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Yeah I heard about that bug in-game just now. Apparently, Hyperion benefits from Seasoned Marksman stacks and Giant Killer.
Raynor might not hard-counter Diablo but he is a big threat to him. His attack range and Giant Killer damage can make life difficult for Diablo. Still, in a teamfight Diablo should be able to close the gap with Shadow Charge.
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Ah, i was curious about it. Saw a bunch of Raynors recently. As i see it, either those players are bad or the bug is not enough to make him a priority over Tychus.
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Balance patch released today: Ragnaros
Abilities
- Empower Sulfuras (Q)
Damage reduced from 222 to 211
- Living Meteor (W)
Damage reduced from 75 to 72
- Molten Core (Trait)
Cooldown increased from 100 to 120 seconds
- Molten Swing damage reduced from 169 to 161
- Meteor Shower damage reduced from 159 to 151
- Explosive Rune damage reduced from 300 to 285
- Lava Wave (R)
Cooldown increased from 100 to 120 seconds Damage reduced from 86 to 60
Developer Comments: The addition of Ragnaros to the Nexus has once again unmistakably proven how painful it is to stand in fire. Lava Wave and Molten Core seem to be the leading power-houses of the newly released Raid Boss, so we are targeting the majority of the changes at them. We are also carefully monitoring his interaction with the Battlegrounds and are prepared to make adjustments as needed.
Zeratul
Talents
- Level 7
- Wormhole (E)
Now has a short delay before it can be re-activated to avoid accidental activation. This was always the case prior to his recent rework but was an unintended change made during the rework process.
Artanis
Abilities
- Shield Overload (Trait)
Increased Shield Value from 360 to 375
Developer Comments: We feel we’ve slightly over-nerfed Artanis’ survivability for his added playmaking potential by being able to cast Phase Prism during Blade Dash. We don’t think he needs much, but this small change should make Artanis feel a little more like the bruiser that he is meant to be.
Diablo
Stats
- Base Maximum Health reduced from 2647 to 2567
- Health Regen reduced from 5.52 to 5.35
Talents
- Level 1
- Bulwark (Q)
Duration increase on Shadow Charge's Resistance decreased from 3 to 2 seconds
- Level 7
- Soul Shield (Passive)
Ability damage reduction per Soul reduced from .35 to .25%
- Level 20
- Hellgate (Active)
Cooldown increased from 70 to 90 seconds
Developer Comments: It's been nice to see the positive reactions to the Lord of Terror's recent changes. That said, the latest rework gave him some new survivability talents that are slightly over-performing. The new stacking Resistant system is making the interaction between Shadow Charge, Bulwark and Soul Shield a bit too strong, so we are making some adjustments to compensate.
Dehaka
Talents
Level 1
- Enhanced Agility (Trait)
Increased Quest reward per 50 Essence Stacks from 1 to 1.5% Movement Speed
Developer Comments: We couldn't be happier with the state that Dehaka is in, but we have heard the feedback on Enhanced Agility. While we feel it is still a bit too early to make any large changes to the talent, we are happy to bring the numbers up in order to give him Mounted Move Speed when this is fully unlocked.
Bug Fixes
Battlegrounds
Cursed Hollow: Attempting to gather a Tribute using a cloned Hero, such as Mirror Image or Ultimate Evolution, will no longer prevent players from gathering that Tribute.
Heroes, Abilities, and Talents
- Artanis: The Talent tooltip for Templar's Zeal now correctly states that the cooldown for Blade Dash recharges 100% faster, rather than 150% faster, while Artanis is below 50% Health.
- Ragnaros: Pressing ALT + R will now properly self-cast Sulfuras Smash.
- Dehaka: The Talent tooltip for Lurker Strain's now correctly states that Stealth is granted upon emerging from Burrow.
- Dehaka: The Essence Collection Ability tooltip now correctly lists a 5 second cooldown.
User Interface
Menus: Clicking the Grand Master Leaderboard and Ranked Play Guide buttons in the Chinese game client no longer causes blank pages to display.
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Well those are some hefty Rag and Diablo nerfs that I honestly wasn't expecting until after the holidays. I guess we'll have to see where we go from there. I don't think the artanis buff is significant, as it's only 4% on the much smaller shield, and I think that Dehaka enhanced agility is still worse than either W choices
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Caldeum1976 Posts
Wormhole (E) - Now has a short delay before it can be re-activated to avoid accidental activation. This was always the case prior to his recent rework but was an unintended change made during the rework process.
They reallllllyyy need to say the exact amount of time here or rip lots of zeratuls.
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Exact time would be nice, but supposed to be the same as it was pre-re-work so I don't think it should be a problem.
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Thank God for these nerfs, Diablo was totally broken on certain maps and just overbearing on every other map while Ragnaros, I'm sorry, is probably about as OP as vanilla Li Ming/Leoric. Watching him get 25K more hero damage then heroes like Valla/Ming and 10K more then Gul who is also pretty strong at the moment is just sad, Lava Wave was owning in team fights.
These nerfs are 100% justified, I'm shocked they are buffing Dehaka a bit more, he didn't seem "OP" but he feels very strong for an off tank at the moment, guess I didn't realize how slow he was maybe?
