Call to Action: April 21 Balance Testing - Page 2
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Korakys
New Zealand272 Posts
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Shuffleblade
Sweden1903 Posts
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PressureSC2
122 Posts
Also do something about Tankvacs already. TvT is way worse then before. | ||
Sapphire.lux
Romania2620 Posts
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Sapphire.lux
Romania2620 Posts
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Rajveer
3 Posts
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adnap2
France26 Posts
User was warned for this post | ||
Destructicon
4713 Posts
Meanwhile the most pressing issues out there like: Invincible Nydus Ultralisk Armor 4 Range Tempests Have yet to be addressed. | ||
TheWildShooter
79 Posts
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Elentos
55454 Posts
On April 26 2016 19:25 Destructicon wrote: Awful changes overall. The PO change also directly counters terran aggression against Protoss Overcharge isn't getting changed and the cannon buff is only against flying bio units. | ||
wjat
385 Posts
Thousand of terrans crying of joy all over the internet. | ||
Isualin
Turkey1903 Posts
Thorzain ruined thors with a single TSL win 5 fucking years ago lol | ||
Railgan
Switzerland1507 Posts
On April 26 2016 19:25 Destructicon wrote: Awful changes overall. The PO change also directly counters terran aggression against Protoss, which was already pretty hard in the early and mid game, the Liberator nerf is pretty awful in the context of them also changing the Thor. Meanwhile the most pressing issues out there like: Invincible Nydus Ultralisk Armor 4 Range Tempests Have yet to be addressed. You sound like Avilo... Nydus barely sees play. Both races have answers to Ultralisks ( we see more broodlords these days) 14 Range Tempests still get beaten the same way they were in HotS | ||
Destructicon
4713 Posts
On April 26 2016 20:14 Railgan wrote: You sound like Avilo... Nydus barely sees play. Both races have answers to Ultralisks ( we see more broodlords these days) 14 Range Tempests still get beaten the same way they were in HotS Just because Nydus barely sees play doesn't make it any less broken in its current state. And Terran's answer to Ultralisks is awful and binary in nature, they either have enough ghosts/libs to take care of them, or they get rolled over, there is nothing balanced or fun about it, its a dumb mechanic. | ||
ejozl
Denmark3174 Posts
These changes are so ridiculous I might just like it. I'm totally against from a design stand point having Cannons do extra dmg vs this one single type of unit and also having a unit cost so little, but cost so incredibly much supply. With that said it feels like they're testing design space and how crazy they can go about it. 150/75 for a Zerg unit costing less than a Cyclone, but can snipe buildings in such a powerful way is soooo bat shit insane. It's basically Roach 2.0, or a reverse Tempest. I think we're gonna see a lot of Zergs throw away these Swarm Hosts and it's gonna look silly, but cannot possibly think that this unit will see no play. I think the +vs Bio on Cannons will actually be the most crucial vs this new strategem. Thors are not gonna do what they actually want, but hey maybe Gumiho will fly 6 Thors with speedivacs into and air toss army and demolish it with this new type of damage. Speed Banshee's roaming everywhere, again seems like a design space testing thing. I think it will be crazy in TvZ, since fast Muta's won't actually be a hard counter, now you just run away from the Overseer and they're Invisible. Liberator change makes it still painfully annoying in the early game, but it sucks late vs Corruptors. This should be the end to the Hellion/Banshee/Liberator strategem, as the Liberator in itself will not be sufficient in anti air. Vikings are always better now in TvT and in TvP it will be even worse vs Tempests. I think the Liberator is still a really weird unit, but it's now sealed down to anti harass unit in the anti air department, so the movespeed of the unit makes a bit more sense. | ||
Avi-Love
Denmark423 Posts
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wishr
Russian Federation262 Posts
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seemsgood
5527 Posts
Terran has figured out how to stop nydus but protoss is still struggling tho.Not sure we need more time or it needs to address right now. | ||
KT_Elwood
318 Posts
Lotv: Mass units and Take bases. Same for zerg. the diffrence however is that zerg has multiple ways to play the game, while terran still has to go bio + Tanks into mass liberators...EVERY GAME. Roach+Revager and Hydra+Lurker offer very cool and "on the fly" transitions into stronger armies. Combination with Lings and banelings is always an option. And with Viper Broodlord and Ultra there are many "game ending" options. Not to forget the Infestor that can also be combined with most ways to play, same as viper. Either you fungal an army to trap, or you bc an army to engage with melee units, you can also use abduct, fungal and parasitic bomb to fight vs Air. Zerg is the most complete race atm, you can savely remove the swarmhost from their arsenal all together. Protoss is kind of similar to both. While massing Gatewayunits is the terran side, but sprinkling in the "personal style" choices in the composition liek Zerg ist totally doable. Addig Phoenix or Templar or immortal or Disruptor orColossi at like, and combining it with an army that is "adapable" on the fly to its needs, even not even te needs , but the personal "comfort zone". If you like having 15 templar arround the map..cool..or having 4 Disruptors with your army as AoE or even pumping Colussus 2x from 2 robos like good old times..or just go for mass adepts with sentries and archons to end games. All it takes is double robo + double stargate and as much gatways you can afford. Ending again with the Style choices of Terran: MMM and Tanks. Try to harass with mines and Liberators, but well you can get denied by pylons. GG GREAT GAME. | ||
JackONeill
861 Posts
- Photon canon change is a niche change that does the job a phenix should. - Swarm host : design is still terrible, changing numbers won't change anything. - Liberator : the AG is the problem, not the AA. - Banshee : stop trying to make speedbanshees happen. Again, a balance test map no one asked about. "Integrating community's feedback", for blizz, means spamming test maps with changes no one cares about. What about tankivac/disruptor/mech viability/8 armor ultra/ghost snipe/liberator AG/adept shade/immortal barrier ? "Naaah, that's what the community is asking about, therefore we'll look into EVERYTHING but that !" - DK | ||
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