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Yes it is. Your comments really suggest to me you never played UO or only on trammel or something.
If you don't have near GM stats, you are a victim and your only option is to flee. Not to mention that on all those normal shards you needed millions of gold worth of money. No way to get that as new player period. Inflation was so bad you basically had to buy gold with real money because otherwise it would take you years of farming monsters to get such an amount.
Grinding itself is stupid and bad gameplay and should be avoided. It means no life people will have an advantage, which is bad, and it means people will macro/bot.
And why is it good that a character that has weak skills can't kill a character that has higher skills. Do you want this to be a PvP game or what? Typical RPG progression is a purely PvM type of logic and is undesirable on a PvP shard. It's almost like saying that people who haven't played play 500 games of SC/SC2 get a 10% hp penalty to all their units.
This is why Siege had rate over time gain. You would slowly gain your skills without having to play a lot. No macroing up your skills to GM in 3 days and no endless grinding for months. No, you can just play 10 minutes a day for a month or 2 and get some decent skills so you can actually participate in PvP. It was going to take you some time, but no grinding. You would use the skills you wanted to raise for a few minutes, and then you could role play/interact with the community and get to know all the guilds and stuff. Visit player towns.
If you have to grind away in some dungeon where no one ever comes so you don't get PKed then that's terrible in itself. You need to meet people.
Siege forced people to interact with each other, which was completely absent on the other servers basically since UO:R. Everyone was playing a single player game unless they were playing with friends. No teaming up with other players to hunt together. No reason to do so. People would just be annoyed that you were taking loot that was potentially theirs.
If you wanted to be a crafter, Siege was actually the best shard to be on. Because there people need you. People had only 1 or 2 accounts and needed to replace their weapons and armor several times a day.
To me any shard which doesn't have Siege rules is not worth playing.
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@luckyseven: I take it you aren't talking about pre-renaissance UO, when numbers didn't really matter. Poisoned darts came out in Samuria Empire in 2004. Berserk is a Gargoyle racial ability which came out in 2009. I've never even heard of faith shields... and I played for 8 years. I quit just before Stygian Abyss, so maybe they came out then. If you aren't talking about UO at all then I'm not sure what your point is. "Your game" and UO are clearly very different.
In the old days of UO, you didn't need 7x GM stats to compete in faction wars, guild wars, or brit/yew gate fighting. Maybe you'd need good skills to compete in 1v1 duels... but even then I've seen duels where one player had maxed skills and gear costing over 100 mil lose to someone with just magery, eval int, meditation and inscription with no gear on at all.
In 2001 I jonied a PvP guild years ago with a mage that barely had over 60-65% magery and I managed to get a few kills. I got up to 4 murder counts and realized I shouldn't go red before I finish getting magery up. That wouldn't be nearly as easy nowadays since it's so item reliant. The skills are easy to get though. Macroing up to 6x120 takes like a week or two, more if you're trying to get slower skills like poisoning or inscription. There are powerstones now too so once you get a skill to max you can just store it there and give it to another char. Getting your skills up in UO is easy nowadays, it's getting the gear that's hard. Faction rewards made it much easier to get the best items since you could use silver to buy them instead of gold, but if you don't want to be in a faction then you're out of luck. Silver drops from all opposing faction members and monsters, I think it's 50 silver per person or monster. An Ornament of the Magician (best mage bracelet in the game) costs 5k silver or about 20-50 mil gold. Much easier to get when you're in a faction.
You need money to compete in non-faction PvP now. You either have to do Doom, Peerless bosses, champ spawns, or unattend macro. Three of those require you to already have good gear, and the fourth is bannable. It's not easy to new players to get established. This is why IPY will be a very nice change. No epic items and you can compete in PvP with a new-ish character.
In pre-UO:R, you really didn't need much to compete. You'd go to Jhelome and train with a guard in the training pit, usually with a bunch of other people for safety and conversation. Train up whatever weapon skill you want and train healing by keeping the guard alive. Then buy some GM crafted armor for like 1-2k gold (easy to get, as monsters drop like 50-500) and run out into the world and fight people. 80+ weapon skill was enough to PvP at Yew gate or in factions. Characters with GM skills were harder to beat, but they weren't impossible to kill. Outsmart and outplay them and they'd fall.
With like 80 weapon skills you could PK quite easily since PKs usually targeted crafters and unskilled players who couldn't really fight back. If you're getting griefed, hop on your warrior and fight back. Most of the PKs I fought weren't used to fighting against someone on their own level and would usually lose.
PKing might be reduced a bit with the introduction of paladins. Maybe not, but we'll see. If you have a paladin character and a PK is bugging you near your house, log onto your pally and kill him. The PK will get stat loss and think twice about PKing your soft, squishy crafter next time.
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On January 18 2011 08:30 Barrin wrote: I played on Great Lakes too!!! My name was Barrin, but I only started like a month or two before t2a hit. My main was a GM Miner / Master Mage / wannabe blacksmith/tinker that eventually turned red due to killing wandering healers (months before AoS, lul). Since you said you were a crafter, and your favorite city is Minoc, I can only assume you were a Miner too!!! That means we probably touched shoulders at least once waaaaaay back in the day!!! FUCKING AWESOME lol.
Secondly,
I'M WITH YOU MAN! Minoc it is. Whatever area you choose, I choose too! Whatever guild you join, I'm right behind you dude. I'm both a crafter (well, gatherer really) AND a PvP'er. I gather to make money to fuel my PvP expenses. I can be like your personal guard or some shit lawlawl.
My initial plans are to powergame like a crack fiend and plant one of the first houses. I had other plans for where to put it (in fact if you're a miner and you expect to have PK'er friends then you probably want me to place the house where I planned to too, but if you want to take over that area you mentioned then I'm all for that too. I'm gonna PM you with more information about this (it's classified (and no Az, not the Beta kind of classified))).
