Epic Troll Thread: New Patch Notes (patch 1.1) - Page 2
Forum Index > Closed |
TheAngelofDeath
United States2033 Posts
| ||
shawster
Canada2485 Posts
obvious troll queens nest is probably the worse idea in the history of ideas, auto build interceptors is pretty bad and some of these just don't make sense, 1/2 of the changes don't even matter that much tbh because roach armor -> 2 is really going to buff zvt against mech, and why would they even buff terran anymore | ||
knyttym
United States5797 Posts
On August 15 2010 13:43 arb wrote: queen casts spawn larva as soon as it can, but cant creep tumor or help defend your base or anything. honestly it sounds believable to me, spawn larva is easily the most difficult of the macro mechanics to use So basically it's autocast spawn larva... lol that's fair. | ||
Ndugu
United States1078 Posts
On August 15 2010 13:44 shawster wrote: terrible ideas obvious troll queens nest is probably the worse idea in the history of ideas, auto build interceptors is pretty bad and some of these just don't make sense, 1/2 of the changes don't even matter that much tbh because roach armor -> 2 is really going to buff zvt against mech, and why would they even buff terran anymore Best argument I've seen put forth that its real. Gotta love Blizzard patches. | ||
Drayne
Canada239 Posts
wasnt raven seeker initialy 8 or 9, and was clearly too badass .. Queens nested.. hahaha im gonna switch from T to Z for when i play with my feets Burrow ahah wack-a-mole style Zergs FTW. hahahah NESTING! omg OOPS i forgot those 19 larvas situation are welcome hahaha | ||
Tabbris
Bangladesh2839 Posts
On August 15 2010 13:43 Plexa wrote: Not blue = not official. With that said, the responses in the thread are quite funny I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Well CB is a very forgiving ability unlike SL. But to each his own | ||
Buddhist
United States658 Posts
Some of the changes seemed good to me though, at least the first half of them. | ||
arb
Noobville17915 Posts
On August 15 2010 13:43 Plexa wrote: Not blue = not official. With that said, the responses in the thread are quite funny I would argue CB is on the grounds that you can use it in so many different ways in the early game (whereas spawn larvae is just mindless) and then later on in the game it's no less difficult to use than spawn larvae imo. Late game once youve got all your stuff the only real use for it is chronoing out warpgates or carriers or something(if you go these) late game tehres more stuff going on so casting spawn larva would be alot harder than with chrono where you just warp in units double tap WG key chrono on all the warpgates then carry on | ||
Ndugu
United States1078 Posts
On August 15 2010 13:47 Tabbris wrote: Well CB is a very forgiving ability unlike SL. But to each his own I think you're both right. However, Crono-boost is forgiving in that you can use it on SOMETHING. However, slacking and letting your carrier take a full 120 seconds rather than far less can occasionally hurt you as much as a missed spawn larva... even if you do get a stalker or two faster to make up for it I understand the need to give Zerg a trade-off... ie: Less macro skill required for less reward. But that exists: build another hatchery. 150 minerals more than a queen for the same benefit with less effort | ||
beefhamburger
United States3962 Posts
Queen • New ability: Nest- binds Queen to targeted Hatchery, casting spawn larva on cooldown. Cannot attack or use abilities while nested. Seems to kind of defeat the purpose of adding the queen as a macro mechanic in the first place. Sure, you might not do this early game where you might need the queen's attack vs rushes or air, but mid to late game, it's just an auto-buff to your hatches with no thinking. And they want to un-nerf observers again? w/e And interceptors no longer light? Seems a little counter-intuitive. I wonder why they would add team colors to force fields. Seems like the only reason is so you know who to blame when someone does a terrible FF. | ||
Williowa
129 Posts
Even if you change all these things, I don't see how it fixes zerg. Nerfing the ultralisk in exchange for stopping the free hit from unburrowing. Weird that was ever computed that way, the ambush should have always been on the zergs side 100% Neural parasite, no research, that seems unlikely. I vote troll. If it's not, this will have limited impact on any balance issues. | ||
Dr.Frost
United States389 Posts
| ||
Iggyhopper
United States259 Posts
"Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged." This is a good troll. Queen could be given an auto-cast, as "binding" it not properly possible. | ||
Spaceninja
United States211 Posts
| ||
arb
Noobville17915 Posts
On August 15 2010 13:50 Iggyhopper wrote: It's nice that they actually made void rays MORE powerful to buildings. Yeah, just what they needed. "Damage while charged changed from 10 (+15 armored) to 5 (+25 armored). “Fazing” now possible until Void Ray has become fully charged." This is a good troll. Queen could be given an auto-cast, as "binding" it not properly possible. Though i dont think this is real if it was id assume thats to buff them more against battlecruisers ro something(P has no answer for them late late game) | ||
dudeman001
United States2412 Posts
| ||
McCain
United States187 Posts
On August 15 2010 13:44 shawster wrote: terrible ideas obvious troll queens nest is probably the worse idea in the history of ideas, auto build interceptors is pretty bad Interceptors can already be autobuilt. Agreed on queens nest though, that's what gave it away really. | ||
Whole
United States6046 Posts
| ||
Plexa
Aotearoa39261 Posts
On August 15 2010 13:47 arb wrote: True, but Blizzard have built in *mandatory* CB use of high tech use (since Carriers have a longer build time than BC for no real reason). There is intricacies of both, but really both mechanics are fine as is. Late game once youve got all your stuff the only real use for it is chronoing out warpgates or carriers or something(if you go these) late game tehres more stuff going on so casting spawn larva would be alot harder than with chrono where you just warp in units double tap WG key chrono on all the warpgates then carry on | ||
knyttym
United States5797 Posts
Observer change opens up pvt slightly more since you are basically forced into obs due to cloaked banshee threat. Now it takes slightly less time and less resources freeing up other necessary upgrades. Carrier change is an obviously needed buff since people don't use them much. Pylon warp-in is an interesting way to help balance pvp pylon in your main style. Archons are less clunky and protoss get a third reveal option. Terrans have scan, turret, and raven. Zerg had overseer, spore, and fungal growth. Protoss now have storm, cannon, and obs. Seems completely fair. DT change is completely needed. Void ray now not invulnerable to marines when charged but still rapes static D. God those marauder nerfs would be awesome. Now they can't tear down spines in like 2 seconds and you can actually run from them! Still it's not going to happen T.T Doesn't address zvz, buffs thor drops, and nest is laughable. | ||
| ||