General Discussion October 6th Patch - Page 3
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MotherFox
United States1529 Posts
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Cyanocyst
2222 Posts
Any comments on Chen? Personally, I don't think the buff addressed the issues Chen has. Haven't played a lot though, so maybe I just didn't go for the real build for the current patch. True, they just kind of juggled his talent tree. However imo the Regen build is the only one thats good on Chen. So the only real buff you're taking advantage of using that build is the increased shielding. In one of the games I played, I just followed Sonya in as she obliterated their front line causing the team to run for cover. I Love Sonya my best and highest leveled hero. Though yeah she may infact now be too powerful. Potentially scary line up that could occur Sonya, Morales, with Tassadar. Typically when i build Sonya i go for pretty much every talent that makes me have better survive ability. Though with those two supporting her.. you could be greedy and take talents to skyrocket dmg. Endless Fury, Critical hits, Follow Through / Poison Spear, Wrath, Mystic Spear, Furious Blow, Nexus Blades. Plus Stim drone. insanity. Illidan too could benefit from the new Tass and Morales. | ||
Wuster
1974 Posts
On October 09 2015 01:41 SC2John wrote: Well, there is the other solution: do enough damage until the Medic runs out of mana. She doesn't have any mana talents like Conjurer's Pursuit and she runs low on mana really quickly during team fights, so if you can poke for long enough, she will run out of mana and be unable to stop all-ins pretty well. The biggest weakness I've come across with friends is just that in long, drawn out battles, Medic tends to fizzle out after a certain point, so just make the battles longer and you're good. As for dealing with "protect the tank" compositions with Medic, I have no idea how to deal with that other than an epic flank to annihilate the Medic. This is true, the game I was talking about was also Infernal Shrines, the long period spent fighting over spiders (40 spiders is quite a noticeable difference btw, I like it) seemed to get to Morales and she ran out of steam quite often. Is there a switching cost for retargetting her Q? I know that it costs no mana when channeled on a full-hp target, which is one of those tricks for buffing people/activating Couples Therapy 'for free'. @Cyanocyst I was in fact Tassadar that game too (we also had a Tyrande). | ||
Cyanocyst
2222 Posts
On October 09 2015 02:30 Wuster wrote: This is true, the game I was talking about was also Infernal Shrines, the long period spent fighting over spiders (40 spiders is quite a noticeable difference btw, I like it) seemed to get to Morales and she ran out of steam quite often. Is there a switching cost for retargetting her Q? I know that it costs no mana when channeled on a full-hp target, which is one of those tricks for buffing people/activating Couples Therapy 'for free'. @Cyanocyst I was in fact Tassadar that game too (we also had a Tyrande). Lol Tyrande too! Thought about mentioning her too. Though didn't know if that was too much invested in to pushing one player to carry. Did you take the new shadow Stalk for some ult healing? Btw Next time run Rehgar with that comp, with bloodlust just for lols. | ||
Tenks
United States3104 Posts
On October 09 2015 02:03 Cyanocyst wrote: True, they just kind of juggled his talent tree. However imo the Regen build is the only one thats good on Chen. So the only real buff you're taking advantage of using that build is the increased shielding. I Love Sonya my best and highest leveled hero. Though yeah she may infact now be too powerful. Potentially scary line up that could occur Sonya, Morales, with Tassadar. Typically when i build Sonya i go for pretty much every talent that makes me have better survive ability. Though with those two supporting her.. you could be greedy and take talents to skyrocket dmg. Endless Fury, Critical hits, Follow Through / Poison Spear, Wrath, Mystic Spear, Furious Blow, Nexus Blades. Plus Stim drone. insanity. Illidan too could benefit from the new Tass and Morales. I played a QM game last night where the opposing team seemingly didn't get the memo that Sonya can put out some of the highest damage if left alone. They like weren't ever hitting me. So I went all-in on damage and my god I was just wrecking the entire game. Like I'd hook onto the Monk and within 3 slams he was dead. It was amazing. Specifically this build: http://www.heroesfire.com/hots/talent-calculator/sonya#gTqr | ||
Slydie
1779 Posts
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Superbanana
2369 Posts
