+ Show Spoiler +
It is DoW III.
Some first infos:
www.pcgamer.com
Forum Index > General Games |
RolleMcKnolle
Germany1054 Posts
+ Show Spoiler + It is DoW III. Some first infos: www.pcgamer.com | ||
BLinD-RawR
ALLEYCAT BLUES48997 Posts
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Manit0u
Poland17046 Posts
On May 03 2016 18:25 BLinD-RawR wrote: let it be like DoW1 dark crusade, didn't like soulstorm as much Hear hear. | ||
Velr
Switzerland10416 Posts
Still makes me sad | ||
OuchyDathurts
United States4588 Posts
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Mafe
Germany5917 Posts
If they announce it, I just hope that this time, they dont go once again with the same four races at release. I never liked orks very much as a part of the 40k universe, and while the eldar units they have chosen for the pc games might have been the trademark units, I found that the dow-eldar never quite lived up to the "real" tabletop eldar (granted, I never really played dow2 myself). Cant state exactly why I felt like this though. | ||
Lachrymose
Australia1928 Posts
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Faruko
Chile34158 Posts
If they want this game to survive, do not make it an RTS, dead genre. | ||
Foxxan
Sweden3427 Posts
But iam 99% sure they wont do it properly but still, there is some hope. | ||
-Archangel-
Croatia7457 Posts
On May 03 2016 20:54 Faruko wrote: DoW 2 was great, the mp was fun, the loot was cool and the campaign was really well done If they want this game to survive, do not make it an RTS, dead genre. No DoW2/CoH2 like game is even close to popularity of Sc2 although going by SteamSpy DoW2 sold more than DoW1. I still think AAA version of RTS DoW3 could sell very well. | ||
Plansix
United States60190 Posts
On May 03 2016 20:54 Faruko wrote: DoW 2 was great, the mp was fun, the loot was cool and the campaign was really well done If they want this game to survive, do not make it an RTS, dead genre. They just need to get away from the stale RTS formula and really spice shit up. Take it a series of 10 minute tactical micro battles in a row. Get rid of base building and make a new system. Make people pick army line ups pre-battle. Include a pick and ban phase for special units or heroes. The ways to make RTS interesting are endless. Just anything but “find build orders online, move out and fight people on a map with fog of war. Lose early and often while you figure out the dynamic of the game.” Anything but the same shit people have been pooping out since BW. | ||
Faruko
Chile34158 Posts
On May 03 2016 22:08 -Archangel- wrote: Show nested quote + On May 03 2016 20:54 Faruko wrote: DoW 2 was great, the mp was fun, the loot was cool and the campaign was really well done If they want this game to survive, do not make it an RTS, dead genre. No DoW2/CoH2 like game is even close to popularity of Sc2 although going by SteamSpy DoW2 sold more than DoW1. I still think AAA version of RTS DoW3 could sell very well. yeah, but even by sc standard that game is dead. and im pretty sure the game could sell well either way, but i doubt that unless your name is Starcraft or Warcraft a full fledge out RTS AAA game would do enough to justify a game that expensive. p6 is right, the problem is that the typical RTS gameplay hit a wall and that theres not enough space for SC2 and another RTS game | ||
Yhamm
France7248 Posts
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BLinD-RawR
ALLEYCAT BLUES48997 Posts
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Plansix
United States60190 Posts
I hope DoW3 does crazy things. Edit: That is a very nice, stylized trailer. Now bring me something new. | ||
Assault_1
Canada1950 Posts
On May 03 2016 20:54 Faruko wrote: DoW 2 was great, the mp was fun, the loot was cool and the campaign was really well done If they want this game to survive, do not make it an RTS, dead genre. why is the RTS genre on life support, is it just hard to make them good? | ||
Weavel
Finland9213 Posts
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Plansix
United States60190 Posts
On May 03 2016 23:09 Assault_1 wrote: Show nested quote + On May 03 2016 20:54 Faruko wrote: DoW 2 was great, the mp was fun, the loot was cool and the campaign was really well done If they want this game to survive, do not make it an RTS, dead genre. why is the RTS genre on life support, is it just hard to make them good? They don’t do anything new, ever. RTS do the same thing every time. You start with limited or no unit, you build up an army and one side snow balls to victory. Special units are rarely scene because games end before that happens. You fight for control of a blank map that you must take over. The victory condition is terrible, forcing the other side to quit, or just drag the game out. They focus on a very specific type of gameplay that revolves around juggling a lot of balls at once(micro, macro), but rarely focus on anything but adding more balls to juggle to increase “difficulty”. I said this before, but give me a game where I own a 1/3 of the map already, with a 1/3 noman’s land to fight over. I have a robust economy right off the bat and I have to protect it from my enemy. Make is so I can’t rebuild things, so losses matter. Do all the things mobas do right by giving people clear objectives to fight over and a clear end game. | ||
ShadowArm
23 Posts
OH MY EMPEROR!, also PCG had the entire thing covered in secret, the next ed will have all details about the game and a free DoW II master collection key this trailer!!!!!!! | ||
Yhamm
France7248 Posts
edit: http://www.pcgamer.com/dawn-of-war-3-inside-relics-biggest-rts-yet/ with screenshots graphics look like dow2? o_O | ||
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