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On January 13 2015 13:05 broodbucket wrote:Show nested quote +On January 10 2015 11:29 Cynry wrote: And I had a complete rip in the most stupid way... So I managed to beat cruel Dominus with my homebrewn build, was feeling pretty good about it, yaddi yadda. On the way to brutus, I find an ice nova box, place my smoke mine, go to open it, detonate my mine aaaand... stay in place. Nova + a few hits from mobs and rip. So yeah, today I learned that if you don't have a perfect line of sight to where you place the mine, you don't move. Hope that'll help someone ! First time using Smoke Mine here and I never knew that...that most likely will save me from rips since I use it to yolo boxes all the time yeah, also it sends you to the one that you most recently placed. learned that from playing pvp :p
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On January 14 2015 09:41 Miragee wrote: Someone on Bloodlines that wants to sell Fusings to me (2:1c)?
On another note: Just couldn't end my zana daily. Had a Tora mission to complete and had like 20+ Ursans+lightning dmg with phyl link in 5 different rooms...
If it makes you feel better, I'm pretty sure that I've failed 4 Zana dailies in a row. The timed ones with the standing stones/ kill the rogue exiles are ridiculously difficult to do. The first kind I never seem to have enough time or I keep going th wrong way, the second kind I see Magnus and I pretty much give up. My strategy is usually to just Vaal Skellies to distract and blast down unique enemies, but it doesn't work against a lot of the exiles.
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So I've got a Question concerning Mods & Divine Orb:
Ive got these boots. They are iLvL 62.
Question is: Does a Divine Orb reroll those stats within the same Suffix or can it get values from higher Tiers of Suffixes?
Heres the Suffix list (www.poemods.com):
so for example: The +23 Fire Resist is the max roll for the "of the Drake" Suffix. If I reroll it, will it stay in the "+18 to 23" Range or is it in the "+6 to +41" Range?
Also: Will the Crafted +50 Max Life be rerolled? :O
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On January 14 2015 16:49 Daumen wrote:So I've got a Question concerning Mods & Divine Orb: Ive got these boots. They are iLvL 62. Question is: Does a Divine Orb reroll those stats within the same Suffix or can it get values from higher Tiers of Suffixes? Heres the Suffix list (www.poemods.com): so for example: The +23 Fire Resist is the max roll for the "of the Drake" Suffix. If I reroll it, will it stay in the "+18 to 23" Range or is it in the "+6 to +41" Range? Also: Will the Crafted +50 Max Life be rerolled? :O
All prefix and suffix are rerolled WITHIN the same tier bracket. Same goes for the crafted affix.
So for your example, you have the best possible fire res roll for those boots. I wouldn't divine it.
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You can buy better boots with a divine anyway so it's not worth it.
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On January 14 2015 14:02 ticklishmusic wrote:Show nested quote +On January 14 2015 09:41 Miragee wrote: Someone on Bloodlines that wants to sell Fusings to me (2:1c)?
On another note: Just couldn't end my zana daily. Had a Tora mission to complete and had like 20+ Ursans+lightning dmg with phyl link in 5 different rooms... If it makes you feel better, I'm pretty sure that I've failed 4 Zana dailies in a row. The timed ones with the standing stones/ kill the rogue exiles are ridiculously difficult to do. The first kind I never seem to have enough time or I keep going th wrong way, the second kind I see Magnus and I pretty much give up. My strategy is usually to just Vaal Skellies to distract and blast down unique enemies, but it doesn't work against a lot of the exiles.
Nah, it doesn't really make me feel better if others fail their dailies as well.^^ About Magnus, I don't feel too bad about him. I took a fully charged Flameblast from him in a Catacombs map last week. Dunno whether I pressed my Ruby fast enough but it only hit me for like 2k without MoM and lvl 16 AA or so. I would still advice to dodge his Flameblast. He is also pretty squishy. Dunno, so far I was more scared of Inga when I met her or double. Or double Xandro Blooddrinker, that was funny: Found the first one, ran a big circle around him to approach him bottom-up and got hit by another GS coming from south. Good thing that I didn't have to melee them but could kill them off screen...
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Dodging the flameblast is possible, but the last time I played, the animation of the flameblast would occasionally fail, so you wouldent see it and just be dead.
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On January 14 2015 20:19 Hoenicker wrote: Dodging the flameblast is possible, but the last time I played, the animation of the flameblast would occasionally fail, so you wouldent see it and just be dead.
That's still the case, yes.
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I play a crit arc witch (I'm using 3 dragons for freeze), so my strat is to get him in range, cast a couple times, lightning warp and repeat till he's dead. Maybe it's because I'm offscreening him and using LW, but half the time his flameblast is invisible. I guess you can call it karma for offscreening...
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Herald of Ice seemed to provide surprisingly consistent freezes for my friends Crit Arcer, but your mileage may vary. Obviously not on bosses for example.
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Yeah, I'm running Three Dragons though so my Herald of Ice now ignites and my Herald of Thunder/ Arc freeze, which in theory should give extremely frequent freezes (even vs bosses) since I have 25% shock + lots of crits with 2+ casts per second. I'm using a Pyre to convert cold-> fire to get shock from HoI as well.
