How does TvP work - Page 8
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vOdToasT
Sweden2870 Posts
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DMarS
Mexico17 Posts
Carriers man unu And i don't know if i must be agressive at a certain point, or just to be around with voltures. And then, i did'nt scan his bases for any tech switch or something like that :l Damn it! xc | ||
seom
South Africa491 Posts
On April 16 2015 13:26 DMarS wrote: http://repdepot.net/replay.php?id=56390 Carriers man unu And i don't know if i must be agressive at a certain point, or just to be around with voltures. And then, i did'nt scan his bases for any tech switch or something like that :l Damn it! xc If you let P get to a critical mass of carriers its very often gg. always scout / scan for possible carrier tech-switch. you seem to know what your problems are so just keep working on those things. for me TvP is the matchup where, as Terran, you are very heavily punished for even very small mistakes - there is no room for error. the match-up seems more forgiving for the P at lower levels. | ||
doubleupgradeobbies!
Australia1187 Posts
This is why I didn't put as much emphasis on scanning for tech as opposed to applying pressure. Just 'reading' the P army takes a bit more feel for the game, and can get you alot of false positives at low levels (due to some P's having bad macro), but I feel like it's a much more reliable way to catch the carrier switch. | ||
jello_biafra
United Kingdom6631 Posts
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Piste
6137 Posts
On August 01 2014 17:35 tmdtmdtmd wrote: And you know why? because it takes 10 times more practices to play solid T than to play solid P, ain't nobody got time for that. Judgning from what I've seen, terrans have hard time figuring out the timings. I see many terrans with high apm, good micro and macro, but they don't really know what to do, when to attack or which position to secure. It does not take 10 times more to play solid terran, just requires some thinking. I agree that in low levels protoss is easier, since protoss army is much more faster than terrans, so punishing after finding weakness is easier. Also terran requires some micro and not to die to it's own mine splashes or tank fire. When there are not too many weak spots (=solid play), protoss nees to start thinking too. | ||
BeStFAN
483 Posts
On April 17 2015 22:02 Piste wrote: Judgning from what I've seen, terrans have hard time figuring out the timings. I see many terrans with high apm, good micro and macro, but they don't really know what to do, when to attack or which position to secure. It does not take 10 times more to play solid terran, just requires some thinking. I agree that in low levels protoss is easier, since protoss army is much more faster than terrans, so punishing after finding weakness is easier. Also terran requires some micro and not to die to it's own mine splashes or tank fire. When there are not too many weak spots (=solid play), protoss nees to start thinking too. games get scary when terran has a fourth command center and protoss develops far away bases :< | ||
Leon1das1
United States71 Posts
Edit: advice still welcome of course :D | ||
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