Quick Talent Builds - Page 11
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Talaris
Switzerland747 Posts
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MotherFox
United States1529 Posts
On March 03 2016 20:11 Talaris wrote: is Diablos lvl4 still viable ? wondering if the slwo could be better now... I think it still feels good. The slow's winrate certainly hasn't surpassed firedevil. If bliz wants more talent diversity at this level, they really need to buff the other options IMO. | ||
Valiver
Caldeum1976 Posts
On March 03 2016 20:11 Talaris wrote: is Diablos lvl4 still viable ? wondering if the slwo could be better now... As is the slow is just not enough to compare to the wave clear given by Fire Devil. On teams with high wave clear it could be useful, but most of the time it won't be better. | ||
Valiver
Caldeum1976 Posts
On March 03 2016 16:01 MotherFox wrote: Gall commentary: I think the dreadorb build is not at great at "Sieging", in that it is a much shorter range build. You are sacrificing the long range nature of your W to have more concentrated damage at close range, and in doing so you're also neglecting the 20% increase in range to cho's bowling ball. Also, as such--- twisting nether might be better for the up-close-and-personal gall. If you expect the enemy team to be jumping on you, lots of concentrated damage nearby in the form of twisting nether and double back is really good. This kind of logic also brings up the question of why his level 7 talents are situated the way they are, but maybe I'm missing something. Sorry maybe using the word "sieging" was misleading. I probably should have just used "zoning" or "objective control" or something like that. Yes, it's not got all the range talents, but it keeps the enemies back because getting close means dealing with a ton of orbs and you WILL take damage when you get anywhere close. It forces the other team back off of points. | ||
MotherFox
United States1529 Posts
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Luislemon
1 Post
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Valiver
Caldeum1976 Posts
On March 13 2016 16:31 MotherFox wrote: I guess nova's standard build should be called the "Standard Pinning Shot" build. (or "Standard One-in-the-chamber build") True, overlooked the build name when I changed it. | ||
Ryzel
United States474 Posts
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Valiver
Caldeum1976 Posts
On March 14 2016 13:22 Ryzel wrote: Regarding ETC's builds, I was wondering about the merits of Echo Pedal over Speed Metal, as I've found in practice that 20% speed increase for the whole team is pretty huge compared to negligible damage. Speed Metal is a good talent, but only effects the heroes right next to ETC since Rockstar's range is pretty short. ETC is a tank that is pretty aggressive and is about forcing enemies out of position, and won't be near his allies while he first initiates on his combo. His power lies in charging in, disrupting enemies, and ideally forcing a primary target towards your allies with Face Melt. The movement speed just doesn't help his primary function, or help the team since they shouldn't have to move closer to kill the target since you moved the enemy to them. Echo Pedal adds a lot more than negligible damage as well. Each tick at 20 is ~ 129 damage in an area about the size of Face Melt. It procs off of every single ability. So even if your skills overlap a bit and you waste some damage it's still an extra 516 damage as AOE around you, which is pretty significant. That's just a single combo, and you can pretty much spam Guitar Solo during fights and continuously deal extra damage this way. And since ETC is an aggressive tank, the damage means a lot. | ||
Ryzel
United States474 Posts
My playstyle with ETC is much more defensive. I typically pick him as a solo tank on maps that lead to clumped vs. clumped team situations, and with poke comps that have 2-3 ranged damage dealers, ideally 2 that are AA, against similar poke comps that have 2-3 ranged damage dealers. This style involves me being next to my team at all times while peeling if necessary with Face Melt and waiting until I sense a positional advantage to engage. I choose this style because... 1) ETC is one of the squishier "tank" heroes and therefore really needs to make his first Powerslide count. 2) Groupies build counters enemy poke damage VERY well. 3) Rockstar, while effective with any AA hero, is arguably more effective buffing ranged AA heroes as they are more often sitting in the back throwing out AAs, as opposed to melee AAs who are more often using their skills to stay engaged (Illidan) or deal extra damage (Thrall, Sonya, Kerrigan). 4) His disruptive abilities are on fairly long cooldowns and doesn't provide the more continuous disruption that an aggressive tank is looking for (e.g. Muradin, Diablo, even Arthas) With this style in mind, Speed Metal outshines Echo Pedal because giving your entire team 20% movement speed gives your team a huge advantage in positional/poke battles, and that first Powerslide into the enemy team, ideally into Mosh, gives your teammates extra speed to follow you and deal damage quicker. | ||
MotherFox
United States1529 Posts
On March 14 2016 21:07 Ryzel wrote: 4) His disruptive abilities are on fairly long cooldowns and doesn't provide the more continuous disruption that an aggressive tank is looking for (e.g. Muradin, Diablo, even Arthas) ETC's threat is frequently as disruptive as actually using his abilities. | ||
Ej_
47656 Posts
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MotherFox
United States1529 Posts
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Leolio
France633 Posts
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Kotreb
Croatia1392 Posts
btw which is the best build for li ming atm? sphere or missiles? I like to play hybrid build on her | ||
Valiver
Caldeum1976 Posts
On March 27 2016 09:34 Kotreb wrote: So is old zera build unplayable atm or is AA build that much better? btw which is the best build for li ming atm? sphere or missiles? I like to play hybrid build on her I think a magic missiles hybrid build is best now. Level 1 depends on map, charged blast, seeker, either heroic, illusionist, mirrorball, heroic upgrade. For zeratul another build with vp would be regen/seasoned marksman, mwb, follow through, vp, wormhole, rending cleave, rewind. Aa build just erases squishies so well it usually has a stronger impact in pugs, but vp builds are not bad persay. | ||
Kotreb
Croatia1392 Posts
i really liked that build but it seems i lack mana a lot when going for it. any possible solution? | ||
MotherFox
United States1529 Posts
On March 27 2016 09:40 Valiver wrote: I think a magic missiles hybrid build is best now. Level 1 depends on map, charged blast, seeker, either heroic, illusionist, mirrorball, heroic upgrade. For zeratul another build with vp would be regen/seasoned marksman, mwb, follow through, vp, wormhole, rending cleave, rewind. Aa build just erases squishies so well it usually has a stronger impact in pugs, but vp builds are not bad persay. wormhole and master warp blade are an anti-combo. That's probably why pros take vorpal blade instead. | ||
Aceace
Turkey1305 Posts
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RouaF
France4120 Posts
http://www.heroesfire.com/hots/talent-calculator/zagara#h9WH You use banelings a looooot more than before. Also spam them on towers/wall from afar as much as you can. Lvl 20 can be swapped for fury. Lvl 13 is picked for fights that last a bit, if they have a ton of burst take protective coating or spellshield. Haven't messed around with push zagara (nydus, infest,mutalisk...) yet as it seems to be a bit too trolly for high lvl heroleague. | ||
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