I also upvoted the post on battle.net. Glad to see it already was on the front page!
Compilation of Requests for next StarCraft Patch - Page 2
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B-royal
Belgium1330 Posts
I also upvoted the post on battle.net. Glad to see it already was on the front page! | ||
Jealous
9996 Posts
On May 27 2016 22:38 outscar wrote: *** Since zerglings are small units and pop out as 2 from 1 larva egg allow to select 24 of them instead of 12 at once. *** Scourges also are small and pop out from 1 larva egg (read above) *** Implement HD soundtrack (My HD music patch for example) Hope zerg users are agree with me that lings/scourges small units are pain to control because of smallness. That definitely changes gameplay and would definitely not be ok in my book. The HD music, I'm down with. | ||
art_of_turtle
United States1153 Posts
On May 27 2016 22:38 outscar wrote: *** Since zerglings are small units and pop out as 2 from 1 larva egg allow to select 24 of them instead of 12 at once. *** Scourges also are small and pop out from 1 larva egg (read above) *** Implement HD soundtrack (My HD music patch for example) Hope zerg users are agree with me that lings/scourges small units are pain to control because of smallness. Zerglings are the fastest and have the most DPS out of any of the tier 1 units. No need to have more then 12 in a hotkey when they trade the most efficiently in mass already. | ||
xboi209
United States1173 Posts
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StylishVODs
Sweden5331 Posts
On May 27 2016 23:05 B-royal wrote: Let's keep the balance whine outside of this thread You confuse balance whine with a direct answer to a feature suggested in this thread. There have been no suggestions about "balance fixing". Further, is this patch solely limited to bugs outside of gameplay? I can think of a few bugs in game that I'd gladly see fixed that only occurs every once in a while. | ||
xboi209
United States1173 Posts
On May 28 2016 02:02 StylishVODs wrote: Further, is this patch solely limited to bugs outside of gameplay? I can think of a few bugs in game that I'd gladly see fixed that only occurs every once in a while. I don't believe the next patch will touch gameplay at all, maybe in the future patches if we report it though. What bugs do you have in mind? | ||
Kau
Canada3500 Posts
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Wrath
3174 Posts
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xboi209
United States1173 Posts
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StylishVODs
Sweden5331 Posts
On May 28 2016 02:08 xboi209 wrote: I don't believe the next patch will touch gameplay at all, maybe in the future patches if we report it though. What bugs do you have in mind? I don't believe they have official names, but I'll try to explain them. Here are a few on top of my mind: 1) Units ordered to attack will sometimes bug and get completely stuck. In order to make them move again you have to select them and press stop. The bug is probably caused by ordering a unit to attack something outside of its attack range but it is not consistent and only happens sometimes. For me, the bug is most commonly encountered when ordering a group of 1 tank and several marines to target attack a dragoon, one or more marines will not follow command and instead stay still until you select them and press stop (sometimes you need to repeat this several times for them to respond). 2) Units sometimes get stuck in one small specific area, on top of each other, spinning furiously. It has been described as the "black hole of bw" as, if it occurs, it is like a black hole that will suck in any other unit passing the area to likewise spin uncontrollably on top of already stuck/spinning units. The bug can easily determine outcomes of entire games and is most frequently observed when moving many units through the left ramp of the 12 o'clock expansion on fighting spirit. It is however not limited to that location or map. edit: oh yeah this is the bug that is shown 3 posts above by Kau. 3) Sieging a tank with workers on top of it (mining scvs will glide through units) will cause the tank to explode. A minor bug however since it is controllable by simply not sieging until the worker(s) have passed. The bug is not only for passing workers, for example if a comsat statation is built and an unsieged tank is blocking the area it will also explode if you siege it before it has had time to reach an "open area". | ||
Jealous
9996 Posts
