On May 28 2016 04:00 BisuDagger wrote:
*Make all reaver scarabs hit plz
*Make all reaver scarabs hit plz
Forum Index > BW General |
Jealous
9992 Posts
On May 28 2016 04:00 BisuDagger wrote: *Make all reaver scarabs hit plz | ||
HaN-
France1916 Posts
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Highgamer
1348 Posts
On May 28 2016 04:36 HaN- wrote: I don't see the problem... | ||
Cryoc
Germany909 Posts
On May 27 2016 23:05 B-royal wrote: Let's keep the balance whine outside of this thread, especially since controlling mutalisks against irradiate is a lot harder than it is to irradiate one of them. I also upvoted the post on battle.net. Glad to see it already was on the front page! Maybe you should also stop then. | ||
oBlade
Korea (South)4617 Posts
http://www.teamliquid.net/forum/brood-war/101215-this-is-a-hack Plus custom hotkey mapping could be a big feature to list. | ||
Jealous
9992 Posts
On May 28 2016 06:38 oBlade wrote: Something important: http://www.teamliquid.net/forum/brood-war/101215-this-is-a-hack Plus custom hotkey mapping could be a big feature to list. This has been discussed in many other threads in depth so I will keep it brief. My personal opinion is that setting custom hotkey mapping should not be an option, because it affects gameplay and will prove to be divisive to the community because I doubt that competitive servers like Fish would endorse the switch to the new patch if such drastic changes are made. | ||
Mojzii1
30 Posts
On May 28 2016 07:09 Jealous wrote: Show nested quote + On May 28 2016 06:38 oBlade wrote: Something important: http://www.teamliquid.net/forum/brood-war/101215-this-is-a-hack Plus custom hotkey mapping could be a big feature to list. This has been discussed in many other threads in depth so I will keep it brief. My personal opinion is that setting custom hotkey mapping should not be an option, because it affects gameplay and will prove to be divisive to the community because I doubt that competitive servers like Fish would endorse the switch to the new patch if such drastic changes are made. I disagree, as someone playing on ICCUP with C+ i must honestly say that I in fact USE custom hotkeys, i did that myself by editing game files and to be honest there is quite a lot people which did the same. I think either custom hotkey should be included or patched to be completely excluded because right now quite a lot people use that and its unfair to those who don't | ||
B-royal
Belgium1330 Posts
On May 28 2016 05:25 Cryoc wrote: Show nested quote + On May 27 2016 23:05 B-royal wrote: Let's keep the balance whine outside of this thread, especially since controlling mutalisks against irradiate is a lot harder than it is to irradiate one of them. I also upvoted the post on battle.net. Glad to see it already was on the front page! Maybe you should also stop then. I'm not balance whining at all. I was merely stating facts. Anyway you've instigated enough off topic posts for now wouldn't you agree? On topic: Do people think that reavers and guardians running into static defenses is a bug or should it remain like this? | ||
[sc1f]eonzerg
Belgium6325 Posts
On May 28 2016 07:35 B-royal wrote: Show nested quote + On May 28 2016 05:25 Cryoc wrote: On May 27 2016 23:05 B-royal wrote: Let's keep the balance whine outside of this thread, especially since controlling mutalisks against irradiate is a lot harder than it is to irradiate one of them. I also upvoted the post on battle.net. Glad to see it already was on the front page! Maybe you should also stop then. I'm not balance whining at all. I was merely stating facts. Anyway you've instigated enough off topic posts for now wouldn't you agree? On topic: Do people think that reavers and guardians running into static defenses is a bug or should it remain like this? it forces you to be good | ||
[sc1f]eonzerg
Belgium6325 Posts
On May 28 2016 07:09 Jealous wrote: Show nested quote + On May 28 2016 06:38 oBlade wrote: Something important: http://www.teamliquid.net/forum/brood-war/101215-this-is-a-hack Plus custom hotkey mapping could be a big feature to list. This has been discussed in many other threads in depth so I will keep it brief. My personal opinion is that setting custom hotkey mapping should not be an option, because it affects gameplay and will prove to be divisive to the community because I doubt that competitive servers like Fish would endorse the switch to the new patch if such drastic changes are made. i know some players that do this already with razer keyboards,and there are many different custom hotkeys x starcraft language,so how it exactly help you to gain some advantage ?at the end is all about mechanics,i learnt from english setup and after all these years i will not change for sure.(im not attacking you or anything ,just wanted to know more about the topic). | ||
Cryoc
Germany909 Posts
On May 28 2016 07:35 B-royal wrote: Show nested quote + On May 28 2016 05:25 Cryoc wrote: On May 27 2016 23:05 B-royal wrote: Let's keep the balance whine outside of this thread, especially since controlling mutalisks against irradiate is a lot harder than it is to irradiate one of them. I also upvoted the post on battle.net. Glad to see it already was on the front page! Maybe you should also stop then. I'm not balance whining at all. I was merely stating facts. Anyway you've instigated enough off topic posts for now wouldn't you agree? On topic: Do people think that reavers and guardians running into static defenses is a bug or should it remain like this? I'm sorry, I thought your additional comments indicated something regarding balance. I must improve my English I guess. | ||
Battleship789
United States415 Posts
