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On October 07 2015 21:45 Superbanana wrote:Show nested quote +On October 07 2015 15:00 MotherFox wrote: How do people feel about Tassadar now?
I had a game tonight where my team yelled at me for wanting to do a support when someone else first picked tass. I relented and went KT instead, and we eventually won(though I suspect it's more because the other team was terrible)...still, tass's shields didn't feel like enough from a support. Our team was constantly having to b back to base after every single engage. He cannot heal. The shields are amazing but i suspect he still is better in double support. Tassadar himself is better (on average) imo, but its more awkward to fit him into a composition since he lost some damage. Before you could play double support with tass and lose no damage output. For solo healing shields only is problematic, its useless out of combat and cannot bring someone too low back into shape. In other words, shields help a lot too, but its not the same as healing. Maybe Tassadar Tyrande is awesome now.
I played a pair of Tassadar games last night. Once with a Malfurion and I couldn't even top 20k healing on Garden. I have no idea what was going on. And of course Archon felt terrible. We had a Thrall on our team and I thought I'd be chasing him around to shield him, but he still got blown up plenty and I had no damage to help out.
Second game we had Sonya, Tyrande, Hammer, Valla and the new shield was just so OP on Sonya. She could dive and re-engage just about whenever she wanted. I beat the Tyrande (going Shadowstalk) out on healing too. That's basically what I thought the new Tassadar was going to be good for (pocket healer for hard engage heroes) and so far that's how it worked out in practice.
Shields overall are a buff I feel. Tassadar never relied on self-shielding to stay alive. I think the e build will be more prevalent now and at lvl 7 he still has 3 good choices. It's just everything else still sucks. His damage outside Archon is pitiful and with it's nothing special in Archon either. Oh and shielding buildings got nerfed which I believe was unintentional, but crappy nonetheless.
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I was watching Khaldor's stream today and the people playing had a different take on the Butcher + Falstad combo. Now that Stitches is viable they were doing hook/gorge + mighty gust to completely secure the kill basically everywhere on the map.
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On October 08 2015 01:19 Tenks wrote: I was watching Khaldor's stream today and the people playing had a different take on the Butcher + Falstad combo. Now that Stitches is viable they were doing hook/gorge + mighty gust to completely secure the kill basically everywhere on the map.
Why bother with the Gorge? Can't you just Gust while the target is flying on the Hook? I guess the timing is really tricky there.
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On October 08 2015 01:24 Wuster wrote:Show nested quote +On October 08 2015 01:19 Tenks wrote: I was watching Khaldor's stream today and the people playing had a different take on the Butcher + Falstad combo. Now that Stitches is viable they were doing hook/gorge + mighty gust to completely secure the kill basically everywhere on the map. Why bother with the Gorge? Can't you just Gust while the target is flying on the Hook? I guess the timing is really tricky there.
If you land a fishing hook I'd imagine the team is too far away to gust. So the gorge locks the target in place for a bit letting the enemies approach and you just gust them away. Not to mention it would take a ton of coordination to gust while he's on the hook. Could be useful in comp play but I think the gorge + gust combo is viable even in hero league.
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Not that this already worked since the cleanse nerf . People are way to driven by buffs and nerfs, so balance fuckups like this patch happen to frequently. And I don't mean stitches alone.
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Stitches was pretty awful last patch. I only played one game as him since the patch and he seemed like he could actually live past the burst now.
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wow I played 2 games on Zera today and the VP nerf is pretty big. You have to be at like melee range to land it properly.
which makes me sad because now there will be more people justifying their shadow assault pick
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I still think VP will be the go-to but it isn't completely impossible to counter now. You can see the ripple coming and know he's trying to set up a VP instead of executing it outside of sight range. I like they way they went about Zera's nerf.
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United States4883 Posts
On October 08 2015 04:17 Ej_ wrote: wow I played 2 games on Zera today and the VP nerf is pretty big. You have to be at like melee range to land it properly.
which makes me sad because now there will be more people justifying their shadow assault pick
Who cares? Stim Droned Zeratul with Shadow Assault is unstoppable :O.
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omg D: scary. I never play against Zeratul Medic !
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Have to say, I love new Infernal Shrines. From my experience it favors compositions that me and my team love to play(bruisers, diving, fighting...) a lot more than before. You have to fight the enemy team instead of just zoning them out or using few spells to kill the summons when they pop and then disengage. Johanna is still good because of Condemn, even if she isn't killing them she makes it easier for your team, but Leoric pretty much disappeared from the map.
Played it only once so far in a team league and we absolutely crushed them. They went for more balanced composition(Brightwing, ETC, Valla, Kael'Thas and Zeratul) while we had Uther, Johanna, Kerrigan, Tyrande and Butcher. It was a massacre.
