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On April 21 2015 20:57 clusen wrote:Show nested quote +On April 21 2015 20:31 maartendq wrote:On April 21 2015 20:21 clusen wrote: The path to the Lordvessel is absolutely not linear, unless you don't know what the master key is. You have to ring 2 bells in any order at some point to access Sen's Fortress, but you don't even have to visit Undead Burg, so....(I don't count the Monastery as part of Undead Burg) I basically ignore the master key since it destroys the flow of the game. It's useful for speedrunners, or people who want to do a challenge run, but it's clearly not intended to be the way to play if you want to experience the game FROM intended most people to experience it. It's clearly intended, otherwise it wouldn't be in the game and also not be starting equipment for thieves... It's not for beginner, it's a tool to take control of the game flow and to make full use of Dark Soul's world and mechanics. The game would simply be not as good as it is without. FROM just put a bit of guidance in for new players, otherwise you would be completely lost. Also, how do you even play a sorc without the master key :p No idea. Never really saw the appeal of using sorceries in Dark Souls. It always seemed as if I'd run out of spells before I got to a boss.
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On April 21 2015 20:31 maartendq wrote:Show nested quote +On April 21 2015 20:21 clusen wrote: The path to the Lordvessel is absolutely not linear, unless you don't know what the master key is. You have to ring 2 bells in any order at some point to access Sen's Fortress, but you don't even have to visit Undead Burg, so....(I don't count the Monastery as part of Undead Burg) I basically ignore the master key since it destroys the flow of the game. It's useful for speedrunners, or people who want to do a challenge run, but it's clearly not intended to be the way to play if you want to experience the game FROM intended most people to experience it.
There is literally no reason to start without the Master Key unless its your first couple of times playing the game (or you play as a thief, who starts with the master key anyway, and even then it would be just to get the Old Witch's Ring as a gift). It's useful to far more people than just speedrunners and people that do challenge runs, it completely opens up and gives you tons of freedom with how to approach the game. You could fight Sif and the 4 Kings within the first hour or so if you wanted to.
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I don't think his concern is with players who can do that, but with newer players, who potentially miss out on a lot.
If you already know what you're doing, of course it adds a lot of freedom to the game. But for little nooblings it's probably best to stick to the intended route so you're forced to learn the game.
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Yeah, both of you basically judge the same argument differently.
The Master Key allows you to skip a lot of things. That can be interpreted as "Freedom" or as "missing parts of the game", the perspective is mostly based on how new you are to the game. If you already know most of the game, and wish to experience specific parts differently, you are not really "missing" the other parts because you already know them and don't want to experience them again. In this case, it is "freedom". If you are new to the game, and randomly stumble about, and accidentally skip half the game, you are missing parts of the game.
I would not recommend taking the Master Key on your first playthrough. On later ones, or in your NG+ games where you already know how stuff is connected, play however you like, use the Master Key to skip things, don't use it and take the normal route, you know enough to judge for yourself what you want to do. On your first run, you don't, and i don't think any of the ways that the MK allows you to take are recommendable for novice players, both because you skip interesting parts of the game, and because it leads to large difficulty jumps that are a lot less poignant if you go for the normal route.
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Yeah, I did add the caveat of "unless its your first couple of times playing the game" in regards to the Master Key in my post, my only concern was if he was saying it was only for speedrunners and SL1/low level runs or something.
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Just finished the game for the first time. It was a really cool experience, I can recommend it to anyone who is interested in the soul games!
However, I did not touch the DLC's that come with SotfS yet, are they worth it? I found all the keys to them in my playthrough. Can someone tell me about their experience with them a little?
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If you liked the base game, you're really going to enjoy the DLCs. Much better level design overall. If you're primarily a magic/faith user, you're going to have rough time, though.
Sinh from the Crown of the Sunken King DLC is probably the best boss in all of DaS2, unfortunately he's preceded by one of worst bosses in DaS2, Elana.
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Man this pursuer is driving me crazy. I died so many times on him that the first two hollows on the way to him don't even respawn any more. I created a caster and killed him in like 4 tries, but I've lost to him at least 20 times as melee now. I don't really want to skip him though, as he dropped a melee ring when I killed him with my caster (of course..).
