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On May 07 2010 05:01 onmach wrote: Ultras used to do 18 damage per attack. 25 per attack is a HUGE upgrade. This is assuming their attack speed wasn't decreased, it used to be very fast. I'll be trying that out the moment I get home.
The base speed was increased also.
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I'm eager to see how these massive changes affect the current tactics and gameplay.
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On May 07 2010 05:05 Hold-Lurker wrote:Show nested quote +On May 07 2010 05:03 InRaged wrote:On May 07 2010 04:58 Hold-Lurker wrote:On May 07 2010 04:55 G.s)NarutO wrote:On May 07 2010 04:54 QuothTheRaven wrote:On May 07 2010 04:53 DanteStyle wrote: for the love of god WILL SOMEONE GIVE ME AN UPDATE ON VOID RAYS??!?! Void rays no longer do extra damage to armored. No shit? Yea, I'm confirming. Unless it's a tool tip bug, going to test it a few times now. Check through Galaxy Editor or something... Tool tip never showed bonus to armored before for Void Ray In case you missed it, the armored damage is still there. I posted above, but its 5/5/10 for light, 5/5/25 for armored still. Yea, I completely missed it, thanks! Thread moves way to fast
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On May 07 2010 05:04 BlasiuS wrote:Show nested quote +On May 07 2010 04:54 BDF92 wrote:On May 07 2010 04:53 LUE.Leoj wrote: Well, Thor drops are completely dead. If by completely dead, then you mean completely better, then yes I agree with you. Not sure what you mean by 'completely better', they are certainly far worse: Thors don't 1-shot hydras anymore. Thors don't 2-shot queens anymore. Thors don't 1-shot sentries anymore. Thors don't 2-shot stalkers anymore. I doubt harassing with thor drop will be effective anymore.
They'll kill marines, zerglings and zealots faster now.
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interesting change with the hunter seeker missile... maybe we'll be seeing it used more in early/mid-game to bomb the oppenent's mineral line?
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On May 07 2010 05:06 Gareth wrote:Show nested quote +On May 07 2010 04:24 Azide wrote:
- Colossus damage reduced from 21 (or whatever it was) to 15
- Colossus can no longer kite units........... it literally has to stand still and shoot to do the damage
- Colossus attack speed increased (unconfirmed)
WWWWWRRRRRRRRRRRRRRRRRRRYYYYYYYYYYYYYYYYY
Oh I'm enjoying this a lot
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... so how do we deal with PF without corruptor corrupting buildings
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I think Toss will have a really really hard tgime against Zerg players.. now that u dont have a good counter vs hydra.. i think we as toss players are screwed.. I understadn the sentry nerf but this? THIS IZ MADNESS
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On May 07 2010 05:07 spinesheath wrote:Show nested quote +On May 07 2010 05:02 QuothTheRaven wrote: Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.
E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.
It's putting a pretty literal emphasis on the move in "moving shot." Is that really true? This would be the most retarded change Blizzard made so far. Blizzard says touche to lalush
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On May 07 2010 05:07 FrozenArbiter wrote:Show nested quote +On May 07 2010 05:04 mOnion wrote:On May 07 2010 04:59 FrozenArbiter wrote:- Neural parasite now works on air units
Quitting until patch 12. dear god. the hsm. THE HSM!!! T_T With range 9 parasite I'm sure I'll be doing more HSM dodging than the zerg opponent I'm playing.
HAHAHAHA
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On May 07 2010 05:07 spinesheath wrote:Show nested quote +On May 07 2010 05:02 QuothTheRaven wrote: Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.
E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.
It's putting a pretty literal emphasis on the move in "moving shot." Is that really true? This would be the most retarded change Blizzard made so far. Yes, you never need to hit attack with the phoenix; you just need to MOVE within range and it'll fire. The phoenix's movement is not affected at all by whether it's firing or not, so you can move it completely freely either way.
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On May 07 2010 05:02 QuothTheRaven wrote: Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.
E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.
It's putting a pretty literal emphasis on the move in "moving shot." This just can't be true. Oh god please tell me this isn't true.
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On May 07 2010 05:08 iG.CatZ wrote: ... so how do we deal with PF without corruptor corrupting buildings The same way Protoss deals with it. Stay away.
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On May 07 2010 05:07 Wintermute wrote:Show nested quote +On May 07 2010 05:04 BlasiuS wrote:On May 07 2010 04:54 BDF92 wrote:On May 07 2010 04:53 LUE.Leoj wrote: Well, Thor drops are completely dead. If by completely dead, then you mean completely better, then yes I agree with you. Not sure what you mean by 'completely better', they are certainly far worse: Thors don't 1-shot hydras anymore. Thors don't 2-shot queens anymore. Thors don't 1-shot sentries anymore. Thors don't 2-shot stalkers anymore. I doubt harassing with thor drop will be effective anymore. They'll kill marines, zerglings and zealots faster now.
the point of thor drop is to harass eco and snipe important units, not to kill basic t1 units quickly...
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On May 07 2010 05:07 Wintermute wrote:Show nested quote +On May 07 2010 05:04 BlasiuS wrote:On May 07 2010 04:54 BDF92 wrote:On May 07 2010 04:53 LUE.Leoj wrote: Well, Thor drops are completely dead. If by completely dead, then you mean completely better, then yes I agree with you. Not sure what you mean by 'completely better', they are certainly far worse: Thors don't 1-shot hydras anymore. Thors don't 2-shot queens anymore. Thors don't 1-shot sentries anymore. Thors don't 2-shot stalkers anymore. I doubt harassing with thor drop will be effective anymore. They'll kill marines, zerglings and zealots faster now.
Ok, and Marines are the only one of those three who pose a threat to your dropship. The other 5 that it kills slow do as well.
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YESSS NEURAL PARASITE AFFECTS AIR!!! Don't really like the change to the corruptor, but otherwise, looks nice overall (since I play Zerg )
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What's up with the Battlecruiser buff? Blizzard thinks there is too few noobs BC-rushing?
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On May 07 2010 05:09 Liquid`Nazgul wrote:Show nested quote +On May 07 2010 05:08 iG.CatZ wrote: ... so how do we deal with PF without corruptor corrupting buildings The same way Protoss deals with it. Stay away.
You sir are correct.
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On May 07 2010 05:09 QuothTheRaven wrote:Show nested quote +On May 07 2010 05:07 spinesheath wrote:On May 07 2010 05:02 QuothTheRaven wrote: Phoenix attack an enemy air unit even when you move (that is, when you use the MOVE command and never tell them to attack): they move flawlessly on their trajectory and rotate (sometimes flying sideways or backwards) to fire out shots as they move.
E.g., you can click MOVE past an enemy air unit and they will move as normal, except that they also fire every time they can as they fly by and are in range.
It's putting a pretty literal emphasis on the move in "moving shot." Is that really true? This would be the most retarded change Blizzard made so far. Yes, you never need to hit attack with the phoenix; you just need to MOVE within range and it'll fire. The phoenix's movement is not affected at all by whether it's firing or not, so you can move it completely freely either way.
lol that's the biggest over-change ever.
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Colossus attack speed is indeed faster, from 2.2 to 1.65.
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