On October 09 2015 02:03 Cyanocyst wrote: True, they just kind of juggled his talent tree. However imo the Regen build is the only one thats good on Chen. So the only real buff you're taking advantage of using that build is the increased shielding. I Love Sonya my best and highest leveled hero. Though yeah she may infact now be too powerful. Potentially scary line up that could occur Sonya, Morales, with Tassadar. Typically when i build Sonya i go for pretty much every talent that makes me have better survive ability. Though with those two supporting her.. you could be greedy and take talents to skyrocket dmg. Endless Fury, Critical hits, Follow Through / Poison Spear, Wrath, Mystic Spear, Furious Blow, Nexus Blades. Plus Stim drone. insanity. Illidan too could benefit from the new Tass and Morales. But Sonya won't benefit that much from stim drone, her autos do a lot of damage when talented but there is a lot of ability damage and if you whirlwind with stim drone its a bit of a waste. Anyway, i just played a game with Morales Sonya Tassadar and i she went ham. Too ham and died a lot, but not before wreacking havoc. Its a strong combo. Shame we had no auto attackers for the drone, medic just gave it to Sonya. However, the other team had Tassadar Morales Raynor, and that is sick. We won the game, but with a heavy PvE style on Battlefield of eternity, i even took force wall to not fight. Rest of our team was Murky Gazlowe. @Slydie: Nazeebo is still decent, more than that imo. The strongest got a really small nerf and are still in a better spot than Chen. Mura Arthas Anub and Tyrael got no nerfs and imo are still ahead of him. ETC Stitches and Diablo got nice (probably even better) buffs. That leaves Chen on top bottom. I guess he can be a niche pick if you are good with him. That is really just my opinion, based on insuficient experiece since the patch, but im quite sure he is not tier 1. | ||
Tenks
United States3104 Posts
On October 09 2015 04:00 Slydie wrote: Is nazeebo still decent, and is Chen a tier 1 tank now? I don't have a specialist and want to buy one. Yes / No | ||
Tenks
United States3104 Posts
On October 09 2015 04:04 Superbanana wrote: But Sonya won't benefit that much from stim drone, her autos do a lot of damage when talented but there is a lot of ability damage and if you whirlwind with stim drone its a bit of a waste. Anyway, i just played a game with Morales Sonya Tassadar and i she went ham. Too ham and died a lot, but not before wreacking havoc. Its a strong combo. Shame we had no auto attackers for the drone, medic just gave it to Sonya. However, the other team had Tassadar Morales Raynor, and that is sick. We won the game, but with a heavy PvE style on Battlefield of eternity, i even took force wall to not fight. Rest of our team was Murky Gazlowe. Man Sonya benefits crazy from increased auto attack. More autos means more rage which means more slams. | ||
Wuster
1974 Posts
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Tenks
United States3104 Posts
Ok so I think Medic with Medivac makes split pushing possibly viable now. Something like this: Medic Abathur Sonya Arthas Jaina Medic goes medivac. Abathur goes mines. Abathur makes sure you have vision to know where almost everyone is on the map. Your team just tries to avoid fighting for the longest time (but even with that team comp it isn't like they're completely inept at fights) and you just scoot your ass away with the medivac. Like on Cursed you foot it to the bottom lane to push it. With Abathur mines you notice they're rotating down. You load the party bus up and rocket up to top lane. Abathur has mines still to see if they chase upwards. You get whatever damage you can get done up there then just foot it away and basically repeat that process the entire game. | ||
EsportsJohn
United States4883 Posts
On October 09 2015 04:10 Wuster wrote: Not to mention she can have trouble sometimes catching people while WW-ing, so +25% movespeed is good. She shouldn't :O. Her trait gives her move speed for 4 seconds, so if she even taps someone with Whirlwind, she will always stay in range and in fact overtake them slightly. In any case, you shouldn't be using it unless you're taking damage, as autos + slams will always do more damage ^^. | ||
Superbanana
2369 Posts
That Sonya was no good so maybe it gave me a mistaken impression. I don't think you are out of your mind but it sounds like something for Cursed Hollow, if other team reacts decently in other maps, i believe it won't be too powerful. Many maps are either too small or have super strong objectives. Other concern is having a decent early game to hold on till the medivac plan is possible. Your team should be good enough. | ||
Tenks
