well due to these new features of the other races, If i was blizzard i would be aiming to get both strats viable instead of one per matchup. TvT is heavily leaning towards mech only in HOTS, TvZ can be both strats, And TvP is still mass bio and loose late game to highly teched protoss units. So what can be done? Replace medivac + energy upgrade to an upgrade that grants faster healing rate. NEED NEW MECH UNIT -REASON Without a new mech unit, TvP is still going to be bio matchup. Again its about trying to get both style viable. Obviously i dont want to see the matchup swing to only mech and nothing but mech, But right now its only bio and nothing but bio. For this reason an Anti Mechanical unit needs to come in . SUGGESTION -Either bring back a different version of the warhound with its focus on killing mechanical units, Or do something with the thor to fill this role . This anti mech unit will be needed as well for TvT since i suspect it will be a mech dominated matchup. Blizzard please forsee this because TvT is about to get quite boring to play and watch. Some sort of anti mech unit will get mech viable in TvP in addition to bio strats, And it will make TvT more enjoyable to watch/play. BATTLE-CRUISER -Revisit the speed ability you guys where about to put in and didnt bother IN hots the battlecruiser is going to be WORST than in WINGS ( of which it was hardly ever used to begin with) TvP Tempests will literally laugh at the battlecruisers. They totally counter them ez pz. TvZ Vipers Pull/Vipers cloud and the standard corrupter mass or tons of infested terrans with fungal = still useless in this matchup. Unless battlecruisers get something in HOTS, they going to go the way of carriers . Completely and utterly useless. If you build them you are asking to loose. ADDITIONAL AREAS OF POTENTIAL CONCERN -Revisit Ghost Snipe damage figures -Revisit the Raven heat seeker missile ( possible replace for irradiate ability instead) With the Thor I agree with you, it needs to have the energy bar removed. Immortals counter thors anyway, why make them counterable by HTs as well? Also, that movement slow thing is going to destroy bio TvP forever. Storm plus that will rape bio incredibly hard. Considering bio TvP is hard enough as is, not making mech viable is just stupid. As for that healing upgrade, that would have too much of an effect on TvZ and TvT for it to work. Also, T3 terran units are complete shit as is. The BC sucks all around, and almost never sees standard play. The thor isnt used at all in one matchup and only very conditionally in the other 2. This is just disgraceful, as T3 units are expensive and therefore should be the finest units the terrans have to offer. | ||
HGurryp
275 Posts
On November 08 2012 04:34 LOLItsRyann wrote: What you say is very true actually. Look at a very rough description of the 3 mirror matchups: ZvZ - Ling/Bling play - Roach/Hydra/Infestor mid game - Muta mid game - Broodlord/Infestor/Corruptor late game (when it ever gets there). - Occaionally the mass upgrade, Ultralisk rush melee style. PvP - 4 Gate play - Phoenix play - Colossus core unit from mid game on wards. TvT - Marine play - Marine, Hellion play - Banshee play - Reaper play - Marine, Tank mid game, MMM mid game, Mech (Hellion, Tank, Thor), Sky Terran late game (Boxer vs Rain). I know there are other things like Nydus play, DT rushes, and Proxy Marauder in each match up respectively, I just wanted to focus on the most common things. TvT is by far my most entertaining match up to watch, purely because of how versatile it is. You can never predict what people do, whereas you get a PvP on Taldarim and it's like you've already seen the game. It's an odd situation, because Blizzard have been great to get it so good first time. However, with so little holes left in the Terran race, it's like they are forcing things in because of an expansion, and don't forget, there's a third expansion too. What in gods name will they add to Terran then? At the end of the day, Starcraft has not a GREAT deal of need for new units at all, however, for retail purposes they're being added, which is perfectly reasonable. It makes a lot more sense when you think of it this way, and also helps you to see it from Blizzard's point of view. Of course everyone wants new units in an expansion, we're paying for it after all, it's just a difficult process. What I'm trying to say, is that Starcraft