I think I need a better shield. If he manages to hit me even once, I get staggered immediately and can't dodge his second swing. If he hits flesh, half of the time he stun locks me. I figured out how to dodge each of his attacks, but if I trie to get in a swing of myself, I don't have enough stamina to survive his triple-attack.
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For the pursuer you might want to summon another person to help you. It goes much much faster 2-manning him or even 3v1'ing him. Alternatively you just keep him in place while the 2nd person goes to a ballistae and nails him 2-3 times. You have to be in human form to summon help, players or NPC phantoms. So pop dat effigy and look for signs on the ground.
You CAN do the ballistae trick yourself, but that requires parrying his charge attack (it's by far the easiest to parry) and quickly running to a ballistae and loading/releasing in 1 second. What you might also be doing wrong is keeping the shield up 100% of the time. After a successful block you should lower it down so your stamina will have time to regenerate (even if just a little) and also you should be moving. Don't stand around like a log preparing to take another hit from him and don't roll needlessly. The fight is largely gauging his moveset, managing your own stamina and getting a hit in or 2 after his wombo combos.
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If you can still get PK'ed by the ballista I wouldn't recommend doing it with random people :p
Also, unless they changed it in sotfs, learning how to fight him might be really useful later on, who knows.
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On April 22 2015 21:16 SixStrings wrote: Man this pursuer is driving me crazy. I died so many times on him that the first two hollows on the way to him don't even respawn any more. I created a caster and killed him in like 4 tries, but I've lost to him at least 20 times as melee now. I don't really want to skip him though, as he dropped a melee ring when I killed him with my caster (of course..).
I think I need a better shield. If he manages to hit me even once, I get staggered immediately and can't dodge his second swing. If he hits flesh, half of the time he stun locks me. I figured out how to dodge each of his attacks, but if I trie to get in a swing of myself, I don't have enough stamina to survive his triple-attack.
What are your stats? Sounds like you need to level up your Endurance some. You also might as well try parrying him in front of the ballista at this point, it takes off like 80% - 90% of his health if you hit him with it, and it's not super hard to do. Maughlin sells the Twin Dragon Greatshield (95% physical damage reduction, can't parry with it though), and the Silver Eagle Shield (90% physical damage reduction).
Also, keep in mind that it might not be necessary to dodge every single one of his attacks. If you keep a slight distance from him, you'll probably only need to dodge through the third attack (if he only goes for two, you probably have a window where you can roll in for a single hit, and then back off), where you should have enough stamina to at least one hit in, probably two if you're using a fast weapon.
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i used the target shield to parry him and it wasnt that tricky. all of his attacks have a good windup time and are parryable (except his 'grab' that curses you) and the target shield has a HUGE amount of parry frames.
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Opinions on hardest boss of game? Some PvE challenges would be great. I completed game before going dlc and I onceshot fumeknight because his p1 is obvious how to iframe. I almost died to the orbs though on the second phase. Very enjoyable fight still and one of those bosses I like to go back to. Favourite maybe Alonne because it's just pure rollspam and the boss and his room itself is so cool.
Oh and about the pvp. Is there some forums or community where people gather? I'm somwhere 500+ duels overall I guess and I'm starting to get interested in what other people write about silly things that happened in fight club.
If anyone is wondering if sotfs+dlc deal is worth it, it definitely is if you liked the game. New mob placement is a lot better in my opinion and brought smile to my face when I completed game again in sotfs.
On April 22 2015 23:19 PassiveAce wrote: i used the target shield to parry him and it wasnt that tricky. all of his attacks have a good windup time and are parryable (except his 'grab' that curses you) and the target shield has a HUGE amount of parry frames. It's easier/more reliable to just go to next to cart and roll his charge and after that you spam ballista. Beauty and weakness of this game is that every boss become a fucking joke after you've completed it a few times. Ng feels a lot harder than many ng+6 bosses in general and rest you just kill slower and have to be flawless but you if you fail you'll do it on second or third try. That guy is reliable to kill naked and with fists still if you strafe to his right and the only time you have to roll is SOMETIMES when he swings regular light attacks. (+tip: if pursuer uses the homing missile magic you can go stab him in the butt as much as you want)
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On April 23 2015 00:02 Ryndika wrote: Opinions on hardest boss of game? Some PvE challenges would be great. I completed game before going dlc and I onceshot fumeknight because his p1 is obvious how to iframe. I almost died to the orbs though on the second phase. Very enjoyable fight still and one of those bosses I like to go back to. Favourite maybe Alonne because it's just pure rollspam and the boss and his room itself is so cool.
