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On March 30 2014 15:06 smashbash wrote: How do I crouch cancel a dash correctly? Do I roll the control stick in a downward arc, or do I let it return to neutral then move it down? In particular I want to do an immediate d-tilt out of dash but I seem to have trouble with it (sometimes down smashing, sometimes dash attacking etc. When I watch videos, players seem to be able to d-tilt so fast out of a dash)
To dash-cancel (CC) d-tilt, just hit straight down and hit A afterwards. If you are dash attacking if means your stick is not at the down position so you don't get the dash cancel, if you are downsmashing it means you are hitting A+down at the same time and holding it too long.
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you can't interrupt the Initial Dash animation; you have to wait until you transition into "running"
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On March 30 2014 16:56 teeeckskay wrote: you can't interrupt the Initial Dash animation; you have to wait until you transition into "running"
Well technically you can interrupt the initial dash animation into a dash in the opposite direction, at which point you can pivot into literally anything.
But yeah assuming you're Marth just check for the run animation.
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Hyrule18780 Posts
On March 30 2014 16:56 teeeckskay wrote: you can't interrupt the Initial Dash animation; you have to wait until you transition into "running" Until the run frame you can turn around without penalty (pivot). After run frame there's a turn animation. You can CC at any point, iirc.
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On March 30 2014 15:40 Thrillz wrote:Show nested quote +On March 30 2014 15:06 smashbash wrote: How do I crouch cancel a dash correctly? Do I roll the control stick in a downward arc, or do I let it return to neutral then move it down? In particular I want to do an immediate d-tilt out of dash but I seem to have trouble with it (sometimes down smashing, sometimes dash attacking etc. When I watch videos, players seem to be able to d-tilt so fast out of a dash) To dash-cancel (CC) d-tilt, just hit straight down and hit A afterwards. If you are dash attacking if means your stick is not at the down position so you don't get the dash cancel, if you are downsmashing it means you are hitting A+down at the same time and holding it too long.
So you mean let it return to neutral position from the side position then hit it down right? Also, do you mean that even if i hit A+down at the same time, i can d-tilt as long as i don:t hold it long? Thanks
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On March 31 2014 02:06 smashbash wrote:Show nested quote +On March 30 2014 15:40 Thrillz wrote:On March 30 2014 15:06 smashbash wrote: How do I crouch cancel a dash correctly? Do I roll the control stick in a downward arc, or do I let it return to neutral then move it down? In particular I want to do an immediate d-tilt out of dash but I seem to have trouble with it (sometimes down smashing, sometimes dash attacking etc. When I watch videos, players seem to be able to d-tilt so fast out of a dash) To dash-cancel (CC) d-tilt, just hit straight down and hit A afterwards. If you are dash attacking if means your stick is not at the down position so you don't get the dash cancel, if you are downsmashing it means you are hitting A+down at the same time and holding it too long. So you mean let it return to neutral position from the side position then hit it down right? Also, do you mean that even if i hit A+down at the same time, i can d-tilt as long as i don:t hold it long? Thanks
No need to set to neutral. Think about how you down tilt normally. Now just do that as soon as you're in a run animation.
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On March 30 2014 21:40 tofucake wrote:Show nested quote +On March 30 2014 16:56 teeeckskay wrote: you can't interrupt the Initial Dash animation; you have to wait until you transition into "running" Until the run frame you can turn around without penalty (pivot). After run frame there's a turn animation. You can CC at any point, iirc.
i just meant in order to dash into a d-tilt. it's a running d-tilt. "dash canceling" is pressing down on the control stick during run, not actually the initial dash.
but yea, you can pivot, do some weird stuff to your momentum, shield, jump and side-b during an initial dash.
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What are some good ways to find people near me that play Smash? Is there some sort of community listing? I live in USA, Kentucky.
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you can check out smashboards or facebook mainly... there's a thread about facebook groups on the bottom of the TL smashforum ^^
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On April 02 2014 00:15 Capricis wrote: What are some good ways to find people near me that play Smash? Is there some sort of community listing? I live in USA, Kentucky.
As other people have said, for community stuff, a lot of things have moved to Facebook. I think the New England group has more than doubled in the past year.
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So I have decided to main puff because I just don't give a fuck. I understand that puff is technically easier. I can cancel ariels well (though I will practice getting better at it) I am going to practice making my wave dashing and wave landing 100% consistent rather than around 75%... what tech-wise after this is essential to learn?
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On April 02 2014 04:14 puppykiller wrote: So I have decided to main puff because I just don't give a fuck. I understand that puff is technically easier. I can cancel ariels well (though I will practice getting better at it) I am going to practice making my wave dashing and wave landing 100% consistent rather than around 75%... what tech-wise after this is essential to learn?
Rising pound. Side-b, and input up as the pound animation begins. You can do it back and forth to rise up in a fairly narrow column. If I recall correctly, pound also has some really good priority (I've never actually played puff extensively).
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On April 02 2014 04:14 puppykiller wrote: So I have decided to main puff because I just don't give a fuck. I understand that puff is technically easier. I can cancel ariels well (though I will practice getting better at it) I am going to practice making my wave dashing and wave landing 100% consistent rather than around 75%... what tech-wise after this is essential to learn? rest setups (tech-chase -> rest, jab-reset -> rest, uptilt -> rest, etc.)
and smash DI (mostly to get out of fox's uair)
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Good tech practice for jiggs you can do on your own is edge canceling.
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Bit of terminology I've been hearing that I don't see in the list - what does tomahawk mean?
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Hehe I know this one.
A tomahawk is when a player jumps in like they are going for an ariel. Instead they simply land and immediately grab the shielding opponent.
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So I know that lcd's have lag because of upscaling, if I up the resolution in dolphin will that get rid of the input lag?
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No.
I'm not a crack with all the TV-stuff, but lots of people have tried lots of things and there are tons of guides to reduce lag out there, i doubt fixing the dolphin resolution will do anything (or much)
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