United States3104 Posts
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Tenks
United States3104 Posts
On October 09 2015 04:31 Superbanana wrote: Sure, she gets more rage, and the speed helps a lot (Sonya is part of my try hard roster too). That Sonya was no good so i maybe it gave me a mistaken impression. I don't think you are out of your mind but it sounds like something for Cursed Hollow, if other team reacts decently in other maps, i believe it won't be too powerful. Many maps are either too small or have super strong objectives. Other concern is having a decent early game to hold on till the medivac plan is possible. Your team should be good enough. Yeah the early game is why I stuck in Sonya and Jaina. Although Abathur won't be getting Overload at 4 his hats still do work with Sonya. Jaina, IMO, is one of the best early game fighters in the game. Same with Arthas who is also in there for Syndragosa (spelling is butchered) and also a decent early game. So I don't feel like the team would be completely crippled by early game team fights over objectives. | ||
Wuster
1974 Posts
On October 09 2015 04:27 SC2John wrote: She shouldn't :O. Her trait gives her move speed for 4 seconds, so if she even taps someone with Whirlwind, she will always stay in range and in fact overtake them slightly. In any case, you shouldn't be using it unless you're taking damage, as autos + slams will always do more damage ^^. Maybe I lag or this was part of the responsiveness issues they addressed. But whenever I start WW I generally stand there for half beat while they start running. Plus knockbacks and mobility skills exist =p. Come to think of it I could improve my Sonya play a lot by cancelling WW when I don't need it / am out of range so need to Ancient Spear re-engage. | ||
Tenks
United States3104 Posts
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FeyFey
Germany10114 Posts
And WW is just for removing your collision model. Slam has become way to good. Unless you run into a level 16 hammer trap with stim drone. Then nothing saves your team. Got the Healer before they even reacted another dropped while they thought it was just me 2 when they tried to get out of range. But yeah they facechecked a bush being 1 talent behind ... Stim drone on Hammer is scary. | ||
MotherFox
United States1529 Posts
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Ramiz1989
12124 Posts
On October 09 2015 06:12 MotherFox wrote: So have people been having any luck with morales on their team? I've been batting a long string of losses when I play her, and I notice that her heroleague stats are pretty abysmal, even though it's a bit early for those to be relevant. She depends a lot on your and enemy heroes. She seems great, but it's not a healer for every situation. So far played only team league, but won every game with her and against her. Whenever we saw enemy picking Morales we took heroes that can dive to her, so in that game we had Uther, Tyrande and Stitches, and after enemy has picked Morales we took Arthas and Kerrigan. We had a bit rougher early game but from the moment we started to focus down Morales and Kael'Thas we snowballed out of control. Enemy team had Morales, Kael'Thas, Johanna, Leoric and Butcher. They tried Stim Drone on Butcher combo, but poor Butchy got 2 Shrink Rays to the face whenever he came close. On the other hand, whenever enemy didn't have some sort of diving composition, but more of balanced or sustain composition, we took her with really good sustain heroes and they couldn't win those fights. Even when they've managed to kill Morales 2-3 of them died to get to her and fights were won easily. Last game we had Tassadar, Morales, Butcher, Tyrael and Muradin against Rehgar, Kael'Thas, Falstad, Chen and Anub'Arak. Nobody was dying on our team, literally. I was mostly the focus target(Butcher) and when they try to kill me I get Tassadar's shield, Morales' shield, her healing, I start hitting stuff with Butcher's Brand on them and get healing here and there from Victuals talent while I deal a shitton of damage. Even when they try to get to her, they have to go through 3 of tanky heroes with a lot of sustain and through a lot of Tassadar's shield. She can heal alone, but if enemy can get to her easily, you will probably need Tassadar or Tyrande to support with her. Btw, MVP.Black and MVP.Sky played against YL today, and all of the games had healer + Tassadar/Tyrande(unless they are banned), it will probably become the new meta together with bruisers, as there is just too much sustain and just enough damage for enemy to be able to do anything with just one healer. Morales was picked quite a bit there too. | ||
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