Changes in new patch so far noticed - Page 13
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Zeke50100
United States2220 Posts
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Smoyf
United States44 Posts
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lew
Belgium205 Posts
p<z p>t t=z | ||
NightOne
Canada215 Posts
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BroOd
Austin10831 Posts
On May 07 2010 05:09 QuothTheRaven wrote: Yes, you never need to hit attack with the phoenix; you just need to MOVE within range and it'll fire. The phoenix's movement is not affected at all by whether it's firing or not, so you can move it completely freely either way. This sounds so bizarre | ||
ZenDeX
Philippines2916 Posts
On May 07 2010 05:10 NightOne wrote: if you neural parasite a medivac with a thor / units in it.. what happens? You take what's inside...???? | ||
billyX333
United States1360 Posts
On May 07 2010 05:10 NightOne wrote: if you neural parasite a medivac with a thor / units in it.. what happens? "you need more energy to cast that" or it isnt even researched yet | ||
Liquid`Nazgul
22426 Posts
On May 07 2010 05:10 Smoyf wrote: Whoa... I just noticed a HUGE carrier change (might be because I'm attacking my own units though) but when you click the carrier to attack something he can move around freely and the interceptors will still be attacking the target!! So the same as in SC:BW? On May 07 2010 05:11 lolaloc wrote: You take what's inside...???? I doubt you keep the thor if you drop it from the ship. | ||
Kalpman
Sweden406 Posts
On May 07 2010 05:10 TheRabidDeer wrote: Colossus attack speed is indeed faster, from 2.2 to 1.65. Christ. | ||
NiiPPLES
United Kingdom201 Posts
On May 07 2010 05:10 lew wrote: it's weird: p<z p>t t=z z>z WAT | ||
StayFrosty
Canada743 Posts
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pigscanfly
Singapore147 Posts
do you get control of the units inside as well? | ||
PanzerDragoon
United States822 Posts
On May 07 2010 04:52 Zelniq wrote: Heat seeking missiles no longer require fusion core FML HSM was ultimately worse than PDD most of the time anyways | ||
Phil4994
United States143 Posts
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hunter3
United States155 Posts
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Khalleb
Canada1909 Posts
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ZenDeX
Philippines2916 Posts
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ReachTheSky
United States3294 Posts
they made the cannon researchable..........and reduced the damage done per regular attack. the cannon wasn't even that powerful as it took forever to go. and it couldn't even hit air units. it was pretty balanced to begin with imo | ||
BroOd
Austin10831 Posts
On May 07 2010 05:12 StayFrosty wrote: mutas are MUCH better to control. They don't totally decelerate when firing but retain i would say about 80% of their speed. Also, they are much easier to stack. :O carrier and muta micro return? | ||
ZenDeX
Philippines2916 Posts
On May 07 2010 05:12 Phil4994 wrote: Did Archons always have splash? I'm almost positive they didnt. Well now they do. Sorry if i'm wrong but someone confirm it. Just used some and they had splash, so nice. The splash area was significantly smaller in previous versions. | ||
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