We probably did touch shoulders my favorite place to mine was the NE mine of Minoc on GL. I even two and three boxed back then... kept a mage hidden while I mined in case any assholes came in to try to take my spoils Also 519 was the source of many problems in Minoc. We often time had 50 to 100 people knocking on the doors to our keep, forge, and various houses wanting to destroy us all It was funnnnnnnnnnnnn.
I plan to take the same route as you with a GM Blacksmith while also working on a Battle Mage. Maybe we can get a quick Forge Make crafting so much less stressful!
I think you might be talking about the place right next to that NE entrance in which you can mine through the house? I wanted that place so bad ^_^ Of course unattended resource gathering is prohibited on this server (if i'm not mistaken).
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Yeah unattended is a perma ban
but you can still automate anything as long as you are at the computer or w.e.
Also watch out, who knows exactly what route this server can go. It can end up pretty bad or pretty awesome depending how things work out. But having a tl clan or group to play with / work together should make things a lot easier on everyone. If just at first while building characters.
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On January 18 2011 13:23 PiousMartyr wrote:^___^ I'm getting pretty pumped for this. I just installed UO and got it all patched up, ready to put the IPY patch on it when it's released. You can download the UO: Classic client from here: http://uoherald.com/downloadsMinoc would be a pretty nice place to take as a home city, I'm definitely down for starting there. We should all pitch in early on and buy a guild house, like a villa or something, and then block off some land to upgrade to a keep or castle eventually. Castles are awesome :D
Yeah if it's pre-T2A then the House "Friend/Guild" system is in place. It's almost pointless to not make completely public places (and lock down items to make certain sections private). The days of thieving keys (we'd sometimes hide a thief for days just waiting for some fool to let us steal his key) are probably over, and considering there will be some smart and experienced mofo's public housing would be better than private at the start!
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I'm really interested in learning about UO.
Does anybody know of any good guides to the Classic UO that this server would be implementing. Everything I look up seems to include all of the expansions that have come. I just want to understand how the game/interface works in the Classic version.
Can anybody recommend a good site/guide that could help teach me about classic UO? It seems like so many people praise the game and I am really wanting to understand what it is all about.
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This is gonna be awesome! PM for TL guild/group! just cant wait to go back to Britania once again yay!
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Well, the economy should be okay if the GMs don't do like before and fuck it up so they can sell gold for real cash.
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On January 19 2011 21:02 Kirameki wrote:
To me any shard which doesn't have Siege rules is not worth playing.
That's a bit of hardcore view. While I loved SP due to the community it built up, where people actually were forced interact, as oppose to say Hybrid where I just had my own personal tower and one of each build of character, and could literally do everything for myself.
There was fun to be had playing stuff like Hybrid, it just didn't have as good a feeling to it.
On another subject: Does anyone remember the BOC from Greatlakes? that was like the most fun guild to be in ever. There was nothing like watching 50 orcs screaming war cries while ganking a neon PK on his etheral horse. Or going to war with those damn human bastards can't remember their guild name, hiding in their sissy castles.
On January 20 2011 00:46 djWHEAT wrote: Yeah if it's pre-T2A then the House "Friend/Guild" system is in place.
It seems most of us TLers are in agreement Minoc is going to be our home. Should we start up a list of people who are willing to pitch in towards grinding up our first housing deed?
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I'm down to help pitch in. I dunno if I'm gonna make a crafter or a fencer first, but either way I'll donate whatever gold/resources I can get to get us up and started.
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i'm gonna help too as much as i can
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I'm pretty eager to play that, tbh. Now if I could find a server to snack on while we wait on IPY :3
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Dont know if I'll be able to play much - but maybe for nostalgia reasons I'll give it a try. But I dont have that much time nowadays, would probably have to macro shit 24/7 :/
Personally I think I'd try one of those detective guys (Forensic Intel, Detect Hidden) coupled with a pure thief. So nothing what would stand it's chance in a PVP setting, but since it's classic rules (no bless / insurance stuff) might be fun
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I came back to UO for the first IPY about 6 years ago lol... I played on Chesapeake back in 98-01?
I was Smackfools in KoC/BBz on IPY
None of the old school people even play anymore I bet, and even then...theres really no motivation anymore to build up a character...the game is dead
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But yeah...Huge fights against OiN, -S-, AG....it was all pretty epic...I remember being scared as shit to go into town to use my bank because of getting ganked by enemy guilds....and when I did get ganked...hollering in IRC then having 15 guildmates come rushing in and chasing/killing was pretty damn sweet =)
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Server will be a lot of fun, sucks that it got pushed back to feb 11th release
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Oh good ol' UO, I was one of the best PKers ever.
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Uo stories are like poker stories. Everyone used to be a winner =).
I agree that Siege was the best shard. In my opinion because the shard had a "healthy" mix between roleplayers, casusal players and hardcore gamers. The shard did try to govern itself but siege was always the shard with the least population and mostly because there are always more people playing the bad boys. There were many guilds roaming siege praying on the weak. For me the chase and fear of losing everything added to the fun but getting killed over and over in dungeons without hope of escape did put the casual gamer off. On Siege you had to play alot, not for the skills but to understand the game. What are safe places to place a house and hunt, who can be trusted, when to run etc.
In my opinion IPY can only work when there are more casual and roleplayers. If you are a Griefer then you need someone to piss off and PVP needs an a audience. When you kill a newbie in the woods and noone hears him scream. Did he really die?
Character skills and items did not matter much in UO. Thats why i liked the game. If you understood the game you would always win against a much higher trained character. Similiar to Starcraft game knowledge and solid mechanics(timing=P) made the difference between average players and the best. + Good internet connection and PC
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