STEPPES OF WAR. LET'S DO DIS.
+ Show Spoiler +
Steppes of Turtle Rock!
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ejozl
Denmark3173 Posts
STEPPES OF WAR. LET'S DO DIS. + Show Spoiler + Steppes of Turtle Rock! | ||
The_Templar
your Country52796 Posts
http://www.teamliquid.net/forum/sc2-maps/362142-2-steppes-of-war-20 | ||
[Phantom]
Mexico2170 Posts
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MstrJinbo
United States1251 Posts
On September 18 2014 02:54 [SXG]Phantom wrote: Scrap Station because i want to watch the world burn! If it gets picked, I look forward to showing players who weren't around the first year of SC2 why there is a standard size to ramps leading into the main | ||
Plexa
Aotearoa39261 Posts
On September 18 2014 01:45 Liquid`Jinro wrote: So much truth in this post.Show nested quote + On September 18 2014 01:43 Odowan Paleolithic wrote: On September 17 2014 20:12 [PkF] Wire wrote: On September 17 2014 19:47 Meavis wrote: On September 17 2014 19:44 [PkF] Wire wrote: I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months. heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season. I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps. Are you suggesting the players in 2010 to 2012 are not hardcore? We all fucking hated the ladder map pool. It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing. | ||
Thieving Magpie
United States6752 Posts
On September 18 2014 01:31 Jett.Jack.Alvir wrote: Show nested quote + On September 18 2014 01:19 RaiZ wrote: Please, Just don't bring Cloud Kingdom back. I'm so fed up of this overplayed map. I don't think you will get what you wish. You stated it was an "overplayed" map; which means it was a favoured map. I don't care which maps comes back, but I wonder how smaller maps will play out in HotS. Does anyone know which map had the shortest natural-natural distance? I think it was that beauty of map delta quadrant if you're talking natural to natural if you're not on cross positions there is literally one scree separating you (a gold base actually) | ||
Thieving Magpie
United States6752 Posts
On September 18 2014 03:07 MstrJinbo wrote: Show nested quote + On September 18 2014 02:54 [SXG]Phantom wrote: Scrap Station because i want to watch the world burn! If it gets picked, I look forward to showing players who weren't around the first year of SC2 why there is a standard size to ramps leading into the main Ze drops! Ze don't stop dropping! | ||
andrewlt
United States7659 Posts
On September 18 2014 02:05 Teoita wrote: Show nested quote + On September 18 2014 02:02 jdsowa wrote: On September 18 2014 01:45 Liquid`Jinro wrote: On September 18 2014 01:43 Odowan Paleolithic wrote: On September 17 2014 20:12 [PkF] Wire wrote: On September 17 2014 19:47 Meavis wrote: On September 17 2014 19:44 [PkF] Wire wrote: I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months. heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season. I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps. Are you suggesting the players in 2010 to 2012 are not hardcore? We all fucking hated the ladder map pool. It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing. And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced. The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken. IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement. | ||
WGT-Baal
France3162 Posts
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Erik.TheRed
United States1655 Posts
On September 18 2014 04:38 andrewlt wrote: Show nested quote + On September 18 2014 02:05 Teoita wrote: On September 18 2014 02:02 jdsowa wrote: On September 18 2014 01:45 Liquid`Jinro wrote: On September 18 2014 01:43 Odowan Paleolithic wrote: On September 17 2014 20:12 [PkF] Wire wrote: On September 17 2014 19:47 Meavis wrote: On September 17 2014 19:44 [PkF] Wire wrote: I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months. heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season. I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps. Are you suggesting the players in 2010 to 2012 are not hardcore? We all fucking hated the ladder map pool. It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing. And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced. The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken. IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement. I disagree, there are significant differences between today's maps even if they are nuanced and hard to see at first. Or do you think pros would unanimously agree that WCS map vetos are irrelevant (if they're just 7 versions of 1 map) and should be thrown out? Non-standard maps (too short rush distances, no main ramps, open naturals) generally won't work because of the game design of SC2. That's not a balance issue though and I don't think it's relevant to the conversation. | ||
DrunkenJedi
Germany173 Posts
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[PkF] Wire
France24187 Posts
On September 18 2014 04:38 andrewlt wrote: Show nested quote + On September 18 2014 02:05 Teoita wrote: On September 18 2014 02:02 jdsowa wrote: On September 18 2014 01:45 Liquid`Jinro wrote: On September 18 2014 01:43 Odowan Paleolithic wrote: On September 17 2014 20:12 [PkF] Wire wrote: On September 17 2014 19:47 Meavis wrote: On September 17 2014 19:44 [PkF] Wire wrote: I agree with everyone saying that this would ruin the ladder experience for those who actually care to play the game if maps are not chosen carefully, and mostly among modern maps. You can't just cater for the casual who doesn't care if Steppes of War or Blistering Sands are broken, bad by test and only produce terrible games. Some maps like Overgrowth, Frost or Bel'shir Vestige should be there to ensure a fair competitive environment so that hardcore players don't have to go customs for 3 months. heh, well atleast community maps will get some time in the light then maybe, and hopefully people will start to appreciate them more after this season. I will rephrase it : so that hardcore players don't have to find another game for 3 months, because a lot of them just want to ladder in fair conditions. I don't think this would have any "good unforeseen" consequence if the map pool contained mostly dreadful maps. Are you suggesting the players in 2010 to 2012 are not hardcore? We all fucking hated the ladder map pool. It's like we had to complain a ton to get the map pool be bearable, and now people are like "LETS GO BACK TO THE OLD DAYS", because they view it through the rosey tint of their hipster-approved nostalgia glasses. Once you actually get to playing tho, you'll soon realize that ze goggles, they do nothing. And yet, you yourself pretty much stopped playing the game right as the 'good' macro maps entered the pool. And viewership tanked soon after, as well, due to the stale meta that they produced. The maps alone didn't produce anything wrong. Zerg just so happened to be completely and hopelessly broken. IMO, "balance" is still broken if competitive players want the ladder pool to comprise of 1 map with 7 variations of doodad placement. I can't do anything for you if you're too blind to see the blatant differences between Nimbus, Frost, Overgrowth or Habitation Station. Saying modern maps are just doodad variations of each other is plain stupid. People seem to want maps to favor gimmick strats and to be very specific, but that's just bad design. | ||
digmouse
China6285 Posts
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RyLai
United States477 Posts
Either the game gets half (or all) broken troll maps, or it becomes a boring revival of boring maps (some of which are probably semi-broken). | ||
Tactical
United States77 Posts
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jojos11
Korea (North)314 Posts
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Grumbels
Netherlands7028 Posts
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Skynx
Turkey7150 Posts
Edit: Also judging by comments on B.net forums Steppes of War should win this by miles | ||
Melee_KumA
United States42 Posts
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TheBeardedOne
United States14 Posts
On September 17 2014 02:48 The_Templar wrote: I want steppes of war back. That was one of the best maps in WoL. i beat sonkie with drone rush lol best map ever | ||
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