Team Liquid Map Contest 10 - Page 2
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Waxangel
United States32536 Posts
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Durnuu
13278 Posts
On January 17 2018 19:07 Waxangel wrote: Make more weird fucking maps and leave it to the pros to ban them out They can't ban them all if we make a map pool full of them! | ||
DSK
England1106 Posts
Good luck to all who enter. Looking forward to what avex brings to the table. | ||
franzji
United States580 Posts
On January 17 2018 07:21 ZigguratOfUr wrote: The problem with four player maps is that no one likes them--not the players, not the mapmakers and not the TLMC judges, not that there isn't a category pushing for them. I'm not sure what I'm going to do if TT ends up on ladder... I like them, and so do others, thank you. If people don't like them they can ban them on ladder. I'd much rather have two four-spawn maps than two "experimental" maps on ladder. | ||
Antares777
United States1971 Posts
Good luck to all those who are competing! | ||
Avexyli
United States688 Posts
Macro: Sovereign Jade Thicket Standard: Pandora Fracture Rush: Arashi New Travincal Travincal's 'new' feature are the large stone walls along the manmade highground in the middle of the map. These walls will completely block the vision of whats beyond it, similar to a LOS blocker. However, because they are not LOS blockers and rather thick walls, there is no way to see beyond the walls unless you have units on the other side. Air unit vision is also blocked. They are not air blockers, and will become slightly transparent if units are nearby in order to preserve visibility in engagements (ie cant hide burrowed units or widow mines behind them). | ||
ZigguratOfUr
Iraq16955 Posts
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Avexyli
United States688 Posts
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-NegativeZero-
United States2136 Posts
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Avexyli
United States688 Posts
Categories are still poorly named this contest as it was last time. All my maps can be standard but certain elements will promote or lean towards gameplay of other categories. | ||
Fatam
1986 Posts
Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller. I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there. | ||
NewSunshine
United States5651 Posts
It's gonna be down to the wire for me again. Gonna drill into some ideas for new rush/special maps, see what comes out. GL to me. | ||
ZigguratOfUr
Iraq16955 Posts
On January 18 2018 18:39 Fatam wrote: Surprised this is so soon, I was kind of taking a hiatus and doing other things and you guys start another one of these. Maybe I can come up w/ something. A lot going on right now. Agree neg that all 6 of his could be in the same category lol. Other than maybe the ice one which looks to be a bit smaller. I don't really care at all about sovereign, that map can go away. Arashi could use some work, only 1 expo pattern looks viable, among other things. Fracture/Travincal are ok, Pandora and Jade are probably the best 2 there. My opinion of these maps is almost completely different from yours . I think Sovereign is a completely serviceable map, Jade Thicket is merely okay due to the mid-high ground dominating the map so much making expansions hard to defend, Pandora has issues with some areas being very cramped, Fracture's layout is cute (though I'm not sure how such a small map pans out in LotV), Arashi's just not very good, and I really love how the middle of Travincal is layed out (though the new feature is pretty random. The map works without it.). | ||
Fatam
1986 Posts
On January 19 2018 04:16 ZigguratOfUr wrote: My opinion of these maps is almost completely different from yours . I think Sovereign is a completely serviceable map, Jade Thicket is merely okay due to the mid-high ground dominating the map so much making expansions hard to defend, Pandora has issues with some areas being very cramped, Fracture's layout is cute (though I'm not sure how such a small map pans out in LotV), Arashi's just not very good, and I really love how the middle of Travincal is layed out (though the new feature is pretty random. The map works without it.). Well, we agree on arashi at least. I think sovereign is one of those maps where there are literally no paths that affect anything, an army can go in any direction at any time. i.e. there is too much flow, too much freedom of movement. Even when considering that you want things to be a bit more open these days. Unless those green and blue things on the highground platforms are not los blockers but an actual wall, in which case I retract my statement a bit. | ||
ZigguratOfUr
Iraq16955 Posts
On January 19 2018 05:09 Fatam wrote: Well, we agree on arashi at least. I think sovereign is one of those maps where there are literally no paths that affect anything, an army can go in any direction at any time. i.e. there is too much flow, too much freedom of movement. Even when considering that you want things to be a bit more open these days. Unless those green and blue things on the highground platforms are not los blockers but an actual wall, in which case I retract my statement a bit. I see your point, and I did like the map better when the central pods were separated (or almost separated) from the rest of the middle, but I don't think that being too connected is a death knell for a map. And I don't think Sovereign is as bad as say Odyssey. | ||
Yonnua
United Kingdom2331 Posts
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ZigguratOfUr
Iraq16955 Posts
On January 20 2018 09:18 Yonnua wrote: Will the winning maps be in the WCS Leipzig map pool? No. The map submission window wouldn't even be closed by then. Winners will be in some future ladder season's pool which is still months away. Leipzig pool is Abiogenesis, Eastwatch, Backwater, Acid Plant, Blackpink, Neon Violet Square, Catalyst. | ||
Yonnua
United Kingdom2331 Posts
On January 20 2018 09:24 ZigguratOfUr wrote: No. The map submission window wouldn't even be closed by then. Winners will be in some future ladder season's pool which is still months away. Leipzig pool is Abiogenesis, Eastwatch, Backwater, Acid Plant, Blackpink, Neon Violet Square, Catalyst. That makes sense. You'd want time to test the maps for a month or two before they were used in a tournament. | ||
IronManSC
United States2119 Posts
Snowfall [Standard] | ||
Avexyli
United States688 Posts
On January 19 2018 05:21 ZigguratOfUr wrote: I see your point, and I did like the map better when the central pods were separated (or almost separated) from the rest of the middle, but I don't think that being too connected is a death knell for a map. And I don't think Sovereign is as bad as say Odyssey. The map has changed quite a bit since i merged the pods back together. I can see it working if I separate them during iteration. Might be better. | ||
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