VAS FLAM BABY, I'm definetly gonna download and start playing.
I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!!
Forum Index > General Games |
Evil_Monkey_
Denmark296 Posts
VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!! | ||
Tiamat
United States498 Posts
On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL. VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!! If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first. | ||
Mazer
Canada1086 Posts
On January 26 2011 14:23 PiousMartyr wrote: I could only find some of my old UO pics. I had an external die on me a few years back, I wonder if I had most of my screenshots on there. Some screenshots of modern(ish) Chessy (pics date from 2005-2007) + Show Spoiler + The only shots of a champ spawn I could find. It may be a Harrower, I can't tell. We had a dueling tournament, and a GM showed up to watch ^_^ I patched my client to make fields appear as tiles and trees appear as stumps. It made life soo much easier. All my chars, circa 2005, the necromancer whose name is cut off is Ylthallynon Pure manlyness When balance started to stop being a priority... surely not photoshopped *shifty eyes* My eyes, they burn ;p | ||
Zhek
Canada342 Posts
On January 26 2011 16:11 Tiamat wrote: Show nested quote + On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL. VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!! If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first. IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway. | ||
Smackfools
United States93 Posts
On January 26 2011 16:15 Zhek wrote: Show nested quote + On January 26 2011 16:11 Tiamat wrote: On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL. VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!! If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first. IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway. Yeah its gonna be Tank Mage because of the ability of precasting and instahit....you might see some guys using xbows thought instead of halberds or staffs | ||
AimlessAmoeba
Canada704 Posts
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Randomaccount#77123
United States5003 Posts
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Evil_Monkey_
Denmark296 Posts
On January 26 2011 16:11 Tiamat wrote: Show nested quote + On January 26 2011 15:08 Evil_Monkey_ wrote: I'm SOOOOOO up for this, but I'm worried my internet connection here in China won't allow me to play. Btw, you lot in the old days people used HARM and FIREBALL. KAL VAS FLAM, Corp POR and VAS ORT FLAM are all NEW SCHOOL. VAS FLAM BABY, I'm definetly gonna download and start playing. I was on a 56k connection 15 years ago when I started playing and it cost me up to 500bucks per month to play. My parents needless to say were not happy with the phone bill!!!!!!!!! If I recall, the Archer/Mage dreadlord template ruled supreme in classic. Explosion, E-Bolt and a Heavy XBow bolt in the face did most people in. Although harm was useful in removing the magic reflection first. When UO started noone had high magery or resist and very few people had macros etc. During the early patches in UO all Weapons, especially bows were really rather useless in pvp. Unless, you had vanquishing weaps or something really nasty. In the early patches 50 magery would be way superior to 100 swordsmanship, due to the fact the 2 fireballs and a harm could kill almost anyone. Edit: I know the patch you're talking about. When I started pk'ing it was all fireball and harm though. Then it changed because those spells were nerfed and archery was improved and it all changed into the template you're talking about. | ||
PiousMartyr
Canada176 Posts
On January 26 2011 16:12 Mazer wrote: Show nested quote + On January 26 2011 14:23 PiousMartyr wrote: I could only find some of my old UO pics. I had an external die on me a few years back, I wonder if I had most of my screenshots on there. Some screenshots of modern(ish) Chessy (pics date from 2005-2007) + Show Spoiler + The only shots of a champ spawn I could find. It may be a Harrower, I can't tell. We had a dueling tournament, and a GM showed up to watch ^_^ I patched my client to make fields appear as tiles and trees appear as stumps. It made life soo much easier. All my chars, circa 2005, the necromancer whose name is cut off is Ylthallynon Pure manlyness When balance started to stop being a priority... surely not photoshopped *shifty eyes* My eyes, they burn ;p :D Yeah, modern UO will do that if you aren't careful. I remember playing a bit on my friends account way back when warhammers were the shit. They could take someone out in just a few hits and absolutely wrecked armour. I hope maces still do absurd amounts of damage to armour :D Being a macer was always nice in long fights since you'd eventually force people to either leave to repair/get new armour or have them play without a full suit. Only 15 days to go! Are we gonna use vent/teamspeak or just the IRC/in game guild chat? I'll also try to see if I can host a UOAM server if anyone's interested. UOAM is always a nice way to keep track of each other in PvP, or to find a guildmate being PKd. | ||
