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On June 01 2017 04:00 Fanatic-Templar wrote: They're nerfing Samuro?
I have no idea what's going on with that hero. Even at launch I never saw him do anything special, and he's been nerfed repeatedly since. He seems to suffer from Artanis's original problem of his AA range being goofy. I'm not sure but he has such a hard time sticking to his target and living.
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He should be able to chase/stick to a target then. When he aa a hero, he should get a fast acceleration boost for 1sec and unit walking for 1sec. Or something. Kinda easy change, no?
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On June 01 2017 21:27 Foxxan wrote: He should be able to chase/stick to a target then. When he aa a hero, he should get a fast acceleration boost for 1sec and unit walking for 1sec. Or something. Kinda easy change, no? I mean it seems like that to you too right? He gets one or two AAs in and either shades away, or pops bladestorm post 10. TBH, his kit is just kind of underwhelming for a moba all in all.
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Haven't seen a Zuljin in comp, because they take taz dingo . And well because Tassadar was a bit on the weak side. Now he has Tyrande and Tassadar for super support. Still the ranged AA problem of having to stand relatively still, while standing still is the only thing that gets you killed in Heroes. They should remove the variable attack speed from Zuljin and pump it all into the damage, so kiting is easier.
They can make Samuros Mirrors baseline controllable and suddenly no more issues with not being able to stick, could also make it controllable where you go when summoning Mirros. He has alot of burst and gapclosing. Adding stick to that would mean they have to make him hit like Tassadar. But he will either get Nova treatment or they do a complete rework. Dont think they will try to fix him.
They should also remove Samuros double crit. It makes him unnecessary compliacted to play, but his damage is currently balanced around it.
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On June 02 2017 01:13 FeyFey wrote:Haven't seen a Zuljin in comp, because they take taz dingo . And well because Tassadar was a bit on the weak side. Now he has Tyrande and Tassadar for super support. Still the ranged AA problem of having to stand relatively still, while standing still is the only thing that gets you killed in Heroes. They should remove the variable attack speed from Zuljin and pump it all into the damage, so kiting is easier. They can make Samuros Mirrors baseline controllable and suddenly no more issues with not being able to stick, could also make it controllable where you go when summoning Mirros. He has alot of burst and gapclosing. Adding stick to that would mean they have to make him hit like Tassadar. But he will either get Nova treatment or they do a complete rework. Dont think they will try to fix him. They should also remove Samuros double crit. It makes him unnecessary compliacted to play, but his damage is currently balanced around it. I think that would be cool, I also think that they would need to incentivize going illusion master as an ult somehow as well. The ability to just jump into illusions would be pretty lack luster.
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United States4883 Posts
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he do look badass, but yeah.
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That trait looks nasty. 2.5% max health damage every second. No real burst damage but he can deal some serious sustained damage and heal himself doing it. Could quite a sustainable tank buster. Not sure though without seeing his talents.
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well Malt did have some fans for some reason. Tank killer and quest ult. Sounds interesting, especially for the lamest diablo expansion boss hehe.
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Glad to see Tyrande get some love after the last patch... Tassadar is looking pretty good right now too.
Probius got hit with the nerf bat pretty hard, he (it? she?) probably needed it though.
For Zul'jin, I don't see why you would ever not take Taz'dingo, maybe in certain situations, I dunno.
The next hero they should add? Teron Gorefiend. Or just any support, really - there are only 11 support heroes.
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Looks like Thrall rework incoming
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So Malthael is just aoe Lunara? lol
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On June 02 2017 11:33 TheFish7 wrote:The next hero they should add? Teron Gorefiend. Or just any support, really - there are only 11 support heroes.
I could see the Diablo 2 Paladin being a support, he's one of the only hero characters that had the ability to heal others in their kit.
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On June 02 2017 13:03 Holdenintherye wrote: So Malthael is just aoe Lunara? lol One of his ults looks just like Maelstrom from the little snippet they show on the landing page. Bugs me a bit if they just recycle and reskin so obviously. Even his wings looked a little kerrigan-ish.