Good on them for tuning up Artanis shields, he does more damage now without a doubt but he went from a primary holy shit damage sponge to less tanky then even Varian imo, this buff probably isn't enough even they might have wanted to lay on a 10% increase because it was very drastically nerfed. At the very least they have their eyes on him, this game needs more warriors honestly, so many damn assassins in the meta atm
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The Dehaka buff is on a talent nobody is likely to take even after the buff, because it only effects movement speed in bushes and for one second after leaving bushes. I don't know that many people would take it even if you got the full effects without having to do a quest first.
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On December 21 2016 05:38 Valiver wrote: Wormhole (E) - Now has a short delay before it can be re-activated to avoid accidental activation. This was always the case prior to his recent rework but was an unintended change made during the rework process.
They reallllllyyy need to say the exact amount of time here or rip lots of zeratuls. I think that they just reverted it back to where it was, which is a good thing. I was having trouble controlling my wormhole with this patch. I thought I was just being sloppy at the time, but I'm glad to see that this wasn't the case.
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Marauder Muradin is a super awesome skin, its one of my favorites in a while, DAMN thats cool.
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On December 21 2016 07:10 Beelzebub1 wrote: Good on them for tuning up Artanis shields, he does more damage now without a doubt but he went from a primary holy shit damage sponge to less tanky then even Varian imo, this buff probably isn't enough even they might have wanted to lay on a 10% increase because it was very drastically nerfed. At the very least they have their eyes on him, this game needs more warriors honestly, so many damn assassins in the meta atm I think that Artanis is a lot tankier than Varian. Varian gets blown up so damned easily. But yeah, Artanis is in a really good place right now. I think that he's the best bruiser in the game. He can carry really hard with good Q>E swaps.
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From Blizzard Forums: With today’s patch we’ve loosened the Team League party restrictions and will now allow placement players to group with those who have already received a rank. We’ve also removed the tier restrictions on parties of 2 and 3 players so that groups can be formed regardless of each players’ current rank. While we may re-implement this restriction later, we wanted to test out how this change affects Team League queues and match quality.
Thanks!
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On December 21 2016 11:46 Zambrah wrote: Marauder Muradin is a super awesome skin, its one of my favorites in a while, DAMN thats cool. Probably tops the new Nazeebo skin, and I'd actually use it maybe as much as my pink, Kandy King Muradin.
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I really love the Nazeebo skin though. Too bad he's just not that interesting to play.
About the TL patch, it's not getting better. Still insane queues for duos, probably for 5 too since they weren't affected. Played 3 games today (as 3), waited less than 15 secs to find a game. All 3 were stomps. 2 of these games our allies didn't talk at all, or flamed, in draft. One of these games had huge toxicity in play.
This cannot last long. People will stop playing the game.
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I played four games as three today and it was mostly good. Short to average queues and games were even except first one which we got -90 favored points so the skill difference was huge there.
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Hello, I just downloaded Heroes of the Storm. I have no experience playing MOBAs so I was wondering if someone could recommend me a few heroes in every role that might be good in the current patch. I would be most thankful...
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On December 22 2016 04:22 Sakat wrote: Hello, I just downloaded Heroes of the Storm. I have no experience playing MOBAs so I was wondering if someone could recommend me a few heroes in every role that might be good in the current patch. I would be most thankful...
Hi there! Welcome to heroes I'm going to provide a list of hero recommendations, then a few tips/resources after that.
Characters to try This list is constructed with the following in mind:
* Ease of initial play * Cheapness gold-wise * Powerful characters in current meta
Note that in HOTS, heroes tend to cost gold relative to how long they have been out and how unique their playstyle is, not how powerful they are. There has not been significant power creep in the game since Blizzard is in the habit of going back and "re-working" old characters very regularly. As such, many of the 2k and 4k-cost heroes are actually top-tier picks or counterpicks.
Supports: Rehgar Malfurion
Warrior/Tank: Diablo E.T.C. Johanna Muradin
Assassins: Tychus Valla Jaina
(I'm leaving specialists out since they vary widely in playstyle and frequently have very specific things they want to do in any given game--- but feel free to experiment with them.)
How do I build a hero? For builds you can use the website hotslogs.com to find pretty up to date builds. From the front page, click on the hero you are interested in, then scroll to the very bottom of the page you find yourself on. There will be a section called "popular talent builds" which shows the most-picked builds for the hero you selected.
Approach to the game
When you start out you won't own many heroes, and gold scarcity will probably be a concern. Heroes rewards you for both leveling up your player account(until you hit level 40), and also for leveling up each individual hero. You get 500 gold for bringing a hero to level 5, so starting off by leveling many heroes to level 5 can be a nice way to get used to the game. If you find a hero you like, level them up to level 9--- you'll get an addition 1,000 gold for doing this. When I first started playing the game, I made a goal of getting every free-week hero to level 5, and that got me enough gold to buy what I needed.
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Maybe its good if we mention the quest that gives a few heroes.
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On December 22 2016 05:03 Foxxan wrote: Maybe its good if we mention the quest that gives a few heroes.
I'm unfamiliar with this. Am I showing my age? :\
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