Smackfools
United States93 Posts
I swear id rack up about 3-5k of each reg in a couple of days from dead enemies. | ||
Smackfools
United States93 Posts
[/QUOTE]smackfools did you ever play with Grey/King Kye or Hector? [/QUOTE] I acutally just remmebered being in a dueling tourny with King Kye on the first IPY...he was a good dueler along with Solmyr....I used to hold my own against them both.. Solmyr was [KoC] and King Kye was [c2w] on IPY iirc | ||
FuhYewL
14 Posts
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PiousMartyr
Canada176 Posts
On January 28 2011 17:16 FuhYewL wrote: I'm a UO noob at best so could anyone clarify the skill system in UO for me...The last time I played it seemed like it was just macro macro macro. Is this how it is or am I having a misconception? You have up to 700.0 skill points to distribute however you want amongst lots of different skills, each has a max of 100.0 (GM). You want to put all your skills into stuff that compliments each other, like if you want to be a mage you should have magery, meditation, and evaluating intelligence as high as possible. Warriors will want a weapon skill, tactics, anatomy, parrying, healing and some other stuff. You gain skills by doing stuff. If you hit something with a sword, you'll gain skills that relate to sword fighting: swordsmanship, tactics, and anatomy. You want to train against stuff that's just slightly better than you (uo.stratics.com has a bestiary which says the weapon skills of all the monsters). If you're at like 70% swordsmanship and 90% tactics and you're fighting a monster with 80% wrestling, you'll gain swordsmanship but not much tactics. Dunno if that's the case for IPY, but that's how I remember skill gains working in regular UO. | ||
DJEtterStyle
United States2766 Posts
On January 28 2011 17:16 FuhYewL wrote: I'm a UO noob at best so could anyone clarify the skill system in UO for me...The last time I played it seemed like it was just macro macro macro. Is this how it is or am I having a misconception? Certainly there will be a lot of macroing to raise repetitive skills, but IPY has a system in place that rewards actual play. Skills gain at 200% their normal rate when in a dungeon and at an accelerated rate once every 24 hours. You'll probably want to train hard-to-raise skills like magery, resisting spells, parrying, and healing actively during the beginning of your play session, whereas you might macro evaluating intelligence, meditation, anatomy, and hiding at night. | ||
Randomaccount#77123
United States5003 Posts
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Tiamat
United States498 Posts
On January 29 2011 05:48 Barrin wrote: Show nested quote + IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway. I can say with confidence that swords, fencing, macing, AND archery are ALL very viable ways to fight on IPY2. I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge. | ||
Parnage
United States7414 Posts
This'll be fun to have a bit of the tl community in a game like this ^^! | ||
Mazer
Canada1086 Posts
On January 29 2011 16:53 Tiamat wrote: Show nested quote + On January 29 2011 05:48 Barrin wrote: IPY's prime built will probably be the Hallymage like on T2A, since xbows got shafted. I think, anyway. I can say with confidence that swords, fencing, macing, AND archery are ALL very viable ways to fight on IPY2. I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge. Mages will rock leather armor since it doesn't have meditation penalties. Most warriors will probably go with a chain/ring mixture since plate has dexterity penalties but some will opt for the full plate. As for weapons, pretty sure long spears are poisonable so that will make them more common. And back on IPY1, war forks were deadly so that probably will be the case now. It's something I could take a look at tomorrow to make sure but I do think there was a focus on making the various weapons viable and not just hally/kat, kryss, qstaff/warhammer. | ||
Smackfools
United States93 Posts
It's going to be mostly tank mage.. GM: Magery, Resist, Evaluating Intelligence, Meditation, Swords/Mace, Tactics, Wrestling (better chance at not getting disrupted every time your hit.) some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill). | ||
Mazer
Canada1086 Posts
On January 29 2011 18:58 Smackfools wrote:some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill). Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell. | ||
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