I'm jumping the gun a bit obviously, but that was my first impression.
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On June 02 2017 22:12 Fanatic-Templar wrote:Show nested quote +On June 02 2017 11:33 TheFish7 wrote:The next hero they should add? Teron Gorefiend. Or just any support, really - there are only 11 support heroes. I could see the Diablo 2 Paladin being a support, he's one of the only hero characters that had the ability to heal others in their kit. There's already enough supports that whenever too many of them are strong the game changes into double support vs double support snooze fests.
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Malthael Talent Tree
Level 1
- [W] Death's Reach
Increase Wraith Strike's range by 35%.
- [Z] On a Pale Horse
Gain an additional 20% Movement Speed while mounted.
- [Active] Fear the Reaper
Activate to increase Movement Speed by 25% and pass through other units for 4 seconds.
Level 4
- [Q] Die Alone
Soul Rip deals 75% more damage if it hits only one Hero.
- [E] Throwing Shade
Quest: Hit 20 Heroes with Death Shroud. Reward: Permanently increase Death Shroud's range by 33%, and reduce its cooldown by 2 seconds.
- [Trait] Black Harvest
Quest: Apply Reaper's Mark to Heroes for a total of 150 seconds. Reward: Permanently increase Reaper's Mark's duration by 2 seconds.
Level 7
- [Q] Cold Hand
Soul Rip Slows enemies by 20% for 2.5 seconds.
- [W] Mortality
When damaging a Hero, Wraith Strike deals bonus damage equal to 4% of the Hero's maximum Health.
- [Active] Touch of Death
Activate to reduce healing received by Heroes afflicted by Reaper's Mark by 50% for 4 seconds.
Level 10
- [R1] Tormented Souls
Gain 20 Armor and unleash a torrent of souls, continually applying Reaper's Mark to nearby enemies for 4 seconds.
- [R2] Last Rites
Apply a death sentence to an enemy Hero that, after 2 seconds, deals damage equal to 50% of their missing Health.
Repeatable Quest: Enemies killed while under the effect of Last Rites permanently reduce its cooldown by 5 seconds, to a minimum of 15 seconds.
Level 13
- [Q] Soul Siphon
Increase Soul Rip's bonus healing from Heroes to 4% of the Hero's maximum Health.
- [Trait] Ethereal Existence
Gain 15 Physical Armor per enemy Hero afflicted by Reaper's Mark, up to a maximum of 45.
- [Active] Inevitable End
Activate to become Unstoppable for 2 seconds, but remove all active Reaper's Marks.
- [Active] Shroud of Wisdom
After 2 seconds, gain 50 Spell Armor for 4 seconds.
Level 16
- [Q] Soul Collector
Reduce Soul Rip's cooldown by 0.5 seconds and increase its range by 50%.
- [W] Massacre
Wraith Strike now damages and applies Reaper's Mark to enemies around its target.
- [Trait] Memento Mori
Reaper's Mark deals 100% increased damage after afflicting an enemy for more than 4 seconds.
Level 20
- [R1] Reaper of Souls
While Tormented Souls is active, Hero Takedowns extend its duration by 4 seconds.
- [R2] Angel of Death
Last Rites heals for 100% of the damage dealt, and its current and future cooldown reduction bonuses are doubled.
- [E] Final Curtain
Death Shroud leaves a trail in its wake for 4 seconds, applying Reaper's Mark to enemies in its area.
- [Active] No One Can Stop Death
Activate while dead to immediately respawn at the Altar but increase Malthael's next respawn time by 25%.
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On June 02 2017 22:49 Ej_ wrote:Show nested quote +On June 02 2017 22:12 Fanatic-Templar wrote:On June 02 2017 11:33 TheFish7 wrote:The next hero they should add? Teron Gorefiend. Or just any support, really - there are only 11 support heroes. I could see the Diablo 2 Paladin being a support, he's one of the only hero characters that had the ability to heal others in their kit. There's already enough supports that whenever too many of them are strong the game changes into double support vs double support snooze fests.
I wish I could see that. All I see is triple ranged damage.
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That Tychus skin. My god.
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