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One thing I really liked this patch is the ability to watch replays with others. That will change the whole game level in terms of team league. I know my team and I have been dying to try and watch replays together to learn from our mistakes and improve ourselves overall together as a team.
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Sonya may need a nerf but she feels so much more natural and enjoyable to play now
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On October 08 2015 22:51 Tenks wrote: Sonya may need a nerf but she feels so much more natural and enjoyable to play now
How would you explain it ? All the old warriors got buffed, and Johanna / Leoric were slightly nerfed so they're still very strong. It's a real question, no offense or sarcasm or whatever you call it. I also felt her a bit strong but I don't understand why.
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On October 08 2015 22:57 Leolio wrote:Show nested quote +On October 08 2015 22:51 Tenks wrote: Sonya may need a nerf but she feels so much more natural and enjoyable to play now How would you explain it ? All the old warriors got buffed, and Johanna / Leoric were slightly nerfed so they're still very strong. It's a real question, no offense or sarcasm or whatever you call it. I also felt her a bit strong but I don't understand why.
i think she is definitley not too strong. She can shine on maps with long, drawn out Teamfights or as a jungler cause she basically has selfsustain which is her strongest point. She is one of the best 1v1 heroes atm. Her weak point is, like all melee assassins, ofc the CC. But in Sonyas case, roots and slow are not as effective, stuns however means almost certain death.
Since the whole meta shifted too longer fights and more sustain, Sonya is one of the better heroes now
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Any comments on Chen? Personally, I don't think the buff addressed the issues Chen has. Haven't played a lot though, so maybe I just didn't go for the real build for the current patch.
And I'm a little confused about the medic. In Hero League matches, where most teams just lack perfect communication and coordination, she seems insanely strong. But I'd assume in Team League matches she's just being burst down all day every day and dies almost immediately. And for the Heroic: Does the opponent see the target position of the Medivac? Because I haven't noticed it yet and I feel like, in a long drawn out games with an open core, it's really hard to counter the presence of a Medivac. I know that you get the warning, but that doesn't really help if you don't know if they're flying to an objective or directly towards your core. Yesterday I felt like it was a pure 50/50 chance to decide whether you want to give up the objective (-> and defend the core against an attack that might not be coming. Which might be game ending, depending on the map objective) or give up on the core (-> and risk to lose the game because by the time you see the Medivac flying, it's too late to port back). But maybe I was just stupid. That's just what happened to us yesterday :-P
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Chen's mechanics are the issue. There isn't that much place for a hero who spends half the time standing still and drinking. Like an alcoholic father. At times he seems strong, but most of the time he just isn't wanted in the family.
You have to focus Morales first, moreso than any other healer imo. She's very squishy and can't heal herself in combat. Take Morales out of the equation and a teamfight is much easier. At later levels the sustain she gives to heroes is just crazy.
As for the heroic, I'm unsure how competitive medivac will be. A co-ordinated team should be able to anticipate and respond to it. It's fun though. Stim is too good to pass up if you have an appropriate hero imo. Otherwise she's just using her medivac to fly to heroes in need like Brightwing, only not shit.
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Specifically, you need to finish her off. If she escapes she heals so quickly with no resources lost that it's a huge win for their team.
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The thing I realized very quickly with Morales is most heroes even teams cannot burst through Safeguard + Healing Beam. If they idiotically try them they're just going to lose.
Now you would think the obvious answer would be to focus Morales, but most people just start hitting random targets (like the tank... always the tank).
In one of the games I played, I just followed Sonya in as she obliterated their front line causing the team to run for cover. So even though we didn't do a great job focusing Morales first their team just ended up out of position for our assassins to pick off (plus random hits on Morales scare her *a lot*). That seemed to work ok. I'm sure over time people will get the memo that you have to go for Morales first though.
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United States4883 Posts
On October 09 2015 01:03 Wuster wrote: The thing I realized very quickly with Morales is most heroes even teams cannot burst through Safeguard + Healing Beam. If they idiotically try them they're just going to lose.
Now you would think the obvious answer would be to focus Morales, but most people just start hitting random targets (like the tank... always the tank).
In one of the games I played, I just followed Sonya in as she obliterated their front line causing the team to run for cover. So even though we didn't do a great job focusing Morales first their team just ended up out of position for our assassins to pick off (plus random hits on Morales scare her *a lot*). That seemed to work ok. I'm sure over time people will get the memo that you have to go for Morales first though.
Well, there is the other solution: do enough damage until the Medic runs out of mana. She doesn't have any mana talents like Conjurer's Pursuit and she runs low on mana really quickly during team fights, so if you can poke for long enough, she will run out of mana and be unable to stop all-ins pretty well. The biggest weakness I've come across with friends is just that in long, drawn out battles, Medic tends to fizzle out after a certain point, so just make the battles longer and you're good.
As for dealing with "protect the tank" compositions with Medic, I have no idea how to deal with that other than an epic flank to annihilate the Medic.
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