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On May 07 2010 04:53 AssuredVacancy wrote:Show nested quote +On May 07 2010 04:51 Chaoz wrote: - Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.
This is going to be so overpowered. This is not wc.. there are no hero units. Increased damage on 1/50 units isn't gonna do shit. well, corruptors will rape colossi now
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marauders are not massive guys - and they're definitely still liftable with graviton beam
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On May 07 2010 04:55 Win.win wrote: well, corruptors will rape colossi now
True, but that was their intended purpose in the first place.
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Marauder's tooltip at the barracks says "Massive units that cannot be slowed down by concussion," but shooting one with another marauder (with the upgrade of course) slows it down anyway, and the unit itself didn't say "massive" anywhere, just Armored - Biological.
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On May 07 2010 04:50 Brocklyn wrote:Show nested quote +On May 07 2010 04:47 MasterReY wrote:On May 07 2010 04:44 mav451 wrote: April fools was last month wtf.
Thors - one-shotting hydras was one of the big reasons to use it. If it only does 30, it doesn't even one shot a ling. WTF. Think about what you just wrote. You know dmg was decreased from 45 to 30. You say with 30 dmg they dont even one-shot a ling, but before they one-shot a hydra? Hydra has 45 hp? think about it. Thors have 2 shots .. 2x 45 = 90 yeah thats obviously the reason for my post. just wanted him to use his own brain.
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On May 07 2010 04:45 avilo wrote:Show nested quote +On May 07 2010 04:42 billyX333 wrote: FFS thor drops already make me sick delaying infestor tech for neural parasite is just giving terrans carte blanche to wtfrape my base repeatedly w/o ever risking their thor FFS neural parasite already make me sick insta gibbing my 300/200 thor that is 1/4 of my entire army was just giving zergs carte blanche to mass roach and MC my thors then wtf rape my base repeatedly w/o ever risking their infestors.
lol is that the point of the game when infestors are hurting you? sorry because at that point in the game i will have neural parasite anyways gg, learn 2 focus fire pl0x
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On May 07 2010 04:55 Win.win wrote:Show nested quote +On May 07 2010 04:53 AssuredVacancy wrote:On May 07 2010 04:51 Chaoz wrote: - Corruptor's corruption costs 100 gas and is now used on units: it increases damage done to them by 20% for 30 seconds.
This is going to be so overpowered. This is not wc.. there are no hero units. Increased damage on 1/50 units isn't gonna do shit. well, corruptors will rape colossi now
Seeing how infestors got nerf'd, they needed to boost up a different unit to counter colossi I guess.
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LOL
This is more practical than I was planning. Props to OP for confirming things first.
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Ultras do 25 damage and if i am not mistake it was 22 before
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Brood Lord range did not change, it was always at 9.5.
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The visual effect of cloaked units is different; no more blue glow, just kinda tints the buildings making them slightly transluscent (with mothership anyway)
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shit... on.. a... stick...
besides the phoenix smoothity.. and stuff moves a little faster.. does protoss get any buffs?
immortals shoot slower and tanks get a health increase? WTF? terran got HSM moved to tech lab now too.. this is a sad sad day...
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United States7166 Posts
Thor splash looks smaller.
Hellion has better attack animation
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On May 07 2010 04:55 G.s)NarutO wrote:Show nested quote +On May 07 2010 04:54 QuothTheRaven wrote:On May 07 2010 04:53 DanteStyle wrote: for the love of god WILL SOMEONE GIVE ME AN UPDATE ON VOID RAYS??!?! Void rays no longer do extra damage to armored. No shit?
Yea, I'm confirming. Unless it's a tool tip bug, going to test it a few times now.
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keep it coming guys. Us europeans dont have the patch yet so we have no clue whats going on
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On May 07 2010 04:40 YunhOLee wrote:Show nested quote +On May 07 2010 04:38 Mazar wrote: Mutalisk micro is back. they can do what the phoenix does WHAT? am i seeing correctly?
When I was using them they were WAY more responsive. You could even group them with an overlord to make them stack easier. They would have to very briefly stop moving to attack but if you gave them a move command they didn't have to accelerate or decelerate, they just kept the speed before they attacked.
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On May 07 2010 04:54 BDF92 wrote:If by completely dead, then you mean completely better, then yes I agree with you.
Tell me how they're better? Cannons are researched now AND they do less damage (ie - can't kill a queen nearly as quickly). Yeah sounds a ton better to me.
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On May 07 2010 04:55 Hold-Lurker wrote: marauders are not massive guys - and they're definitely still liftable with graviton beam
Thank you! Whoever posted that they were is my new enemy...
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On May 07 2010 04:56 MasterReY wrote: yeah thats obviously the reason for my post. just wanted him to use his own brain.
Yeah I apologize - my brain went on vacation there haha.
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All protoss upgrades (air weapon, air armor, ground weapon, ground armor, shield) are 20 seconds longer. They are now 160 for rank 1; 190 for rank 2; 220 for rank 2
Warpgates' "Transform to gateway" icon is now one tile to the right.
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