is a very well made and balanced game, with not a lot of holes to fill. Yet, there are TWO expansions being released for the game, expansions meaning extra content for a smaller price than the original. For expansions to exist, they need to expand the game. Expanding an already complete game is incredibly hard to do. So as frustrating as it may be for Terran to have next to no 'new' units, it's understandable to see why. Also, whoever hasn't seen that Boxer vs Rain TvT on Metalopolis, I'm almost certain that any Starcraft player would recommend watching it. Trust me on this. It's epic. Reaper play? Marine hellion play? Banshee play? This is a build not composition. TvT is more like. Mech? Bioball or Biomech, Marine tank? Marine tank or Mech and the opponent will make bioball or biomech. If u are talking about the builds too PVP HAS MUCH MORE. Blink stalker play, Robo play, Zealot Archon with collossus into Mothership, ZvZ Ling infestor into fast hive(Stephano) Ling Roach, Roach/Hydra, Broodlord Infestor Hydra(Super late game), and there is one Roach/Queen with mass transfuse push. Edit: I hope u understood because my english isn't good, but i'm learning. | ||
sjperera
Canada349 Posts
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ClanRH.TV
United States462 Posts
On November 08 2012 04:22 Jokah wrote: Someones previous point still remains. Why would a Terran player buy HotS just to play with the same units that were in WoL? I don't fancy paying money for the same game twice! Granted you get to play "against" different units but I'd rather play "with" different units if I'm going to fork out money for it. I don't know why I bother replying to these. Your post is just ridiculous and childish. Sounds like your inability to recognize you were given more in the first place, and therefore given less this time around, is childish. It's called being "fair." You learn it in Kindergarten. | ||
johnny123
521 Posts
On November 11 2012 05:41 sjperera wrote: Firebats + MMM is pretty good... especially dealing with those 20 warped in charge zealots... i disagree, i been using it and it really makes no difference. i find that i either win or loose based on other aspects of the game, These firebats dont do jack shit. Try it. 0/0 hell bats with MMM vs 3/3 zealots archon colosus storm etc.. Useless. They also much slower than your stimmed army, so they always straggle behind. At this point i wish the bio flag was removed so when going full on mech the b-hellions could tank more. | ||
WeRRa
378 Posts
Ghosts: Change their costs again, make them cost more gas than minerals, since bio is very mineral heavy. It's hard to get ghosts out wich cost a lot minerals aswell. Viking: Buff the groundattack so vikings don't get totally useless once protoss or zerg does a techswitch and give vikins the mech upgrades instead of air upgrades, helps a lot to support mech and bio mech play. | ||
SwedishTosser
61 Posts
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MikeHunt69
1 Post
User was banned for this post. | ||
BadgKat
United States156 Posts
On November 11 2012 07:37 SwedishTosser wrote: The one thing that Terrans need the most, in my opinion, is a unit that can break the enemy siege lines in TvT. Everyone of the late game TvT that I have played so far has ended with just massive siege tank spam. You can't counter it with other ground units because they get ripped into pieces and trying to go bc + Viking will just end with that the other guy gets just Viking + tanks wich out ranges everything. I think the terrans need some kind of unit that can break the siege lines but without messing with the other match ups like the war hound did. I say, remove the strike cannon from the Thor and give it something fancy that will work somewhat similar to the warhounds. Since thors is one of the units that you never see except Versus mutas, this will make it more versatile. No, just no. Terran does not need another counter to siege tank. There are already so many. Terran needs late game options and ways to get there. | ||
Erik.TheRed
United States1655 Posts
The Janitor Non-attacking unit that scrubs the floor to clear away creep instantly. Needs to be micro-managed to be useful. It comes with a nifty hazard suit that makes it immune to fungal growth and resilient to banelings and roach attacks. | ||
HeeroFX
United States2704 Posts
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