On May 28 2016 02:54 xboi209 wrote: Okay lol I remember that now. If we're going to report it, it needs to be reproducible with written instructions, otherwise, it doesn't really help. The other problem with this bug is that it only occurs on artificially-made ramps. Perhaps that's one thing we can ask for? Fully reversible ramps available as standard package in map editor? I would like to add another "bug" to Stylish's list: 4) The magically dying larva who seppuku if certain buildings are placed in certain ways and I believe on certain maps. 5) Workers returning minerals to the main CC at 1 o'clock FS when you lift the CC @ the 3rd @3 o'clock. This is also true of drones returning minerals to a high-ground ramp hatch on Gaia at 7 o'clock and other such pathing decisions. | ||
B-royal
Belgium1330 Posts
On May 28 2016 02:02 StylishVODs wrote: You confuse balance whine with a direct answer to a feature suggested in this thread. There have been no suggestions about "balance fixing". Further, is this patch solely limited to bugs outside of gameplay? I can think of a few bugs in game that I'd gladly see fixed that only occurs every once in a while. It would certainly be nice to actually be able to use the counter to mass muta when playing mech in tvz so that mindless muta only builds cannot just overpower you midgame because the next best anti-muta unit takes 675 gas to make the first time. Then what does this qualify as in your opinion? It's even more questionable when you consider that once upgrades come into play, mutalisks can't even TOUCH goliaths anymore. So when you're playing mech, mutalisks should probably be one your least concerns, especially after the initial 10-12. On May 28 2016 03:12 Jealous wrote: 4) The magically dying larva who seppuku if certain buildings are placed in certain ways and I believe on certain maps. This happens a lot to hatcheries that are touching a cliff or edge of the map directly to their bottom. | ||
StylishVODs
Sweden5331 Posts
On May 28 2016 03:19 B-royal wrote: Then what does this qualify as in your opinion? I have to admit that I had not read that post and I can agree with you that it might be abit off topic, however I don't think cryoc intended to seriously discuss any imbalance issues in the TvZ matchup. Either way, we should allow balance-covering followups to suggested features that might seem "innocent" at first but could impact gameplay. When I read my comment again it sounded abit harsh and I apologize, it was not intended that way. | ||
FyRe_DragOn
Canada2049 Posts
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Assault_1
Canada1950 Posts
On May 28 2016 02:43 Kau wrote: Wow I've had that happen with two lurkers but he has like a full control group glitching? Is there any way to free them, maybe load them into a shuttle or recall? Can anyone link me to that game? | ||
Kau
Canada3500 Posts
On May 28 2016 03:37 Assault_1 wrote: Wow I've had that happen with two lurkers but he has like a full control group glitching? Is there any way to free them, maybe load them into a shuttle or recall? Can anyone link me to that game? | ||
StylishVODs
Sweden5331 Posts
On May 28 2016 03:37 Assault_1 wrote: Is there any way to free them, maybe load them into a shuttle or recall? They can get free automatically if given enough time, but it only works sometimes. Other than that, I don't think there is a way to simply do it in game. Recall should work, shuttle I'm not sure but probably if you click the shuttle to target a unit. Following Flash's stream it does happen do him quite often and he doesn't seem to put an effort into not letting it happen, but every time it does his face goes sour and he usually loses the game. I think I've seen 20+ units getting stuck like this. | ||
Assault_1
Canada1950 Posts
On May 28 2016 03:58 StylishVODs wrote: They can get free automatically if given enough time, but it only works sometimes. Other than that, I don't think there is a way to simply do it in game. Recall should work, shuttle I'm not sure but probably if you click the shuttle to target a unit. Following Flash's stream it does happen do him quite often and he doesn't seem to put an effort into not letting it happen, but every time it does his face goes sour and he usually loses the game. I think I've seen 20+ units getting stuck like this. I'm worried if someone figures out how to control and move those glitch balls around they could become death balls like muta stacking | ||
BisuDagger
Bisutopia19044 Posts
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StylishVODs
Sweden5331 Posts
On May 28 2016 04:00 Assault_1 wrote: I'm worried if someone figures out how to control and move those glitch balls around they could become death balls like muta stacking Haha, would be fun to watch;) Either way, I think if you have a bunch of tanks stuck like that and you order them to siege, all will explode simultaneously. | ||
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