On May 28 2016 02:58 StylishVODs wrote: On 3; in earlier patches, you could siege tanks under large buildings and they became untargetable, so they patched in the "fix" above for patch 1.08. Having the same interaction happen with workers is a bug, though.Show nested quote + On May 28 2016 02:08 xboi209 wrote: On May 28 2016 02:02 StylishVODs wrote: Further, is this patch solely limited to bugs outside of gameplay? I can think of a few bugs in game that I'd gladly see fixed that only occurs every once in a while. I don't believe the next patch will touch gameplay at all, maybe in the future patches if we report it though. What bugs do you have in mind? I don't believe they have official names, but I'll try to explain them. Here are a few on top of my mind: 1) Units ordered to attack will sometimes bug and get completely stuck. In order to make them move again you have to select them and press stop. The bug is probably caused by ordering a unit to attack something outside of its attack range but it is not consistent and only happens sometimes. For me, the bug is most commonly encountered when ordering a group of 1 tank and several marines to target attack a dragoon, one or more marines will not follow command and instead stay still until you select them and press stop (sometimes you need to repeat this several times for them to respond). 2) Units sometimes get stuck in one small specific area, on top of each other, spinning furiously. It has been described as the "black hole of bw" as, if it occurs, it is like a black hole that will suck in any other unit passing the area to likewise spin uncontrollably on top of already stuck/spinning units. The bug can easily determine outcomes of entire games and is most frequently observed when moving many units through the left ramp of the 12 o'clock expansion on fighting spirit. It is however not limited to that location or map. edit: oh yeah this is the bug that is shown 3 posts above by Kau. 3) Sieging a tank with workers on top of it (mining scvs will glide through units) will cause the tank to explode. A minor bug however since it is controllable by simply not sieging until the worker(s) have passed. The bug is not only for passing workers, for example if a comsat statation is built and an unsieged tank is blocking the area it will also explode if you siege it before it has had time to reach an "open area". | ||
Artanis[Xp]
Netherlands12920 Posts
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StylishVODs
Sweden5331 Posts
On May 28 2016 07:43 [sc1f]eonzerg wrote: Show nested quote + On May 28 2016 07:09 Jealous wrote: On May 28 2016 06:38 oBlade wrote: Something important: http://www.teamliquid.net/forum/brood-war/101215-this-is-a-hack Plus custom hotkey mapping could be a big feature to list. This has been discussed in many other threads in depth so I will keep it brief. My personal opinion is that setting custom hotkey mapping should not be an option, because it affects gameplay and will prove to be divisive to the community because I doubt that competitive servers like Fish would endorse the switch to the new patch if such drastic changes are made. i know some players that do this already with razer keyboards,and there are many different custom hotkeys x starcraft language,so how it exactly help you to gain some advantage ?at the end is all about mechanics,i learnt from english setup and after all these years i will not change for sure.(im not attacking you or anything ,just wanted to know more about the topic). Personally I also believe that custom hotkeys should be allowed. The only reason it's discussed with different oppinions is because not everyone is using it. Otherwise there is no real reason not to allow it or include it as a feature. Also, we have to think abit in terms of attracting new players. I believe that custom hotkey is like a must have function today and that it won't make a big effect on the highest level player but rather help mediocre players to get better. | ||
xboi209
United States1173 Posts
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StylishVODs
Sweden5331 Posts
I've got an account | ||
xboi209
United States1173 Posts
On May 28 2016 10:51 StylishVODs wrote: I don't even know how to upvote, theres nothing indicating a thumbs up or "+" sign anywhere on the page lol I've got an account Hover your mouse over the post and you'll see a thumbs down and thumbs up button on the right side of the post On May 28 2016 02:58 StylishVODs wrote: 2) Units sometimes get stuck in one small specific area, on top of each other, spinning furiously. It has been described as the "black hole of bw" as, if it occurs, it is like a black hole that will suck in any other unit passing the area to likewise spin uncontrollably on top of already stuck/spinning units. The bug can easily determine outcomes of entire games and is most frequently observed when moving many units through the left ramp of the 12 o'clock expansion on fighting spirit. It is however not limited to that location or map. I request that someone try to analyze replays where this occurs and try to reliably reproduce it. | ||
BLinD-RawR
ALLEYCAT BLUES49043 Posts
On May 28 2016 04:36 HaN- wrote: Not a bug, a feature. | ||
Probemicro
3708 Posts
On May 28 2016 09:38 StylishVODs wrote: Also, we have to think abit in terms of attracting new players. I believe that custom hotkey is like a must have function today and that it won't make a big effect on the highest level player but rather help mediocre players to get better. people can already change their hotkeys since ages ago and i don't see any amateurs start to play as well as pros yet. More practice makes you play better, not custom hotkeys or whatever . the only thing this does is to make it legitimate in offline LAN tourneys. | ||
oBlade
Korea (South)4617 Posts
On May 28 2016 07:09 Jealous wrote: Show nested quote + On May 28 2016 06:38 oBlade wrote: Something important: http://www.teamliquid.net/forum/brood-war/101215-this-is-a-hack Plus custom hotkey mapping could be a big feature to list. This has been discussed in many other threads in depth so I will keep it brief. My personal opinion is that setting custom hotkey mapping should not be an option, because it affects gameplay and will prove to be divisive to the community because I doubt that competitive servers like Fish would endorse the switch to the new patch if such drastic changes are made. I mean, latency is already in the list. That "affects" gameplay just as much. The thing with fixing the event buffer and custom hotkeys is you can already achieve it with hardware or another program (importantly without hacking into BW itself which you would need to do for unlimited selection and so forth). The goal for avoiding "gameplay" changes is that you don't want to change the rules, I would even say the magic, of the game (for example, you don't want to take out the lurker spine bug). Hotkeys, the event buffer, and latency, they don't change what the game is, they just let a player interface with the game unimpeded. And you shouldn't make your opinion depend on how you think everyone else feels about it. What if everyone wanted it but all thought like you that it would be divisive? Anyway, look, would you want someone in 50 years to install a BW with or without a builtin way to remap hotkeys? | ||
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