[MOD] Yet Another Build Order Tester (YABOT) - Page 23
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de1irium
United States121 Posts
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jpaugh78
United States179 Posts
On August 15 2010 00:49 Xanatoss wrote: Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._. Are you talking about the Blizzard Very Hard AI or Yabot's? I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back. | ||
unAimed
Germany33 Posts
On August 15 2010 23:19 jpaugh78 wrote: Are you talking about the Blizzard Very Hard AI or Yabot's? I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back. Insane is the only AI by Blizzard which cheats. | ||
FrogOfWar
Germany1406 Posts
On August 15 2010 04:24 xorpwnz wrote: I'm going to meet with the Green Tea AI author and hopefully have some solutions to these problems soon. Do any of you know if these kind of problems also happen with Green Tea on any other maps? All I know is when I played vs Green Tea quite a lot in phase 2, the AI never bugged out. | ||
Xanatoss
Germany539 Posts
On August 15 2010 23:19 jpaugh78 wrote: Are you talking about the Blizzard Very Hard AI or Yabot's? I only ask, because I've been playing against the Very Hard Blizzard AI, and at the beginning it didn't appear to cheat when I tested it out awhile back. This is the Yabot-Thread, so im talking oc about Grean Tea AI :x | ||
jpaugh78
United States179 Posts
On August 16 2010 01:26 Xanatoss wrote: This is the Yabot-Thread, so im talking oc about Grean Tea AI :x My bad. I haven't used it since the new version came out a week ago. Been too busy playing the Blizzard Hard AI and doing some 2v2 with my friend. Sorry about the confusion. | ||
Janhaus
13 Posts
Got a separate Q - anybody have a good PvT VR Rush YABOT build order? I played around with trying some of the posted ones here at TL but there's no option in YABOT for 'chronoboost'? On August 15 2010 00:49 Xanatoss wrote: Wasted a whole day of practice until I recognized Very Hard AI has increased Gather Rate... I really was questioning myself fot getting crushed so badly over and over ._. Anyways /cheer to the Yabot-Crew, you do an amazing job! | ||
Snowfield
1289 Posts
When playing terran it uses the protoss voices for pylons etc The 3gate robo doesnt exactly make a good attack, doesnt even have immortals with it | ||
kxr1der
United States213 Posts
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InfoDav
Canada46 Posts
1- Close Starcraft 2. 2- Open the map in the map editor. 3- Start the map with File->Test Document. 4- Wait until it loads up and quit the map. 5- At that point, do not close your Starcraft 2, and log into your account. 6- Alt-tab back at the map editor and do Test Document again. 7- Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays. Not sure if there's a simpler way, for me it was the only way to play while connected. I'm posting that here because I wanted to test builds while talking to my friends. Maybe should post this somewhere else however if there's no simpler way to do it. | ||
xorpwnz
United States185 Posts
On August 16 2010 13:21 InfoDav wrote: For those of you wondering if you can run custom maps while online, yes you can, and here's how. 1- Close Starcraft 2. 2- Open the map in the map editor. 3- Start the map with File->Test Document. 4- Wait until it loads up and quit the map. 5- At that point, do not close your Starcraft 2, and log into your account. 6- Alt-tab back at the map editor and do Test Document again. 7- Bam, you'll play the custom map while connected to BNET, and you'll be able to watch replays. Not sure if there's a simpler way, for me it was the only way to play while connected. I'm posting that here because I wanted to test builds while talking to my friends. Maybe should post this somewhere else however if there's no simpler way to do it. Awesome, thanks for the info! I have added your steps to the first page BTW, new version is up! | ||
Xanatoss
Germany539 Posts
Or at least some hardcoded start-points like - 15 Food Terran with 1 Depot, 1 Rax, 1 Refinery and 200 Minerals able to start OC and 1st Marine - 17 Food Protoss with 2 Pylons, 1 Extractor, 1 Gate and 150 Minerals able to start warp in his CyCo - xx Food Zerg with Pool + Gas and 100 Gas aswell as 1xx Minerals able to start Meta Boost (not familiar with that opening) I ask because I am pretty tired of doing the same variationless Opening over and over again just because I want to experiment with a variation around the 7:00 min mark. | ||
xorpwnz
United States185 Posts
On August 18 2010 06:46 Xanatoss wrote: I dont know if this has allready been mentioned but is it possible to implement a feature that lets you start at certain points of your BO including the Timer? Or at least some hardcoded start-points like - 15 Food Terran with 1 Depot, 1 Rax, 1 Refinery and 200 Minerals able to start OC and 1st Marine - 17 Food Protoss with 2 Pylons, 1 Extractor and 150 Minerals able to start warp in his CyCo - xx Food with Pool + Gas and 100 Gas aswell as 1xx Minerals able to start Meta Boost (not familiar with that opening) I ask because I am pretty tired of doing the same variationless Opening over and over again just because I want to experiment with a variation around the 7:00 min mark. I did start trying to implement something like this (saved states). It gets complicated because there is a lot of data involved to save the location and state of every unit in the map. I am still developing this idea but it will most likely end up as a saved state that restores everything to full health, places all units near your base, and I'm not sure yet about what will happen to the AI. | ||