My character still does need a lot of optimizing though, probably need to sink a few exalts to really make it work. I'm running the two heralds, Purity of Lightning and a low level clarity, so not enough mana to really make arctic armor or MoM (using a CoD) work. Should probably trade in for a Coil (dunno how hard 4B1R will be get on that), upgrade all my equipment as well lol. Good to see that there's a lot of upside, but it kind of sucks since I want to work on a couple other characters... and I have last semester of uni.
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25% shock on the tree shouldn't make freezes more likely with three dragons. AFAIK shock chance is chance to shock regardless of what element does the shocking.
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On January 15 2015 01:24 Sn0_Man wrote: 25% shock on the tree shouldn't make freezes more likely with three dragons. AFAIK shock chance is chance to shock regardless of what element does the shocking.
Indeed. 25% shock chance on the tree combined with three dragons should grant a 25% chance to shock with fire dmg.
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Well, in the sense that it does more damage -> more chance to do enough lightning damage for a shock, plus another 25% from celestial punishment/ judgment, a little pen and ele weakness (though given the amount of hp on most uniques, probably not going to pass that threshold)
I also have like 10% chance to freeze from nodes I think? 20% chance to crit as well. Shouldn't a crit automatically freeze + shock w/ pyre+ 3 drags combo? With 2+ casts/sec, I figure I should be getting a pretty consistent freeze+shock off. I also threw in a CoDT Cold Snap... which never freezes
All the damage conversions and things I have are a little confusing. I just feel like I don't get as much freeze as I should be getting lol.
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link tree pls if you are wearing a pyre + a 3 dragons then all your cold and fire damage will shock, and all your lightning damage will freeze.
20% chance to crit is really really low. 25% additional chance to shock puts you at 40% chance to shock with cold/fire (yes thats the math) and 10% additional chance to freeze puts you at 28% chance to freeze, which is really not very high. Given the extremely variable amounts of damage done by lightning skills, some of your freezes will be strangely short while some will be acceptably long, so that impacts it too.
Three dragons and pyre are both awful uniques lol, I don't really think that running both of them in order to get big freezes + small shocks with arc is better than just getting big shocks and small freezes with arc + herald of ice. Focus on crit instead of silly elemental status stuff and you'll be freezing stuff in no time.
Yes, bosses are an issue but even freeze mine has issues freezing big bosses some times. Self-cast coldsnap + cold pen is going to be your best bet for freezing biiiig mobs I think.
CWDT + coldsnap doesn't freeze anything because it doesn't do any damage rofl. ur stuck with a low level coldsnap with like an 80% reduced damage multiplier or something dumb. oh yeah and it doesn't freeze i forgot that bit good point mirage.
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Well, first off, Arc is pretty inconsistent dmg wise. If you hit the low end, the won't occur any freeze because you won't hit the dmg treshold. Cold Snap won't freeze anything firstly because your Cold Dmg can't freeze anymore and secondly because the dmg would be too low anyways to freeze (CwdT malus + no support).
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Cold Snap has a 30% chance to freeze built in independent of its damage
Crit = auto status ailment, though I'm not sure how the calculation for duration works for that
20% crit is low (my sceptre is absolute shit, so is my shield but that's self found), but given 2+ casts/ sec and the 10% chance to freeze, I should have a pretty good chance to get a freeze. I will probably switch out Pyre when I get a second good ring with crit, hp, etc..
I'm at 3.4 hp and 27K dps Tree
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Duration is ALWAYS based on damage. 0 freezeable damage from coldsnap (since 0 lightning dmg) = 0s freeze.
Status ailments below a certain threshold of time (like .3s or something?) don't occur at all btw.
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Take cover, wiki knowledge bombs:
Base shock duration is 27.6 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (9.2 seconds). If the duration would be below 0.3 seconds, the shock effect is not applied; at base this is equivalent to 1.09% of the target's effective maximum life.
Base freeze duration is 10.00 seconds times the proportion of the target's effective maximum life dealt. The base (?) duration is capped at a third of this value (3.33 seconds). If the duration would be below 0.3 seconds, the freeze effect is not applied; at base this is equivalent to 3.00% of the target's effective maximum life. @ticklishmusic The last part of each of the last sentences is the most important stuff for your build. Factor in what Sn0 said about the damage variance of lightning damage and you pretty much end up with a very inconsistent way to freeze
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Okay, so for the example with Cold Snap, I have to do 3% of a mob's health, and then after that it rolls the dice for a 30% chance to freeze? I've been playing this game wrong for like 2 years then lol.
I don't understand why my freeze is so inconsistent against exiles though. 27K tooltip dps is pretty decent, 13K per cast on average with what should be a good bit of multi from pen + shock + celestial.
I can almost permafreeze Dominus, but exiles (who have 52% resist just like him, with a 19/15 ele weakness +5% pen from tree, that's reduced by 38%+15*.4%+5%= 49% to 3% lightning resist and something negative for the other 2 types) seem to be almost impossible. I'm pretty sure (with the exceptions of +hp or resist mods) that exiles don't have more hp than him except in really high level maps.
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