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On March 25 2018 19:40 HaN- wrote: New ASL maps such as Sparkle, are showing how these new crazy maps can revitalize the game.
So I'm thinking there is potential here to explore new ideas for features to be implemented allowing new mechanisms for map makers.
Just to give you an idea of what I'm talking about in SC2 they have destructible rocks, xel'naga towers, gold minerals, .. I'm not saying copy SC2 but it's worth to experiment with similar concepts.
Destructible rocks is just a fancy name for what we have in BW already. Place a neutral building, boom there's your destructible area. Literally no difference.
And the other two things actually make an RTS worse. Why? Because they are "win more" and/or increase the volatility.
If you're ahead, you're more likely to control a Xel'Naga tower. Now you're even more ahead. This is bad game design. The last thing a game should do is artificially help the winning player win more. The core mechanics of the game such as gaining extra bases is more than enough reward for being ahead.
Same thing with gold bases, with added volatility which means more randomness at the expense of skill. High volatility is one of the biggest weaknesses of SC2 and the reason you never see any one player dominate for too long.
Powerups, red shells and banana peels belong in Mario Kart, not in a competitive RTS.
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Hotkey profiles would be so nice. So people with different hotkey settings can play on one pc and they can easily set um their hotkeys on another pc.
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On March 26 2018 03:08 Jae Zedong wrote:Show nested quote +On March 25 2018 19:40 HaN- wrote: New ASL maps such as Sparkle, are showing how these new crazy maps can revitalize the game.
So I'm thinking there is potential here to explore new ideas for features to be implemented allowing new mechanisms for map makers.
Just to give you an idea of what I'm talking about in SC2 they have destructible rocks, xel'naga towers, gold minerals, .. I'm not saying copy SC2 but it's worth to experiment with similar concepts. Destructible rocks is just a fancy name for what we have in BW already. Place a neutral building, boom there's your destructible area. Literally no difference. And the other two things actually make an RTS worse. Why? Because they are "win more" and/or increase the volatility. If you're ahead, you're more likely to control a Xel'Naga tower. Now you're even more ahead. This is bad game design. The last thing a game should do is artificially help the winning player win more. The core mechanics of the game such as gaining extra bases is more than enough reward for being ahead. Same thing with gold bases, with added volatility which means more randomness at the expense of skill. High volatility is one of the biggest weaknesses of SC2 and the reason you never see any one player dominate for too long. Powerups, red shells and banana peels belong in Mario Kart, not in a competitive RTS. Yeah, you are right. Games are won by Xel'Naga tower. Basically a 10% damage buff. Its much better to have maps like Sparkles. What did Artosis say? 100% winrate for the favored race? Thats the way to go! Real compeition
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France1916 Posts
Chat bug is still a thing apparently.
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iccup staff is working on the server code to work with remastered
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iccup!! fantastic! cant wait
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United Kingdom12010 Posts
Ability to change colour to whatever you want to play as (instead of Teal) on the shift tab option would be amazing!
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On March 26 2018 15:59 dM-White wrote: iccup staff is working on the server code to work with remastered That would be a good reason to close them down
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man, this region-limited matchmaking really isn't working out for foreign base.
Its really too hard to get games for people in less populated locations or in odd hours. Then you only run into same 1-2 people for games to end if you do get games.
Lowering TR range to 12-14 would be better at this rate for foreign players.
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On March 27 2018 01:45 Poixyois wrote:Show nested quote +On March 26 2018 15:59 dM-White wrote: iccup staff is working on the server code to work with remastered That would be a good reason to close them down
They're russians 8D
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Just installed SC:R on my desktop on which I used to play 1.16. It's got a screen resolution of 1280x1024 -- and the first thing I noticed is that SC:R cuts off a sliver of the lower part of the screen. I believe this was reported on the official forums a looong time ago, but looks like they never got around to fixing it. That's pretty silly.
Second, I went into single player to test out stuff, and saw a popular maps folder. Cool, I thought! And started a melee game on CB. Now, the the opponent apparently placed in the middle in an observer spot (but actually there wasn't an option to set the map to UMS mode only melee and free for all). That's pretty silly as well. Imagine a first time newbie trying to play a melee 1v1 or something, and this happens to his pour soul
Third, I noticed that the game is still on 'fast' speed by default. Again, a first timer might not realize they should set this to 'fastest', so I think this should potentially be changed for user friendliness.
Fourth, I noticed that now you have to click on the slots once to open the action menu in the game lobby, and second to actually do something (change race, etc). I guess this change was done for user-friendliness and convergence with regular dropdown behavior, however, it is a step backwards in terms of usability. Most people would figure this out after the first awkward try, and then it actually works faster-better. Change it back! [edit Okay, I realized the click-and-drag still works, but it's missing one thing: it used to be that the higlighted item would be selected, even if you released whilst not actually hovering over the text label. Makes it more user friendly in the old version, but I guess it's a pretty small thing. Should strive for maximalism though!
