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Anyone here with beta able to confirm the amount of accounts you're able to have? Also, if creating characters with certain skill sets still grants "newbie" items (ie: tailoring with bolts of cloth, healing with bandages, magery with 3random low tier scrolls and misc. reagents).
The reason I ask is because to get a head start, you could max out your account by creating various characters with 3tiers of skills, and pool all the resources to 1 character. Effectively letting you start with several thousand gold (for training skills and purchasing starter equipment) and also having enough banked resources in case of death (bandages, reagents, etc).
For example, creating your "main" character, and then just creating 4 alt characters with skills (49 tailoring, 49 magery, 2 healing) for the additional resources and gold. Also, you can get "newbified" items that last through death (like scissors and clothing).
If anyone knows, let me know!
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On February 11 2011 02:58 Whrom wrote: Hey! Could I get some feedback on this template, it will be for my first character on this shard to just run around and kill monsters to gather up some stuff while learning the game again (so long since I last played).
100 Swordsmanship or Archery (any recommendations?) 100 Musicianship 100 Provocation 100 Tactics 100 Healing 100 Anatomy 100 Magery
First I wanted to do a Tamer/bard but since there is no pet bonding it could get quite frustrating. Later I might turn this into a pure dexxer or use the gathered gold/regs to start a pvp mage. Thats my BO But I'll use fencing.
Can't really decide wether or not to get resist because it's so awesome to have but I guess I'll just make a PvP mage when I'm rich.
Maybe I'll do some 50magery/50resist at first to be able to recall and take some more spelldamage...
Masq: I doubt you will be able to take advantage of creating multiple accounts for making gold without some sort of punnishment. 2-3 will be allowed is my guess and I think I saw Az write about it soemwhere...
However, what you do with the accounts that are given to you, may they be 2 or 3, is totally up to you and you will not get punnished for using the allowed accounts to gather "newbie gold".
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Magery, healing, and tailoring as starting skills gets you 30 of each reg, 50 bandies, and 1 bolt of cloth (50 more bandages). Az mentioned 3 accounts per IP at one point.
15 chars = ~2500 gold (start with 168), 450 of each reg (that's a LOT, comes out to like 14k worth), and 1500 bandages. It's been brought up on the forums so that might get reduced yet.
Hopefully he puts out a more declarative statement on account limits and whether doing this can get you in trouble. This really would give people an enormous edge if they go past the account limit with a proxxy considering loot drops are pretty low.
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that should be fixed imo. you should be able to make 14k right away from just abusing the system imo. People should start out playing the game instead of doing such things.
On February 11 2011 07:37 Barrin wrote: It is kinda good to do it, but not quite as good as you'd think (for many reasons that aren't necessarily obvious). Well lets say our guild have 20 players. 20x14k is 280k. It shouldn't be like this and I can only hope the programmers have thought of this before and not one day before launch
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On February 11 2011 07:41 Barrin wrote:Show nested quote +that should be fixed imo. you should be able to make 14k right away from just abusing the system imo. People should start out playing the game instead of doing such things. The amount of starting money on IPY2 is much less than what you're used to Yeah I hope so, I was referring to Mazer's statement:
Magery, healing, and tailoring as starting skills gets you 30 of each reg, 50 bandies, and 1 bolt of cloth (50 more bandages). Az mentioned 3 accounts per IP at one point.
15 chars = ~2500 gold (start with 168), 450 of each reg (that's a LOT, comes out to like 14k worth), and 1500 bandages. It's been brought up on the forums so that might get reduced yet.
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On February 11 2011 07:16 StylishVODs wrote:Show nested quote +On February 11 2011 02:58 Whrom wrote:
100 Swordsmanship or Archery (any recommendations?) 100 Musicianship 100 Provocation 100 Tactics 100 Healing 100 Anatomy 100 Magery
Maybe I'll do some 50magery/50resist at first to be able to recall and take some more spelldamage...
Masq: I doubt you will be able to take advantage of creating multiple accounts for making gold without some sort of punnishment. 2-3 will be allowed is my guess and I think I saw Az write about it soemwhere...
However, what you do with the accounts that are given to you, may they be 2 or 3, is totally up to you and you will not get punnished for using the allowed accounts to gather "newbie gold".
Eh, even with 2-3 accounts, thats enough to purchase/train all skills to 30s and have enough resources to hit the dungeons immediately.
I'll be doing a similar character as well, but without music/provo and with med/resist (and macing). If anyone ISNT planning on doing this, I'd be willing to trade gold for starter regs (new characters with magery).
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On February 11 2011 07:53 Barrin wrote: Yup 15 chars = ~2500 gold
450 each reg comes out to be like 4200g worth though (before tax),
1500 bandages is only a few hours worth of macroing for two characters.
Honestly... getting all 15 of those chars together is not very safe and if you make it safe then it takes a long time. It would take you at least an hour.
You can make up to 3500g/hour STARTING OFF with the most vendor-friendly profession.
6 regs @ 3 gp = 18 2 regs @ 6 gp = 12
30 gold for one of each * 450 = A lot more than 4200.
And in all honesty, saying it would take more than 4 minutes per char when you start right beside an inn is a bit of a stretch. 15 minutes tops.
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Wow, my bad. I can't believe I didn't even take a chance to look at how taxes worked. I assumed it was similar to factions in that the % amount was applied to the item costs (Ie. 100% would give standard prices while 50% would be half off and 200% would be double cost). Didn't realize regs were that cheap, seems pretty drastic to get them at 1gp/2gp.
I guess having everyone spawning in the same spot might created somewhat of a roadblock (literally). Creating a char and transferring the gold would be few seconds but moving those 20 or so tiles might be brutal. There is a second inn a short run E of the starting spot so that might be a workaround. Regardless, even if does take a full hour I still see it being an efficient way to start seeing as how the gold and bandages alone would be 3k gold. I doubt anyone will be making the full 3500/hour through LJ when there are hundreds of people online, many of whom will be competing for trees and vendor gold.
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On February 11 2011 07:53 Barrin wrote: Yup 15 chars = ~2500 gold
450 each reg comes out to be like 4200g worth though (before tax),
1500 bandages is only a few hours worth of macroing for two characters.
Honestly... getting all 15 of those chars together is not very safe and if you make it safe then it takes a long time. It would take you at least an hour.
You can make up to 3500g/hour STARTING OFF with the most vendor-friendly profession.
Yup. Lumberjack / Bowcrafting isn't bad to start off since you can mainly just cut trees around a town, and make bows and sell them to weaponsmiths in town, with minimal risk involved.
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So kinda like a 7pool then
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On February 11 2011 10:04 StylishVODs wrote: So kinda like a 7pool then
It's like a 7 pool and you send the lings to the wrong start location.
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but thats just bad, and start gold gathering trick will be good... aw my head hurts!
Anyway, how much for a small house? If we're 20+ people in a guild and want a guildhouse+guildstone ASAP and we can make 3000g/hour using crafters that would give 60k/hour approximately.
How much for a Castle, lol
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from my memory, small houses were 40-65k? Castle deed was 1million-ish.
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In that case we could make a teamliquid city somewhere within the first day lol.
In all seriousness though, I doubt most people are going to craft all day and spend all money on the guild, and there will probably be some competition for areas of mining/lumberjacking etc but still it's a possibility worth noting
Atleast I know what I'm going to do once my Characters hit "fatigued skill gain mode".
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