tappi
Finland4 Posts
It would really help a lot while practicing with a friend when you could just restart without making another game when someone makes a blunder. | ||
Vimsey
United Kingdom2235 Posts
On August 08 2010 13:49 VelRa_G wrote: Hi xorpwnz, the current YABOT is powerful but awfully complicated and lacking the convenience and plain simplicity of qxc's original build order tester. I'd like to see a BASIC and ADVANCED mode tab in the main menu where advanced is the current YABOT and basic is similar to qxc's with hotkeys for reset. I feel as if this would make the map much more accessible. Also, I do not feel as if Green Tea + ai micro functionality is the appropriate direction for a build order tester. The focus is on refinement, not winning or losing against a system which will never play like a human. Practice partners should be able to use YABOT as a way to practice builds, to establish game scenarios using an accessible interface. The system has a lot of potential, to be the go-to Starcraft 2 laboratory for all skill levels across all areas of gameplay. I don't want this post to come across as me placing a burden, it is our responsibility as a community to help you create a great learning tool. I agree with this, sorry but its the first time ive had time to use this after playing the campaign and I need to test my builds against the rushes I will encounter not against turtling cheating non human AIs. Please consider giving us attack waves again at least as an option because that was so beneficial to me in Beta. | ||
Galin
United States1 Post
Is there any way to make it so that the game UI defaults to whichever race you select in the initial menu? I know you can change it by modifying the player properties in the map editor, but doing that makes it a constant so if you switch races the UI remains the same. | ||
xorpwnz
United States185 Posts
On August 19 2010 20:17 Vimsey wrote: I agree with this, sorry but its the first time ive had time to use this after playing the campaign and I need to test my builds against the rushes I will encounter not against turtling cheating non human AIs. Please consider giving us attack waves again at least as an option because that was so beneficial to me in Beta. I agree... the solution is still not optimal and I will consider putting in some sort of attack wave system again. Something else I have been working on in the mean time is actually taking out the AI altogether which will allow for human vs. human play on Battle.net. It's coming along well and hope to have this up on Battle.net by next week. This way, you can at least scrim against friends and even compare build orders better. On August 21 2010 08:14 Galin wrote: I really like this tool. It's much nicer to be able to see the timing and the list of your BO instead of just winging it in a custom AI match. Is there any way to make it so that the game UI defaults to whichever race you select in the initial menu? I know you can change it by modifying the player properties in the map editor, but doing that makes it a constant so if you switch races the UI remains the same. Unfortunately there is no way to do that currently with the map scripting. I guess Blizzard never intended your race to change after starting the map :p | ||
MercurialGaming
United Kingdom13 Posts
On a side note; is there anyway to add chrono boost to a build order? | ||
Twaxter
Canada190 Posts
I shitting myself looking at the loading menu. This is perfect for me, instead of playing customs, I can use this to prep up before the unforgiving diamond ladder system and warm up. I LOVE YOU GUYS AND TEAMLIQUID KEEP DOING WHAT EVER THE FUCK YOU DO | ||
cakedrust`
3 Posts
-Where do you start to paste the coded text? -Where should the coded order stop in terms of the program sheet? to illustrate my questions here is a example of an encoded build order. WHAT SHOULD GO HERE 100 Tank Opening | 3 | Pking | Terran economy opening with fast tank. Scout after building the first supply depot. Continously build SCVs except when Orbital Command finishes. Get tech lab on barracks and swap with factory. After getting your tank out you can follow up by getting a second tank and start researching siege mode. [s] 10 100 0 -1 1 0 15 0 | 12 155 0 -1 1 0 1 0 | 13 80 0 -1 1 0 12 0 | 15 20 20 -1 1 2 0 0 | 15 50 24 -1 1 1 5 0 | 16 105 56 -1 1 0 15 0 | 16 205 100 -1 1 0 5 0 | 17 75 28 -1 1 0 12 0 | 18 95 81 -1 1 0 16 0 | 19 120 59 -1 1 0 15 0 | 20 190 155 -1 1 1 10 0 WHAT SHOULD BE HERE thanks so much! | ||
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