Changes in new patch so far noticed - Page 5
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GIMJ
Canada46 Posts
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asdfTT123
United States989 Posts
On May 07 2010 04:45 Zelniq wrote: MARAUDERS ARE NOW MASSIVE UNITS lol i guess so they cant be slowed by other marauders? wat els? They can't be lifted by graviton beam, WTF | ||
NarutO
Germany18839 Posts
On May 07 2010 04:45 Zelniq wrote: MARAUDERS ARE NOW MASSIVE UNITS lol i guess so they cant be slowed by other marauders? wat els? nevermind, I'm an idiot. | ||
hofodomo
United States257 Posts
On May 07 2010 04:46 Hold-Lurker wrote: Broodlords reduced in armor from 2 to 1, range increased from 9 to 9.5, HP from 275 to 225 Hmm, wasn't the range always 9.5? Though I totally feel the armor reduction is quite necessary, since those things pack quite the EHP... | ||
rackdude
United States882 Posts
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mav451
United States1596 Posts
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Darkn3ss
United States717 Posts
Can't wait to see the official patch notes! XP On May 07 2010 04:47 rackdude wrote: Question, can you neural parasite a mothership? If so, do you get the cloak and can they make a second one? Sure you can! Once you do that, you gain control of all protoss units and the ability to summon Chuck Norris to roundhouse kick a hole in their nexus!!! | ||
Win.win
United States230 Posts
On May 07 2010 04:46 YoonHo wrote: Even though I'm a Protoss player, I'm happy that Colossus can't kite anymore. I can't mention how many times I lost the advantage due to few Colossuses kiting all my units. colossi could never kite. not sure what you guys are talking about. previously, the animation had to fully finish for any damage to be done. so it may have looked like colossi were kiting when in reality no damage was being dealt. | ||
rackdude
United States882 Posts
On May 07 2010 04:47 GIMJ wrote: can neural parasite be use on a mothership? Man, right before me | ||
AssuredVacancy
United States1167 Posts
Now corruption is even more useless... | ||
HydroXy
United States513 Posts
Lmao. | ||
metasonic
United States115 Posts
On May 07 2010 04:45 Zelniq wrote: MARAUDERS ARE NOW MASSIVE UNITS lol i guess so they cant be slowed by other marauders? wat els? this is not true | ||
Cynoks
United States87 Posts
Infestors also have a new skill coming in place of infested terran soon as posted by blizzard. So if they have 2 good innate skills(Fungal Growth, and what ever new one they give us) having neural parasite as as research isn't that bad. | ||
Daralii
United States16991 Posts
On May 07 2010 04:45 Zelniq wrote: MARAUDERS ARE NOW MASSIVE UNITS lol i guess so they cant be slowed by other marauders? wat els? Can't be lifted by Graviton Beam... and unless you count Corruptors doing bonus damage, I think that's it. | ||
Marradron
Netherlands1586 Posts
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Toadily
United States837 Posts
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GruGloG
Netherlands114 Posts
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BlackHat
United States264 Posts
On May 07 2010 04:43 faction123 wrote: thors have to have been buffed to compensate, they said they were going to "make them easier to use"... I read that they were going to make them smaller so they could line up better. | ||
rackdude
United States882 Posts
Shit, didn't think about that. That's broken... how do you stop a marauder push going phoenixes then? You used to be able to outmicro it... now there's literally nothing you can do. I mean, literally, you cannot use your spell on them... :-/ | ||
AcrossFiveJulys
United States3612 Posts
On May 07 2010 04:45 Zelniq wrote: MARAUDERS ARE NOW MASSIVE UNITS lol i guess so they cant be slowed by other marauders? wat els? I think it's so they can't be lifted by the now buffed phoenix. I actually played a game against day[9] tvp where he completely owned me by picking off my marauders with phoenix, and it seemed a little too strong, so I'm not too surprised by this change. Though this does make marauders even stronger than they already were... lol... | ||
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