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On January 29 2011 18:58 Smackfools wrote: some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill).
Well if they make it anywhere close to pre uo r anatomy + eval int wont give you any wrestling benefit Meaning no wrestling on a mage is not viable. Getting hit and disturbed everytime you cast a spell wont work =D.
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On January 29 2011 19:40 luuc wrote:Show nested quote +On January 29 2011 18:58 Smackfools wrote: some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill). Well if they make it anywhere close to pre uo r anatomy + eval int wont give you any wrestling benefit Meaning no wrestling on a mage is not viable. Getting hit and disturbed everytime you cast a spell wont work =D.
I know that. It's a good template for pking. not dueling. Usually when you pk, you pk people who cant fight back, like miners and whatnot..
If you planning on dueling or warring with guilds, yes you need wrestling..
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On January 29 2011 19:34 Mazer wrote:Show nested quote +On January 29 2011 18:58 Smackfools wrote:some people may opt to drop wrestling for anatomy for bigger halberd/mace hits (up to 80 HP dmg per hit sometimes, It can be as easy as precasting ebolt, hit with halberd, release ebolt and you got a kill). Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell.
I should have clarified, anatomy is a decent template for pking not warring or dueling.
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its your choise but miners are probably the only thing this will work on everything in a dungeon will disturb you and the chances of escaping a possy are nill
imagine trying to fight in a dungeon going for the kill only to get disturbed by a skeleton or this buddy a ratman
not to mention this isnt 1998. most people will know how to fight back.Once the element of surprise is gone you will be screwed
you are free to try but i wouldnt recommend it
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I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
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On January 30 2011 00:31 Barrin wrote:Show nested quote +I am hoping that they rebalanced some of the weapons, one of the things that I hated about UO was that out of all the weapons and armor, only 5-6 were really used. ie. Swords you had to use a hally or kat, fencing was all about kryss, maces were the Qstaff. It really sucked when the dragon or E.Gazer you killed dropped a magic viking sword or a butcher's knife lol
BTW, on this shard is everyone going to be wearing chainmail ? Plate/Leather is never used on UOSecondAge. Hmm... how should I put this Leather armor will be very commonly used. Show nested quote +a lot of good warriors had to have a fast connection + horse to be effective (it was acutally quite annoying fighting them)... since IPY doesnt have mounts, seeing pure warriors will most likely be quite rare. Well mages are gonna be on ground too :O But yes it takes away the advantage of being on a mount while your opponent is not (btw being on a mount as a mage vs an unmounted dexxer makes you pretty much invulnerable to them). But I suppose there might be some truth in that... BUT, I can almost guarantee you that most pvp characters near the beginning of the shard will be dexxers (I'm probably not allowed to explain why). Show nested quote +Whoa, that's a complete stretch on the damages. Even with a perfect vanq (which will be very hard to get), you'll be lucky to get 60 damage on a halberd swing. Factor in 21 AR from a full leather suit, and it will probably not get past 50 even on big swings. GM anatomy only gives a 20% bonus to weapon damage and it's generally not worth it for a tank mage since you'd get interrupted every time you disarmed to cast a spell. This is about right, but I wouldn't be surprised if the numbers are just a little bit lower than that. I have a feeling that all standard tank mage duels will happen with zero armor just to make the fights shorter.Show nested quote +I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt. The pvp numbers are being tweaked in IPY2. All of the same basic concepts you're used to will still apply in IPY2, but the numbers generated will be slightly different than what you remember (it's still being worked on). But yes I can totally see how an anatomy tank mage would be much better at PK'ing than a regular tank mage. As you suspect, that same anatomy mage is inferior in a 1v1 duel.
Yes, usually in dueling there are set "unwritten" rules that i remember to prevent lameness like : No potions, no armor, no magic weapons, and no more than three mini heals in a row are to be casted.
If you happen to run into an orange at the bank or in a dungeon or something, magic weaps and armor is okay..just dont chug pots in a 1v1 its lame!
If you violated these you were usually called a "noob" lol
There was actually a sign in the dueling pits in the first IPY that read "No Faggotry" it was pretty funny haha
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i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player?
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Spain550 Posts
On January 30 2011 02:07 tnkted wrote: i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player? totally woth it, i dare to say that you can have even more fun if this is your first time, the world of uo is HIGLY explorable, a lot of hiding passages and stuff that old players know, but you dont, so just get a good teamplate and some friends, and you will have a lot of fun, pks will be annoying from time to time, but hopefully with the paladin system they wont be ganking you 24/7.
Anyone knows what's better to start playing with? its been a lot of time since i played classic uo, so without LRC i dont think that a mage will be a good char at all to start with, should i try a fencing dexxer or something like that? and which 2 skills should i start with? i think fencing healing should be the best to start, but RS and healing are more xpensive, so maybe i should go RS/healing and buy fencing at the trainer and start from there? any help its appreciated
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On January 29 2011 21:08 Smackfools wrote: I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt.
Well, I played the first IPY and and have been in beta for the new one so I can say fairly well that I'm not exaggerating in the least ;p
Two shotting someone from 100 hp with a halberd will probably never happen.
EDIT: I just thought that you might be remembering 'crushing blows' from a warhammer which gave +50% damage to a swing. That might be why you remember such a high damage for one swing. Since IPY doesn't have those special hits (which were entirely random), those crushing blows won't come up.
