2v2's future in SC2 - Page 10
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wolfi
Germany9 Posts
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Severedevil
United States4795 Posts
On April 09 2011 03:27 DuneBug wrote: Aside from going something like gateway forge, protoss needs that gas to get stalker/sentry out. Without adequate stalker/sentry numbers zealots won't have a chance against terran that gets early concussive shells. And having more zealots doesn't help stop speedlings if the terran is picking off the z's on your ramp with range. Protoss are a little greedy trying to get their 4gates up without really having any units. I've seen plenty of 2v2 games where a guy had nothing but a zealot and one gateway until warpgate finished. map pool is the problem though. Bases spread far apart will always lead to dominant speedling play. The thing is, of course it's impossible for Protoss to defend 1v2 without cannons. (Roach/Ling would be similarly punishing.) That's why you need your ally. And for your ally to be able to move out, he needs YOU to have sufficient units to support him. A Protoss with 5 Zealots can push out and be useful. A Protoss with 2-3 units & partially-researched Warp Tech cannot. Of course, this all fails if the bases are too far apart and you don't have a Zerg against a mass-ling Zerg, in which case you are forced to turtle to units like Hellions or Air. Which might be viable - if Zerg goes early pool early speed heavy ling, his economy will be terrible - is it actually not viable (in that scouted circumstance) for P/T to separately cannon/bunker in and tech? I would readily believe it is. | ||
Rotodyne
United States2263 Posts
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RedMosquito
United States280 Posts
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Spartan
United States2030 Posts
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Drake
Germany6146 Posts
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T0fuuu
Australia2275 Posts
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NrT.RuSH
Germany214 Posts
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MangoTango
United States3670 Posts
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BossPlaya
United States141 Posts
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shaNk
Canada124 Posts
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cocosoft
Sweden1068 Posts
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MangoTango
United States3670 Posts
On April 10 2011 01:14 cocosoft wrote: I think 2v2 favors rushes too much to ever be competitive. Just due to Starcraft 2's volatile nature. Back up your claim, please. Which rush, specifically, is too hard to stop? | ||
Grumbels
Netherlands7028 Posts
On April 09 2011 02:48 Sandster wrote: The thing is, people have been saying this about WoW for years. Blizz simply won't separate pve and pvp, and I highly doubt they'll separate 1v1 from team games for sc2. I don't get why people say this. Spells work not just differently in PvE and PvP, there are also talent specs made to let you specialize, so that Blizzard can change those talents to influence PvP/PvE balance separately. Unfortunately, this way of balancing doesn't work for SC2, since basically you'd need to have units or strategies that are essentially only used in teamgames, not solo play. (so you can change those strats without affecting 1v1) | ||
teamsolid
Canada3668 Posts
On April 10 2011 01:17 MangoTango wrote: Back up your claim, please. Which rush, specifically, is too hard to stop? If you don't have a Terran on your team, every rush in 2v2 is very hard to stop. It's even worse on non-shared base maps. | ||
Gnosis
Scotland912 Posts
On April 10 2011 01:17 MangoTango wrote: Back up your claim, please. Which rush, specifically, is too hard to stop? I'll offer one - TZ Ling / Hellion push. | ||
Lovin
Denmark812 Posts
On April 10 2011 01:27 teamsolid wrote: If you don't have a Terran on your team, every rush in 2v2 is very hard to stop. It's even worse on non-shared base maps. We're very nearly masterleague(beating masterleaguers on a regular basis anyway) and we're a PZ setup, using generally no rushes in our tactics. Granted, there is some shit that's tough to stop, but you gotta understand that it balances out in the sense that they're sacrificing so many resources trying to kill one person, if they rush, while your partner's economy flourishes, which basically means he has a very fair chance of taking the game 2vs one after they have exhausted their forces on your team mate. I believe Day[9] did a daily about this. | ||
azn_dude1
162 Posts
tl;dr 2v2 depends on the maps but it could be great. | ||
ArchonofFail
United States44 Posts
A: Incorporated into clan wars more B: Have a tournament specifically around it I'm currently a silver level 1v1er and bronze 2v2er (leagues known for cheese) and while talking over skype me and my friends are quite competent at holding early rushes and can usually out-macro our opponents. So, I think 2v2s don't have to revolve only around cheese and could be I absolutely love watching pros play them. EDIT: I also hate the fact that most of the maps have backdoor rocks for both players. | ||
dacthehork
United States2000 Posts
No one wants to be the "2v2 player" just for clan events. 1v1 is where all the tournaments and big matches are, in broodwar it ended up hurting a lot of players having to just focus on 2v2. | ||
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