IPY: Ultima Online classic shard. - Page 25
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Smackfools
United States93 Posts
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MrSexington
United States1768 Posts
On April 22 2011 01:08 Smackfools wrote: wow you guys didn't last long Explain? I'm not in the TL guild, but I lurked the IPY forums for a while. (I haven't played on EA shards in about a year and a half but... UO will always hold a special place in my heart.) | ||
Mazer
Canada1086 Posts
Kind of a shame. | ||
MrSexington
United States1768 Posts
What about the rest of the shard? Last time I was there they were celebrating 2000 people online at one time. | ||
StylishVODs
Sweden5331 Posts
Big, big patch coming up adressing most problems of the shard. Skillgain increased, new dungeons opened, armor of monsters decreased +more. Those who quit because of grind might want to check it out again after the 16th. Patch Notes | ||
Regulate140
Canada108 Posts
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DkH.ZeRa
Germany39 Posts
alt + s = corp por after 10 years I still know some of my spells :D | ||
StylishVODs
Sweden5331 Posts
Gains are faster and caps are increased (you can gain more each day) Group hunting is good again. Etc etc www.inporylem.com | ||
Randomaccount#77123
United States5003 Posts
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Whoppels
1 Post
I wasn't planning on playing a Red char, but it's sad that, that group of players have been completely beaten to a pulp. I get the impression the staff's intentions may have been to lure PKs in and grief them for anguish they suffered a decade ago... who knows =/ PvP is also weak, one reason is, without there being any reds to fight, you are only left with Oranges and blues (killing blues may result in a ban), and according to the threads being posted up, it appears orange fighting isn't all that great. Either there's no one around or there are large groups avoiding each other. I'm not sure, I didn't make it far enough with my character to find out. In any case, field fighting is limited. As for the player base, the shard advertises roughly 1500ish plays at even given time, but with each IP having 3 accounts, and players being allowed to AFK resource gather fish. About 2 thirds of that number is probably afk fishers, or people macro'ing their characters in town. So it's probably more like 300-400 active players. I had high hopes, but there is way too much admin interaction in resolving player squabbles. This robs the community of being able solve problems on their own, within groups or as an individuals. More often than not, the issue the Blue player was suffering from was something that could be solved with, more time invested in learning to defend themselves, altering their resource gather macros, or cooperating with other players to ensure their success. Instead the player whom is on the losing end, submits a help request, posts a forum thread, and their adversary is banned for griefing. There’s more issues that are “bugs”, but are not resolved intentionally I believe, for example: -Tracking works at a GM level, with almost not points invested. Thieves or PKs with 100 points in hiding and stealth are detected easily. This is a known issue that has gone unresolved. -The virtues are not supposed to be active according to the wiki, but Sacrifice is. This skill allows players to resurrect themselves after being killed and retrieve their items from their corpse. This technique has been used to kill reds that are afk in their locked homes (by dieing outside and ressing inside, which is also not supposed to be possible) and save blues from losing items after dieing to a PK. Once again, this is a known issue that really only affects PKs, that has not been fixed. Tl:dr -Red’s are scarce -Players have been banned for killing afk blue macro’ers (for griefing) -The population is inflated due to multiple accounts and macro’ers -The admins meddle in the player experience too much -Certain “bugs” are not addressed because they only adversely affect PKs. | ||
Mazer
Canada1086 Posts
One one hand, the shard is free to play and can be really fun at times. I don't really enjoy PKing (I've grown tired of PKing PvE'ers over the years) so I stick to the faction fights with my Occlo crew (formerly Vesper). It's not a spectacular amount of PvP but it's usually pretty fun. The custom systems are pretty fucking cool even if they do have some flaws. Paladins might need tweaking but it's an original system that's definitely better than the standard OSI style statloss. PKing on IPY is not something any random scrub should try to do and I think that's good. Despite what people say, reds have run a lot of shards into the ground. The kings system does need some work but it has also brought up a tonne of great situations that I've never seen before on a shard (campaigning, politics, alliances, etc). On the other hand, I feel like Az never stops trying to make things hard on himself. Stuff like newbie gold being pooled at launch. We told him repeatedly people would abuse it, but he said it was alright as long people followed the accounts limitation. Sure enough, they had to patch in a fix after the big guilds had already placed houses at the best spots within a few hours of launch. The issues with guards during OCB went untouched for so long, something as simple as flagging kings orange during the 2 hours would make a world of difference. He finally has made some changes to how guards work but I feel like it took way too long. It took months for them to fix the Occlo OCB bonus of explosion having AoE damage which basically restricted us from using that spell during thouse hours since we'd get guardwhacked when fighting in towns. All the shit with people being banned for like 'targeting members of the NEW guild' or as you mentioned 'griefing' by killing people in town is just ridiculous. I think what pisses me off most is he wastes time implementing things like the Pinnacle or the Wind thing (haven't even done either; they seem like complete flops) meanwhile he still has stuff that was supposed to be in at launch like Portals or Champ Spawns or in-town player vendors (edit: tracking should have been addressed months ago as you pointed out). And then he throws out a random ideas like UO:R towns being implementable by the king similar to cold-steel. That's such a divisive idea and would be just plain idiotic and the fact that he is giving it serious consideration blows my mind. I'd prefer the whole server being UO:R than it based on town. At least finish the system that were promised before suggesting that. That being said, it still is the best place to play as far as free shards go. You can bitch about half of the 1500 clients being afk but the truth is, every shard has the same thing. IPY is still the largest and most active. I hope to god he uses some of his donation money to hire a coder and get some shit he's promised months ago done. | ||
Randomaccount#77123
United States5003 Posts
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StylishVODs
Sweden5331 Posts
I'll get you rich barrin don't worry... We'll work on your pvp sooner than you think! | ||
gregtampa
4 Posts
I was thinking of putting up a server, and releasing IRIS 3d client. | ||
Namu
United States826 Posts
I just started (first time ever playing UO), and I'm completely lost, but still enjoying the game. Would be awesome to find someone from TL who still plays. | ||
MGren
Sweden148 Posts
http://www.inporylem.com <- Play IPY http://www.inporylem.com/forum/ <- Forums http://www.inporylem.com/codex/ <- Wiki Worth a bump since skill gain recently became significantly easier, for all those who were deterred by the hard grind. There's still plenty of action to be had. Also recently the main coder returned to business, so we expect a lot of old issues to be adressed and new original content to be added. Check out some recent (and some not so recent as well) videos: + Show Spoiler + Many more videos on his channel: http://www.youtube.com/MajesticUOIPY The korean team who has a lot of videos: http://www.youtube.com/rgabutton Playlist with some fun stuff including a huge elemental showdown (PvE event) and an in game wedding (gotta have these in UO!): http://www.youtube.com/playlist?list=PL4A51E6A571C667BF&feature=plcp | ||
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