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On January 30 2011 02:19 Nobu wrote:Show nested quote +On January 30 2011 02:07 tnkted wrote: i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player? totally woth it, i dare to say that you can have even more fun if this is your first time, the world of uo is HIGLY explorable, a lot of hiding passages and stuff that old players know, but you dont, so just get a good teamplate and some friends, and you will have a lot of fun, pks will be annoying from time to time, but hopefully with the paladin system they wont be ganking you 24/7. Anyone knows what's better to start playing with? its been a lot of time since i played classic uo, so without LRC i dont think that a mage will be a good char at all to start with, should i try a fencing dexxer or something like that? and which 2 skills should i start with? i think fencing healing should be the best to start, but RS and healing are more xpensive, so maybe i should go RS/healing and buy fencing at the trainer and start from there? any help its appreciated
I think the majority of players will start as some form of warrior and then eventually mold that character into a tank mage as they get more gold from farming and they start maxing out their weapon skill and tactics. As for two starting skills, tbh I still haven't decided on what I think is best. It's tricky because you want a high weapons kill early since you can kill stuff easier. On the other hand, you could easily spar up those skills when you do have some bandages stocked up whereas skills like resist and magery cost a lot more so starting those at 50 might make more sense.
Alternatively, you could not worry at all about resist/magery on your first character and strictly focus on farming (start with healing/weapon) to pass gold on to a second character that begins with 50/50 resist/magery. That's what I typically did on other free shards but since IPY2 is pretty unique in terms of skill gain, it's a bit of a different situation.
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Spain550 Posts
Its tank mage better than pure mage?? with the weapon skills, it was just a preference thing, but i dont remember that much of classic, so its better a tactic/weapon skill mage better than pure mage with wrestling only? IRRC your weapon drop when you cast in classic because theres no spell chanelings, so is most of a hit+cast combo, then dont equip the weapon till the battle finish?
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This is quite exciting! Will try to be there.
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On January 30 2011 04:50 Nobu wrote: Its tank mage better than pure mage?? with the weapon skills, it was just a preference thing, but i dont remember that much of classic, so its better a tactic/weapon skill mage better than pure mage with wrestling only? IRRC your weapon drop when you cast in classic because theres no spell chanelings, so is most of a hit+cast combo, then dont equip the weapon till the battle finish?
Tank mage is the cookie cutter template, so yeah 5x mage plus weapon/tactics.
You can do a healer mage or a parry mage and that will make you very hard to kill but you probably won't kill anyone competent yourself. Stealth mage is also an option for people wanting to catch prey when they are weak.
Yea, no channeling or w/e. You basically want to hit with your weapon any time the timer is up unless you're saving the swing for a particular combo
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On January 30 2011 02:07 tnkted wrote: i've never played this game, but it seems like fun... is it worth it to download a client and start playing, or will I be so far behind the learning curve I will be the only newbie in the entire game?
If its worth trying, what client should i get, and what sort of character is good for a new player?
I'd recommend a template to help you start making money. You will have a VERY hard time just making a mage right off the bat without a house and money to fund reagents. Dying as a mage can become expensive for a new player with no bankroll to fund him. Choose one of these to start making money.
a) Bard - Bards are get PvEers and are free to build their skills and therefore easy to macro. Bards basically make the monsters fight each other and then you finish off the weaker one. You will have some skills left over so either pick a mage or fighter with healing to heal yourself. You will be completely worthless in a PvP fight but the good thing is if you die, all you need is a lute or drum and you can go right back having monsters fight each other.
b) Tamer - Taming is free as well, but it takes eons longer to reap the benefits. But a GM tamer only requires a few skills and you can pretty much kill anything PvE once you have dragons at your side.
c) Smithy/Miner/Tailor etc - You can go the non combat role to make money, but it can get kinda boring just mining and chopping trees to sell. Its the safest way to make money.
d) Warrior/Healer - This is a cheap template too, but if you die you will lose pretty much all your stuff and have to re-equip before you can do anything else again, and most endgame monsters are hard to kill with swords alone in my experience.
You can goto UOsecondage.com and download their client just to get the hang of the interface and razor.
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Mazer
I have a few questions for you since your in the beta..
a) Can you explain the recall system? I take it that Reds, factions and any type of paladin, cannot recall or gate at all? Only blues?
b) Are the newbie items you start off with blessed?
c) How many different lands are there to explore? Is it just Britannia or does it include the TA2 lost lands and all those other lands that were added later on.
d) I was kinda confused about how scribing works. You can no longer scribe from your spellbook? You have to have a master scroll or something?
e) Is Poisoning a crafting skill on this server or do you get bonuses to your poisoning when you GM it?
thanks I am sure i will have more later on.
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On January 30 2011 04:07 Mazer wrote:Show nested quote +On January 29 2011 21:08 Smackfools wrote: I never said I was going to do it...My point is some people have, it's a valid build. Did you even read my post? I just said "some people may opt for anatomy instead of wrestling for bigger weapon hits" i'm just giving out options. Maybe 80 damage was a little over exaggerated, but what Mazer said was underexagerated. I specifically remember being hit by anatomy tanks back in the day, and they hurt. Well, I played the first IPY and and have been in beta for the new one so I can say fairly well that I'm not exaggerating in the least ;p Two shotting someone from 100 hp with a halberd will probably never happen. EDIT: I just thought that you might be remembering 'crushing blows' from a warhammer which gave +50% damage to a swing. That might be why you remember such a high damage for one swing. Since IPY doesn't have those special hits (which were entirely random), those crushing blows won't come up.
ahhh!!! now i remember lol (its been 10 years give me a break lol) it was when they indroduced lumberjacking bonus damage with axes and i swear they would do 80 dmg a hit it was crazy.
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Im counting down the days.. Cannot wait to play. Like the OP, for me, UO is the best game I have ever played
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I used the extra down time to play through ultima underworld again. Now onto ultima underworld 2 :o
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One week.....one week till it finaly opens!!
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