I also dislike the fact that the user data and stuff gets dumped into C:/Users/Starcraft/[...]. Not sure if this can be changed or not. But I used to have Starcraft installed on my D:/ drive (installed 1.21 on C:\ though to keep 'em seperate, again, not sure if this configurable or not).
I'll update if I find more stuff!
images in spoiler: + Show Spoiler + + Show Spoiler +
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Not a bug, but it's a little bit unintuitive and annoying -- clicking the show / hide icons bar on the right in the replay interface sometimes only shows stuff and doesn't hide them, like the diplomacy tab, as well as the settings tab.
Also, it feels like the replay inteface is a bit... fat? Couldn't we make it narrower or sleeker on non wide-screen monitors? I've seen many people request having the old interface back as an option -- would be nice to have that as possibility / throw-back if it's not too much trouble.
Also, there is no 'current units' display counter in the replay viewer. That was a given with mca -- and very nice to know the amount of workers especially, but also amount of army units (like sometimes you'd find out you have 5 tanks and all he has 1 goon and you should have attacked or something).
One cool new feature is showing the fpview boxes moving when obsing a map -- why doesn't the replay watching mode have that?
Also, the APM counter doesn't seem to ignore the first 2 minutes or whatever was standard before? Should probably add that back in.
image in spoiler:+ Show Spoiler +
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Moving on to the multiplayer, I suddenly had the BW music playing, even though I had it muted in the single player. Also no way for me to open options there and mute it... F10 should probably open that as well. Or at least have some sound settings available., it's annoying to have BW start playing music when I'm already listening to some other music.
Also, it looks like there are no public channels, only the pre-defined one? On iccup if someone opened a channel, you could see it. This way it feels kind of dead and empty, would be nice to see the channels list sorted by most active channel.
Also, the multiple colours on text and stuff make it look kind of... Not as sexy as I rember 1.16 battle.net? I dunno, battlenet overall feels kind of... cheap and not very fancily designed?
Also, is there a hotkey for joining private games? Alt + j used to give you a quick way to type game name hit tab, type password, hit enter, and you'd be in game already. Do you really have to manually use the filter and then join and stuff now?
Also, you cannot create a public replay. You were not able to do so in 1.16 either, but it let you know in a more graceful way, whilst currently battle net tries and then gives you an undescript error. Not the nicest way to handle it.
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On March 28 2018 05:59 fazek42 wrote: Moving on to the multiplayer, I suddenly had the BW music playing, even though I had it muted in the single player. Also no way for me to open options there and mute it... F10 should probably open that as well. Or at least have some sound settings available., it's annoying to have BW start playing music when I'm already listening to some other music.
Also, it looks like there are no public channels, only the pre-defined one? On iccup if someone opened a channel, you could see it. This way it feels kind of dead and empty, would be nice to see the channels list sorted by most active channel.
Also, the multiple colours on text and stuff make it look kind of... Not as sexy as I rember 1.16 battle.net? I dunno, battlenet overall feels kind of... cheap and not very fancily designed?
Also, is there a hotkey for joining private games? Alt + j used to give you a quick way to type game name hit tab, type password, hit enter, and you'd be in game already. Do you really have to manually use the filter and then join and stuff now?
I created a 1v1 game on US West, but nobody is joining. Would there be a notification sound whilst I'm tabbed? Also, wanted to see how many people are online, but /motd is not working. /help commands gives only a limited number of commands, would be nice to see current ladder maps, number of people online with a motd / motw command.
Seems like the text description label for Europe server is cut off... (1280*1024:
When buying the game from the battle.net banner, the blue window keeps flickering between a blank blue state, and actually displaying stuff. Windows 7 Prof 64-bit, i3-3225 (and its integrated graphic).
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TLADT24917 Posts
Fazek, please use the edit button and add content to your posts that way. We action for double and triple posting and you've already quadruple posted! lol.
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I'm thinking now , for the first time, that they'll never actually implement 2v2 matchmaking. blizzard pulled off a scam
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On March 28 2018 06:29 niteReloaded wrote: I'm thinking now , for the first time, that they'll never actually implement 2v2 matchmaking. blizzard pulled off a scam they said is happening this year.
Mar 20 03/17/2018 01:28 PMPosted by Odin 03/16/2018 10:07 AMPosted by Matt Sherman Group matchmaking is also on the docket but farther out. Could you please be more specific and at least tell us if it's gonna be in 2018 or not?
We are targeting this year yes. https://us.battle.net/forums/en/starcraft/topic/20762007661?page=2
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On March 28 2018 06:31 [sc1f]eonzerg wrote:
Group matchmaking is also on the docket but farther out.
AKA 2020
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On March 28 2018 06:05 BigFan wrote: Fazek, please use the edit button and add content to your posts that way. We action for double and triple posting and you've already quadruple posted! lol.
Oh shit, my bad... I've been doing some edits as well, but put single player / replay / multiplayer into different posts. Did not realize I've been quadruple posting, haha. Apologies.
Yeah, that fourth one was supposed to be an edit... :D
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France1916 Posts
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