whew. someone in the other thread was saying that. i think people are just throwing in random crap to mess people up
Changes in new patch so far noticed - Page 11
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monad
United States156 Posts
whew. someone in the other thread was saying that. i think people are just throwing in random crap to mess people up | ||
BlasiuS
United States2405 Posts
On May 07 2010 04:54 BDF92 wrote: If by completely dead, then you mean completely better, then yes I agree with you. Not sure what you mean by 'completely better', they are certainly far worse: Thors don't 1-shot hydras anymore. Thors don't 2-shot queens anymore. Thors don't 1-shot sentries anymore. Thors don't 2-shot stalkers anymore. I doubt harassing with thor drop will be effective anymore. I'm not saying thors will be worse overall. Just that using thor drop as an opening harass tactic won't be nearly as effective. | ||
mav451
United States1596 Posts
On May 07 2010 05:02 metasonic wrote: the reactor build time is back to 50 seconds -_- Pretty sure it's been 50s since the Marine build time nerf. | ||
QuothTheRaven
United States5524 Posts
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MasterReY
Germany2708 Posts
On May 07 2010 04:58 mav451 wrote: Yeah I apologize - my brain went on vacation there haha. hehe props to you for standing to your mistake not many people do that. So i'll tell you that thors attack faster now, so it might be not thaaaaat bad | ||
AdahnSC
United States376 Posts
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ZenDeX
Philippines2916 Posts
Infestor makes both players to keep on their toes while on a clash. Very interesting. | ||
Mindcrime
United States6899 Posts
On May 07 2010 05:02 QuothTheRaven wrote: Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move. E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range. It's putting a pretty literal emphasis on the move in "moving shot." wat rofl | ||
Hold-Lurker
United States403 Posts
On May 07 2010 05:03 InRaged wrote: Check through Galaxy Editor or something... Tool tip never showed bonus to armored before for Void Ray In case you missed it, the armored damage is still there. I posted above, but its 5/5/10 for light, 5/5/25 for armored still. | ||
Gareth
United States39 Posts
On May 07 2010 04:24 Azide wrote: - Colossus damage reduced from 21 (or whatever it was) to 15 - Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage - Colossus attack speed increased (unconfirmed) WWWWWRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYY | ||
Infiltrator
Montenegro80 Posts
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PanzerDragoon
United States822 Posts
On May 07 2010 04:50 avilo wrote: I do not see much difference from last patch to this one. It still has no moving shot really. Moving shot with hellion splash damage would be so incredibly powerful. Thats like if the vulture could moving shot scarabs. | ||
NightOne
Canada215 Posts
ROFL.. no more a-move.. just move.. haha.. | ||
Artisan
United States336 Posts
On May 07 2010 05:04 QuothTheRaven wrote: Corruptors move significantly faster now as well. Also noticed this they seem to almost be able to keep up with mutalisks before they would be able to fly circles around the curruptors | ||
Klamity
United States994 Posts
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PanzerDragoon
United States822 Posts
On May 07 2010 04:50 Hold-Lurker wrote: Ultralisk melee damage went from 18 to 25, building damage unchanged at 60 (I'm just going by Liquidpedia for previous stats vs what I see in game btw guys). No armor or HP change. I think they move faster, but honestly I rarely made ultralisks before so maybe not. The problem was never the damage, it was the fact that they could never get into combat! | ||
arto
United States59 Posts
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Liquid`Jinro
Sweden33719 Posts
With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing. On May 07 2010 05:07 arto wrote: It looks like Thors no longer do splash damage vs air Thank you and good night. | ||
Leechiez
United States44 Posts
YES!!! Bye bye Thor drops! | ||
spinesheath
Germany8679 Posts
On May 07 2010 05:02 QuothTheRaven wrote: Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move. E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range. It's putting a pretty literal emphasis on the move in "moving shot." Is that really true? This would be the most retarded change Blizzard made so far. On May 07 2010 05:07 FrozenArbiter wrote: With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing. Except that you won't be able to dodge because the HSM will be fired directly at a unit 2 pixel from your (or rather the zerg's) Raven. The zerg doesn't have to worry about losing the Raven, after all. | ||
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