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On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now.
SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately.
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On May 25 2010 19:00 Eury wrote:Show nested quote +On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately.
The problem being, IskatuMesk is a longtime hardcore modder for BW, along with many other games. http://www.teamliquid.net/blogs/viewblog.php?id=123080 If anyone knows the direction custom content should be going, it'd be him.
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Sweden33719 Posts
On May 25 2010 19:00 Eury wrote:Show nested quote +On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more.
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On May 25 2010 19:07 FrozenArbiter wrote:Show nested quote +On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more.
Especially considering the fact that they haven't added much to the editor that WC3 modders have been wanting for years, primarily by the 2mb script limit - Blizzard knew that the mod projects were going to get larger for SC2 with more code (not to say that there wasn't much coding in very large WC3 projects, just the editor was shown falsly to be more versatile, and as such people started planning for huge projects), and the now complete lack of pointers meaning it's impossible for the editor to create dynamic arrays and thus contributing to the 2mb data limit even more...
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On May 25 2010 19:07 FrozenArbiter wrote:Show nested quote +On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more.
That's your very subjective opinion though. I think for the vast majority local hosting of maps won't effect them. The benefits of the map publishing system outweighs the disadvantages for most users.
You can still host private custom map games for you and your friends just fine, and if you want to play with pubbies, then, sure, you need to publish the map. But that's more preferable than having it like Warcraft 3 where you couldn't find any other map other than DotA.
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United States47024 Posts
On May 25 2010 19:22 Eury wrote:Show nested quote +On May 25 2010 19:07 FrozenArbiter wrote:On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more. That's your very subjective opinion though. I think for the vast majority local hosting of maps won't effect them. The benefits of the map publishing system outweighs the disadvantages for most users. You can still host private custom map games for you and your friends just fine, and if you want to play with pubbies, then, sure, you need to publish the map. But that's more preferable than having it like Warcraft 3 where you couldn't find any other map other than DotA. I was of the impression that for any map to be playable on B.net, it has to be published. Am I mistaken?
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Had to edit my post as I overlooked some previous posts. Still my point is that the more restrictions Blizzard uts in the GE and on Bnet, the worse for us all
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No more strip defence and crash to desktop maps? But that was half of bnet UMS right there
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I think a major point in this is blizzard pushing for a T rating on sc2, thus needs to censor everything and although this could (and I presume will) be addressed by a "this rating may change during online play" they are just so scared of the thousands upon thousands of tweens they hope to recruit from WoW being harmed and thus need to screen everything like a facist state's newspaper.
The more I read about the road SC2 is taking toward online play the more I worry that nothing will be fixed in 2 months time and the beta was a gigantic waste of effort as they have changed very little in regards to the major issues.
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Has there been any announcement similar to this on the English Bnet forums? The translation is pretty awful but it looks like they intend to turn off the custom map hosting for the time being as it seems to be contributing to the server stability issues.
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On May 25 2010 19:27 TheYango wrote:Show nested quote +On May 25 2010 19:22 Eury wrote:On May 25 2010 19:07 FrozenArbiter wrote:On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more. That's your very subjective opinion though. I think for the vast majority local hosting of maps won't effect them. The benefits of the map publishing system outweighs the disadvantages for most users. You can still host private custom map games for you and your friends just fine, and if you want to play with pubbies, then, sure, you need to publish the map. But that's more preferable than having it like Warcraft 3 where you couldn't find any other map other than DotA. I was of the impression that for any map to be playable on B.net, it has to be published. Am I mistaken?
No you are quite correct. He is the one who is very mistaken.
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On May 25 2010 19:48 Bane_ wrote:Has there been any announcement similar to this on the English Bnet forums? The translation is pretty awful but it looks like they intend to turn off the custom map hosting for the time being as it seems to be contributing to the server stability issues.
Yes. They posted about it on the US forums a few days ago that they had to disable map publish temporarily due to server instability. These recent issues weren't connected to their implementation of UDP that some of us speculated about.
On May 25 2010 19:51 Tinithor wrote: No you are quite correct. He is the one who is very mistaken.
Well, if so they have changed that quite recently because that was the plan before. Keep in mind that they just started to test map publishing (and they had to disable it shortly there after). I'm sure we will see quite a few changes to the whole system when the beta is back for phase 2.
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On May 25 2010 19:51 Tinithor wrote:Show nested quote +On May 25 2010 19:27 TheYango wrote:On May 25 2010 19:22 Eury wrote:On May 25 2010 19:07 FrozenArbiter wrote:On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more. That's your very subjective opinion though. I think for the vast majority local hosting of maps won't effect them. The benefits of the map publishing system outweighs the disadvantages for most users. You can still host private custom map games for you and your friends just fine, and if you want to play with pubbies, then, sure, you need to publish the map. But that's more preferable than having it like Warcraft 3 where you couldn't find any other map other than DotA. I was of the impression that for any map to be playable on B.net, it has to be published. Am I mistaken? No you are quite correct. He is the one who is very mistaken. Which is kinda funny considering his post about idiots talking out of their ass just above that.
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Thanks to the OP for a very informative post. I don't know much about custom content besides thinking the community always does an excellent job with providing players with fun content.
