I also don't mind the graphics except everything looks plain (which it didn't in C&C 95: Mammoth tanks and Orca were noticeable and so were many NOD units like flame tanks or stealth tanks) and I don't like many of the sounds. They went a bit overboard with whole 8 bit and made units sounds a bit too primitive (but music seems good).
The way you make buildings is I think cool, you need to snake your way to other refineries which makes your base vulnerable to attacks and harassment which is cool.
As for unit micro, there is the tanks and harvesters squish infantry so you need to micro both those and your infantry to avoid it.
Except for that, there is not much other micro that means anything. Units build superfast and are spammable and you don't really need to make sure everyone lives by pulling them back.
The UI is good and game has ingame tutorial with videos and a tech tree (Act of Aggression lacks something like this badly).
On April 29 2016 06:21 Thezzy wrote: Generals was so much fun, although the original Zero Hour was unbalanced as heck. Air Force general or Infantry general usually dominated and vanilla Generals had that Scud Storm hack/exploit. Still, great game and also very easy to mod since everything was basically zipped INI files. Had a lot fun making the Shockwave mod with friends and playtesting various new stuff.
Dota is by far the worst example you could give of a free game, right up there with League. 8-bit seems like a $15 game that made by a small studio and its quality is on par with that. Not the multi-billion dollar company that is Valve.
On April 29 2016 17:36 -Archangel- wrote: Campaign is just a bunch of skirmish maps with stupid additional goals. I would not even call it a campaign.
For people wanting to play SP, better to buy Grey Goo (their previous game) than this one.
And for MP, Act of Aggression Reboot edition is a far superior game than 8 bit.
And for MP Co-op, sc2 Co-op is free to play for anyone and it is also way superior.
EDIT: Also I understand I am now bashing a game I promoted here but they didn't deliver in my opinion. At least not in the current version.
You realize you are comparing 3 titles that cost at least 4x times than this one right ?
You want a $15 dollar game to be comparable with a $60 one ?
Not defending the game in any way, but your comparisson its kinda awful, compare it to games that cost the same amount of money.
Grey Goo is 30$ AoA can be bought on sale for 30$ (when it is on sale) Sc2 Co-op is free.
Also 15$ means nothing when there is nothing to play here. It might cost 5$ and it would change nothing. You are wasting your time playing this game when each of its aspects are done better by 3 other new games. And if we look at older games even C&C 95 has a better campaign and better MP (although its MP is dead now but look up Open RA) than 8 bit (but no Co-op). Open RA is free to play, it has 3 similar games as 8 bit, all done better than 8 bit. RA2 is cheap on EA store and better than 8 bit in campaign or MP.
I can't speak for this game as I haven't tried it yet, but about Grey Goo...
tl;dr: Good intentions and good design principles alone do not translate into a good product. Petroglyph had good intentions, and their design principles were a breath of fresh air compared to Dayvie's idiotic ramblings on Battle.net, but a lack of optimization and game balance, combined with game design that failed to meet their game design principles resulted in a huge money pit.
1. Technical Issues - The game's performance was terrible. Early on, it ran horribly even on good rigs because it limited its resource usage unnecessarily. Even today, it runs horribly. One problem with the game was that workers are essentially free, but they still exist as uncontrollable units in the game world. Imagine Starcraft if workers didn't take up supply. Deathballs would be even bigger, and the game would buckle under the vastly increased unit count To make matters worse, all units used projectile weapons; there were no hitscan weapons like the Marine and the Immortal's weapons in SC2. All those projectiles and free workers took up a lot of computer resources, which, when combined with the game's terrible performance, resulted in a horrible gaming experience.
2. Unresponsive Controls - Controls had a lot of lag, and I'm not talking about the "lag" that LoL players feel when they play DotA. Not only did the units have turn rates and other things that slowed down their response time, but the actual UI itself was laggy and sluggish. It took time for your commands to register, unlike other games where your commands registered right away, even if your units don't obey them instantly.
3. Too much money spent on graphics. The CGI was pretty but the characters weren't memorable enough to warrant it. Also, the units are all pretty but that isn't worth much in an RTS where you're supposed to be zoomed out all the way. In fact, the game's graphics look terrible compared to Starcraft 2 because they seem have to been made to be looked at from the ground level, and not from the commander's top down view.
4. The gameplay was clunky and unintuitive. Starcraft 2 actually has smooth and intuitive gameplay that's hidden behind a massive APM wall. Grey Goo's gameplay was clunky and unintuitive and visible to everyone due to the low skill floor. For example, constructing an Alpha was a convoluted process that involved constructing a large factory and four attachments, then teleporting the factory to one of the attachments and then teleporting the other three attachments to the factory that was connected to the first attachment. This violates the game's simple to learn but hard to master principle, and the fact that it has stayed in the game means that good intentions can't carry a game that's badly designed.
On April 29 2016 06:21 Thezzy wrote: Generals was so much fun, although the original Zero Hour was unbalanced as heck. Air Force general or Infantry general usually dominated and vanilla Generals had that Scud Storm hack/exploit. Still, great game and also very easy to mod since everything was basically zipped INI files. Had a lot fun making the Shockwave mod with friends and playtesting various new stuff.
u made the shockwave mod? nice
The Hunter (also a dutch person) started the mod with a few friends and I joined in soon after. I made several models for the mod (Ironside's missile silo, the coal plant for the Chinese general, the tesla tank and a few others) and we play tested on evenings with the new units. Good times.
On April 30 2016 05:32 -Archangel- wrote: You kind of missed the ball completely. I was saying Grey Goo has better campaign than 8 bit.
Haven't tried this game yet, but the message I was trying to convey was that I have little faith in Petroglyph's ability as a game developer. This game might be good, but I'm going to wait and see.
this game doesnt even attract me watching the gameplay. Its hardcore red alert 1 ripoff, with minecraft graphics and sc2 gameplay and map layout, pure unoriginality. Shallow and uninspiring from first glance. It might be a fun way to kill some time with friends, but not worth a buy in my oppinion, i just dont see it making me stick to it more than 10 hours.