The build order screen tends to to show extra buildings.
I was wondering if we could filter out the "useless" actions.
Oh, and this thing helps alot to detect hack ^^.
Thanks a million and keep up the good work.
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FridayLove
United States1478 Posts
The build order screen tends to to show extra buildings. I was wondering if we could filter out the "useless" actions. Oh, and this thing helps alot to detect hack ^^. Thanks a million and keep up the good work. | ||
jca
France273 Posts
On May 19 2003 21:21 utopia_us wrote: The build order screen tends to to show extra buildings. I was wondering if we could filter out the "useless" actions. I'm working on it but really, there aren't so many ways to detect the useless "build" actions. I think what I'm gonna do, just for the beginning of the game, like first 2 minutes, is estimate what is the maximum of mineral/gaz you can get at any one time, and then discard all build actions that would get over that limit. I will also check the building coordinates to make sure I discard multiple build actions at the same location. Of course that can only work in the very beginning of the game because afterwards, building might simply get destroyed and rebuilt over. Tricky, tricky... | ||
ObsoleteLogic
United States3676 Posts
If you're going to discard the first 1:20, then discard those actions all-together, instead of reporting all actions, total. I really do enjoy the program, although I have terrible APM (: Favorite feature is the browser... helps me stay organized. | ||
NoNameLoser
United States1508 Posts
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ObsoleteLogic
United States3676 Posts
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NoNameLoser
United States1508 Posts
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AK-Nemesis
2005 Posts
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Gettaway
Finland1 Post
Do diffrent races and diffrent players have ceratin numbers on their units and buildings i mean like terr have 36xx and zerg have 52xx so i can check evrytime he clicks on one of my units/buildings??? i have this reapley that is 100% hack (i know because it s my friend that is hacking) but i cant figure out how to see if they are hacking or not i have seen many posters where people are writing with caps down BWCHART CATCHES HACKERS but i cant se how they can see if anyone is hacking and thx for a great program | ||
jca
France273 Posts
For buildings though, you can pretty much tell from what units come out of it, because to train any unit, you must select the building first (with select or hotkey). Of course, in the early phase of the game, you can also tell which ids are the scv/probes/drones and CC/nexus/hatchery, but that's about it. Regarding the "anti map hack" assumptions, it's basically a "hope" that many gamers have but BWChart is really not capable of doing anything in that matter, and never claimed it was. Sorry I'd still be interested to get that replay where your friend is cheating (if you are 100% sure he was). Could you please email it to bwchart@noos.fr ? Thx. | ||
Ebenol
Sweden1983 Posts
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jca
France273 Posts
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NoNameLoser
United States1508 Posts
could you please fix the damn bug that makes bwchart not to load a proper replay. I dont really care about version, bwchart loads right .exe for old reps and if its still wrong, I can start my own bw and find out for that matter + most releasers state their version, but the bug is really bugging me. Im not sure what exactly causes it... sometimes i encounter it when bwchart loads the replay but my bw starts late and the "hotkey" thing isnt working, then after viewing the rep, i close bw, try to load another one and it loads the same rep that i just saw over and over unitll i delete it. Maybe some kind of check that replay was deleted and make sure it is if it wasnt would do... Thnx. | ||
MPXMX
Canada4309 Posts
First of all, I have ~2500 replays in bwchart folder - very cool statistics, but how do I add replays withour refreshing? It takes like a minute. If it's possible to do it easier, it would make the program better. Also what is, if there is any, the meaning of the height of the columns on which the names of buildings sit in the build order graph? Finally, I have only noticed it once SO FAR, but when analyzing one 20 minute game I noticed that the build order goes only as far as 6:20. No, I didn't use zoom, it's not an option in build order, but actually I think it should be to get more precise time of the structures being contructed. Thanks for the great software, by the way. | ||
NoNameLoser
United States1508 Posts
As for build order... i dont consider anything beyound first few minutes an order since after scouting its changed everytime respectfully to opponent's. Yeah its ok to have an option of viewing the whole game' buildings but why would you do that when you can watch the rep? | ||
MPXMX
Canada4309 Posts
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MPXMX
Canada4309 Posts
Suppose I'm protoss and the hacker is terran. I have built my cybernetics and am now warping in something new. What is it? Could be a citadel or maybe a robotics facility, or maybe I'm just making a pylon. The hacker will probably want to know to prepare a counter. When the hacker clicks the structure, it's registered as a "select" action and I believe the select action provides coordinates on the map. Seeing how the buildings are not selectable under the fog of war, you surely can find out if your opponent clicked your buildings without scouting if you know how the coords work. Maybe this thought can contribute to the making of a "hack detector"? | ||
jca
France273 Posts
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4.Aiur
United States995 Posts
Oh, and thanks jca for all the work. It really is rather cool. | ||
jca
France273 Posts
NoNameLoser, I think I fixed your problem with the "watch replay" feature. MPXMX, I added the feature you were asking for to add a replay into the database without refreshing it. 4.Aiur, you should check version 1.01G out, you can now "animate" the replay and see what's going on on the minimap (yes, the minimap). That's probably the closest BWChart can get to a real replay. Beware though, it's heavy on processor usage | ||
Nuttie
Poland302 Posts
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