I have a lot of favorite bosses but as far as challenges go it's hard to say once you've played the game so much like you mentioned. I'd say the optional boss in the winter dlc might be up there, but I'm never sure whether that's because of the fight itself or because getting there can be a bloody nightmare
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So, stupid question regarding SotFS, is the DLC included in that game, and/or in the upgrade from base DS2 to SotfS?
"The definitive edition of DARK SOULS™ II. DARK SOULS™ II: Scholar of the First Sin includes all the DARK SOULS™ II content released to-date in one package and much more! "
Seems to imply that, but can someone that owns that edition actually confirm that?
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United States12181 Posts
On April 23 2015 03:15 Simberto wrote: So, stupid question regarding SotFS, is the DLC included in that game, and/or in the upgrade from base DS2 to SotfS?
"The definitive edition of DARK SOULS™ II. DARK SOULS™ II: Scholar of the First Sin includes all the DARK SOULS™ II content released to-date in one package and much more! "
Seems to imply that, but can someone that owns that edition actually confirm that?
All the DLC is included, but the steps required to access the DLC areas are different. Much of the game layout is changed.
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If you buy the SotFS version of DaS2 in any way, shape, or form, you get all the DLC. Think of it like a Game of the Year edition of DaS2.
On April 23 2015 00:02 Ryndika wrote: Opinions on hardest boss of game? Some PvE challenges would be great. I completed game before going dlc and I onceshot fumeknight because his p1 is obvious how to iframe. I almost died to the orbs though on the second phase. Very enjoyable fight still and one of those bosses I like to go back to. Favourite maybe Alonne because it's just pure rollspam and the boss and his room itself is so cool.
The only boss that still gives me trouble is Elana, and that's mostly because 1) I'm usually like level 30 - 40 when I first fight her because I always do the DLCs when I first get to them, 2) sometimes the random elements of her fight happen to line up and instagib me (or she summons Velstadt four times in a row like she did the last time I fought her). Royal Rat Authority might give me trouble, but I've only ever fought him once because he's an aggravating and janky boss that only gives you 10,000 souls and access to the Rat Covenant dude, so it's not even worth fighting him really.
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On April 22 2015 22:22 HighPassage wrote:Show nested quote +On April 22 2015 21:16 SixStrings wrote: Man this pursuer is driving me crazy. I died so many times on him that the first two hollows on the way to him don't even respawn any more. I created a caster and killed him in like 4 tries, but I've lost to him at least 20 times as melee now. I don't really want to skip him though, as he dropped a melee ring when I killed him with my caster (of course..).
I think I need a better shield. If he manages to hit me even once, I get staggered immediately and can't dodge his second swing. If he hits flesh, half of the time he stun locks me. I figured out how to dodge each of his attacks, but if I trie to get in a swing of myself, I don't have enough stamina to survive his triple-attack. What are your stats? Sounds like you need to level up your Endurance some. You also might as well try parrying him in front of the ballista at this point, it takes off like 80% - 90% of his health if you hit him with it, and it's not super hard to do. Maughlin sells the Twin Dragon Greatshield (95% physical damage reduction, can't parry with it though), and the Silver Eagle Shield (90% physical damage reduction). Also, keep in mind that it might not be necessary to dodge every single one of his attacks. If you keep a slight distance from him, you'll probably only need to dodge through the third attack (if he only goes for two, you probably have a window where you can roll in for a single hit, and then back off), where you should have enough stamina to at least one hit in, probably two if you're using a fast weapon.
Thanks for the advice, but I got impatient and just went with Latham's advice and parried / ballista-killed him.
Maybe I was taking the easy way out, but I couldn't be bothered descending that stupid ladder one more time...
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Has anyone had a problem with using a PS3 controller on the PC for Darksouls II?
My problem is that my L2 and R2 triggers also seem to be my start and select buttons as well. Whenever I try to parry my gesture menu pops up at the same time and whenever I use my strong attack the start menu pops up.
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United States12181 Posts
No problems here, but I use Xpadder (or was it Motioninjoy? I can't remember which I'm using now) and emulate a 360 pad on the PS3 controller. Maybe try doing that instead? Are you just using a PS3 controller straight with no external input device programs?
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