On September 14 2015 13:36 populis wrote: To be fair, I always felt Protoss is kinda left to third place in terms of importance in the lore. The reflect of it is this lack of identification and empathy with their characters and history.
What drives them? What motivates them to live multiple century long lives? What are their purpose? I think the answers to these are very blurry. They kind of only defend from invaders and try to stay away whenever they can.
They are immensely powerful, but don't want to use it in any way, bad or good. The only thing they seem to have is this patriotic sentiment about home. They got invaded, they acted against it and failed so now all they want is to go back. Other than that, the only major event was the dark templars splitting with Aiur cutting off the khala and going to Shakuras, Zeratul leading.
Which is the only charismatic personality in Protoss (in his way, mind you). Alongside Tassadar of course, but he's not there (yet, maybe?). And that's because he is the "rogue" Protoss, so the empathy comes from him denying some of his Protoss origin and skipping on some rules.
So that may be an excuse for Blizzard to do this intro this way. The intro and the way they are heading into the story line I think is correct (they wanting to go home instead of fighting Xel'Naga). But maybe that's because that's the only thing they have and don't have much to draw from.
I actually like the story of protoss because of it, they are lost and unsure what to do, they were once a proud super power but now a shadow of its former self and seems uncertain how to break out from the depression.
I think it really showcase how destroyed they are in all aspect after bw.
On September 14 2015 16:58 Oshuy wrote: Unsure how this works. They got to the surface, transported and not warped in obviously. Were they in warp prisms that got destroyed before they could go in warp mode, the survivors of a first foothold that failed or transported by some terran dropship ?
If they were alone on their own, did they manage to save the probe ? If not, even with the warp in they're still stuck with the one pylon.
Or they were some of the few Protoss who survived on Aiur and finally found enough minerals to warp in a pylon
they are guerrilla forces, small enough to get on aiur without any detection from the renegade broods to open up a warp link to throw down the big dogs.
they can't scorch Aiur from space like chau sara, its their home after all.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
You make very valid points and I can relate to many if not most of them. The thing is, SC2 will live or die with LotV and it is up to those of us who still have some hope left to make SC2 live longer than most expected.
I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
Everyone is entitled to their opinion, yours just happens to be wrong.
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
You're not alone. I am seriously underwhelmed by the cinematic. The cinematic doesn't want me to go out and buy the game. Instead, it makes me feel like it's nothing I've not seen before in-game ie. Protoss warping in from a pylon except in 3D animation.
What I am going to say is not going to be pleasant but please do note that this is strictly just IMHO.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming. Come November, it will be 17 years since SC1 debuted and 5 years since SC2 debuted. I feel that this huge time gap is just too big for anyone to even remain remotely interested in the plot (if there ever was one) anymore.
Come November, I will be playing Fallout 4 and not Starcraft and I say this with the saddest of heart. I would likely pick up LotV prob. a few years later when it becomes discounted. There's nothing unfortunately in LotV that entices me to want to go out and buy the game. The new units don't even excite me as they seem like rebadged units (w/slightly different mechanics) and the whole LotV thing just feels more like an add-on (ala DLCs) to get people to buy the game.
I would really like to get back to SC2 but I am not sure why but it seems that the "fun" factor in SC2 is just not there for me anymore. It's got nothing to do with the game mechanics. It's just that there are far more interesting games out there that offer a richer, more rewarding experience.
Apologies to all SC fans. I wish everyone and Blizzard the best.
Everyone is entitled to their opinion, yours just happens to be wrong.
Problem is, that the protoss have been really pale in SC2 so far. In SC1 and BW their storyline was great, so there would have been enough to build on. We only can hope that they revive the good story elements of SC1 and BW. But I'm really sceptical because of the main hero Artanis who is the most underdeveloped of all protoss characters.
While I really liked the HotS campaign much more than WoL I think the most mistakes were made in this addon. It really was well staged and delivered many insights into Kerrigan's and zergish thoughts but the storyline almost was a reverse of WoL. I think it would've been better to introduce LotV as the 2nd addon, letting the protoss reclaim aiur and with now human Kerrigan and Raynor helping them. This would've made it necessary to take mengsk out in WoL just to bring him back for an unholy alliance with Kerrigan who notices her strong bonds to the swarm again in the 3rd addon HotS. Here a inner conflict of Kerrigan pops up to either help against the Xel'naga or defend the scattered swarm (which was pushed back in WoL and LotV) against independent and vengeful human and protoss forces. Mengsk uses her indecisiveness against her in order to accuse her of betrayal in front of the alliance and claim back his power. But in the end his son, Kerrigan, Raynor, Artanis and Raynor work together trusting each other fully because the to protosses forged a new exclusive Khala (interracial protoss pron) between them which makes betrayal impossible. They defeat the xel'naga but Raynor's mind gets severely damaged because he can't handle the the Psi-forces flowing from the minds of his Khala-siblings and also Mengsk takes advantage of the situation arresting his son and capturing the terran fleet with help of his old generals who are still part of the terran forces.
I really liked that cinematic, it leaves me wanting more, to see those zealots carve their way through the zerg swarm and to see the rest of the 'film' which i guess is what they were going for.
Just to speculate on story, in addition to the emotional drive to retake the homeworld that was lost to them. I wouldnt be surprised if there were some hidden underground facility that contains all of the most advanced science and technology and resources that the protoss were developing at the height of their powers. It had to be abandoned when the zerg invaded and that during the campaign we will have to recover it to aid us in the fight to come. Actually I would be surprised if that doesnt happen at some point and I am sure it will be fun.
On September 14 2015 21:12 Umpteen wrote: I think it's remarkable how polarising the storyline of SC2 can be.
I *hated* the HotS story. I thought the writing was simply awful and the characters thoroughly one-dimensional. My wife, on the other hand, loved it - thought it was great space opera. At the same time, we very rarely disagree on the films we enjoy.
I guess you didn't get the 'essence' of the story... hahahah!!! See what I did there...
But seriously: if the HOTS story was good what is bad?
On September 14 2015 18:29 Silvanel wrote: Seems like i am in minority since i didnt liked that cinematic.
I think I am suffering from Starcraft fatigue and have long since given up on the storyline making any sense or having any coherent plot. It's like halfway through WoL, the writers just decided, hey, wouldn't it be better call if we complicate this subplot, then throw in this additional tidbit etc. etc. just to drag out the storyline but basically messes up things that was established in SC1 and BW. The weak plot in HotS only serves to aggravate the situation (don't get me started on why Kerrigan can now fly but only at the end of HotS). Add to that, the long delay between each release IMHO, worsen matters and only serves to promote and highlight how dragged out this game and its storyline is becoming..
Yea, I realized pretty early on in WoL that the SCii story was complete cheesy, childish, nonsensical, garbage, compared to sc1 or any older blizzard games. Blizzard has no writing talent left apparently. Look no further than sc2, d3, and every wow expansion past Wrath (which still used wc3 story basically). It's just something we must accept.