I am sure a post like this will be read by blizzard. I just hope blizzard will listen and make some changes for the community.
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On May 25 2010 19:56 KlaCkoN wrote:Show nested quote +On May 25 2010 19:51 Tinithor wrote:On May 25 2010 19:27 TheYango wrote:On May 25 2010 19:22 Eury wrote:On May 25 2010 19:07 FrozenArbiter wrote:On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more. That's your very subjective opinion though. I think for the vast majority local hosting of maps won't effect them. The benefits of the map publishing system outweighs the disadvantages for most users. You can still host private custom map games for you and your friends just fine, and if you want to play with pubbies, then, sure, you need to publish the map. But that's more preferable than having it like Warcraft 3 where you couldn't find any other map other than DotA. I was of the impression that for any map to be playable on B.net, it has to be published. Am I mistaken? No you are quite correct. He is the one who is very mistaken. Which is kinda funny considering his post about idiots talking out of their ass just above that.
So, I just tried to create a game called TankDef 2.0 and I could create it just fine without making it public.
How was my statement "You can still host private custom map games for you and your friends just fine" untrue?
Sure, as a map maker you need to publish your map before using it but you can publish it as private if you want, and no one but yourself can host the map.
No, you can't host it locally, but then again you can't play the game locally either except the campaign.
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/signed
For 90% of the people playing and BUYING SC1 and WC3, the competitive laddering was not the thing that kept them coming back for years after the game's release. Having an awesome userbase that created a seemingly endless stream of new content was the thing that kept them coming back.
Among my friends we literally saw WC3 as the best game ever, just because when there was a LAN party, there were at least a dozen new high quality maps to play. Hell, we rebought WC3 and TFT just for DotA alone.
Come to think of it, isn't it ironic how the marine in the SC2 trailer says "Hell, it's about time!" when really it should be "%&/%, it's about time!". Way to go, Blizz...
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United States47024 Posts
On May 25 2010 20:16 Eury wrote: Sure, as a map maker you need to publish your map before using it but you can publish it as private if you want, and no one but yourself can host the map.
No, you can't host it locally, but then again you can't play the game locally either except the campaign. Do privately published maps still count toward the 5 map limit?
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On May 25 2010 20:16 Eury wrote:Show nested quote +On May 25 2010 19:56 KlaCkoN wrote:On May 25 2010 19:51 Tinithor wrote:On May 25 2010 19:27 TheYango wrote:On May 25 2010 19:22 Eury wrote:On May 25 2010 19:07 FrozenArbiter wrote:On May 25 2010 19:00 Eury wrote:On May 25 2010 18:51 Garrl wrote: I was going to play SC2 UMS, but BW ladder once SC2 releases, but not now, after reading this thread. :\ Oh, and what hugely popular BlizzardActivision game doesn't allow any custom content? Modern Warfare 2. Call me crazy, but Activision really sound like they're imposing upon Blizzard now. SC 2 has better mod/map support than any previous Blizzard title. Take what you read on these forums with a grain of salt. There have been a lot sky is falling posts lately. By removing local hosting of maps (assuming this is their final solution, and not just a temporary beta state), they have effectively negated any advancements they made in other areas... negated, and more. That's your very subjective opinion though. I think for the vast majority local hosting of maps won't effect them. The benefits of the map publishing system outweighs the disadvantages for most users. You can still host private custom map games for you and your friends just fine, and if you want to play with pubbies, then, sure, you need to publish the map. But that's more preferable than having it like Warcraft 3 where you couldn't find any other map other than DotA. I was of the impression that for any map to be playable on B.net, it has to be published. Am I mistaken? No you are quite correct. He is the one who is very mistaken. Which is kinda funny considering his post about idiots talking out of their ass just above that. So, I just tried to create a game called TankDef 2.0 and I could create it just fine without making it public. How was my statement "You can still host private custom map games for you and your friends just fine" untrue? Sure, as a map maker you need to publish your map before using it but you can publish it as private if you want, and no one but yourself can host the map. No, you can't host it locally, but then again you can't play the game locally either except the campaign. That map still needs to conform to all the standards outlined in the OP right? So in that case what's the difference?
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On May 25 2010 20:26 TheYango wrote:Show nested quote +On May 25 2010 20:16 Eury wrote: Sure, as a map maker you need to publish your map before using it but you can publish it as private if you want, and no one but yourself can host the map.
No, you can't host it locally, but then again you can't play the game locally either except the campaign. Do privately published maps still count toward the 5 map limit?
Good question. Sadly with map publishing down there is no way to test it, but maybe someone knows that answer?
Anyway, I don't think anyone is happy about the current map/mod restrictions. I'm sure Blizzard has some premium service in mind with way less restrictions when it comes to size and amount of files, but the default service is way too restricted.
Hopefully this is due to it being the beta and they will increase it come release. A 10 map restriction with a 100mb cap is more reasonable for the average user, then they can charge a few bucks for people wanting more.
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The question should be, "did he try inviting anyone on his friend list into the game", if he has any at all because then his statement would only be a half-truth.
Note: I cannot host or invite friends to any custom made games at the moment. -_-
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