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err... Valla at botton tier and Gazlowe's winrate = 49,8%??? This can't be right!
Confirmed: current solo queue top player main's Valla as ranged dps.
Looks like this list ins't trustworthy when popularity is high (yes, newbies). Rainor and Lili as top tiers makes a lot more sense now. Difficulty to play those is close to 0.
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United States4883 Posts
I decided to give Stitches a second chance after chatting with some people about his current state in the game. The line of reasoning was that if Hungry for More and Devour buffs take care of all his survival problems, then there was no need to take talents that were typically used to make Stitches be tankier and or more disruptive. In that case, I decided to merge the Slam Build with Hungry for More.
Hungry for More Putrid Ground Toxic Gas Putrid Bile Mega Smash Pulverize Hardened Shield
The result is that Stitches can wave clear pretty reliably by level 7 and he ends up doing a lot more damage during team fights. This is obviously not a build that emphasizes hooks, but I've always been a believer in well-rounded strategies that don't rely solely on a single gimmick. I think that this build allows Stitches to be a solid solo tank as well as provide a lot of disruption and AoE damage to the enemy team. Is Stitches as good as Leoric or Johanna then? No, probably not, but this build works a lot better than the original ones that I was using and actually makes Stitches feel viable.
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On October 14 2015 15:06 SC2John wrote: I decided to give Stitches a second chance after chatting with some people about his current state in the game. The line of reasoning was that if Hungry for More and Devour buffs take care of all his survival problems, then there was no need to take talents that were typically used to make Stitches be tankier and or more disruptive. In that case, I decided to merge the Slam Build with Hungry for More.
Hungry for More Putrid Ground Toxic Gas Putrid Bile Mega Smash Pulverize Hardened Shield
The result is that Stitches can wave clear pretty reliably by level 7 and he ends up doing a lot more damage during team fights. This is obviously not a build that emphasizes hooks, but I've always been a believer in well-rounded strategies that don't rely solely on a single gimmick. I think that this build allows Stitches to be a solid solo tank as well as provide a lot of disruption and AoE damage to the enemy team. Is Stitches as good as Leoric or Johanna then? No, probably not, but this build works a lot better than the original ones that I was using and actually makes Stitches feel viable. Nice, I could give it a try. I gave up on anything regarding Slam build long time ago when I realized whenever I went for that build I was dying easier than Sonya, literally...
Right now, Hungry for more indeed gives you a lot more HP. Also, Yesterday I had a game with friends in QM where Nazeebo did ~90k damage, Falstad 70+k and I did 50+k with Stitches with classic tank build which isn't that bad at all. He doesn't have high single target damage like Leoric and Muradin can have, but I think that he is doing quite a lot of spread damage through Slam, Putrid Bile and Vile Gas.
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Don't forget that Stitches baseline hp scaling went up.
It's interesting, pre-buff his HP starting and scaling was better than Johanna's, but his kit didn't allow him to mitigate damage at all and of course Iron Skin is much easier to apply than Devour (and Iron Skin used to have a shorter cooldown).
Well the answer seems to be, just give Stitches more hp, lots more. Will be interesting to see if putting more talents towards Slam is the way to go or if it's still about making yourself a giant meat wall.
Anyways, I have been unable to game for the past week, so I'm just posting to play vicarious =\.
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On October 15 2015 01:12 Wuster wrote: Don't forget that Stitches baseline hp scaling went up.
It's interesting, pre-buff his HP starting and scaling was better than Johanna's, but his kit didn't allow him to mitigate damage at all and of course Iron Skin is much easier to apply than Devour (and Iron Skin used to have a shorter cooldown).
Well the answer seems to be, just give Stitches more hp, lots more. Will be interesting to see if putting more talents towards Slam is the way to go or if it's still about making yourself a giant meat wall.
Anyways, I have been unable to game for the past week, so I'm just posting to play vicarious =\. Stitches is a bitch to kill late game. John, Valiver, and I were in a game last night where we won a 4v5 at level 24 (other team was 23 or 24) because the enemy team hooked and focused on Johns's Stitches. They dumped all of their damage on Stitches and still couldn't kill him, even though we didn't have a healer. We killed four of them outright and eventually killed the fifth right before polishing off the core. We took zero losses. It was impressive to see.
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On October 15 2015 02:16 xDaunt wrote:Show nested quote +On October 15 2015 01:12 Wuster wrote: Don't forget that Stitches baseline hp scaling went up.
It's interesting, pre-buff his HP starting and scaling was better than Johanna's, but his kit didn't allow him to mitigate damage at all and of course Iron Skin is much easier to apply than Devour (and Iron Skin used to have a shorter cooldown).
Well the answer seems to be, just give Stitches more hp, lots more. Will be interesting to see if putting more talents towards Slam is the way to go or if it's still about making yourself a giant meat wall.
Anyways, I have been unable to game for the past week, so I'm just posting to play vicarious =\. Stitches is a bitch to kill late game. John, Valiver, and I were in a game last night where we won a 4v5 at level 24 (other team was 23 or 24) because the enemy team hooked and focused on Johns's Stitches. They dumped all of their damage on Stitches and still couldn't kill him, even though we didn't have a healer. We killed four of them outright and eventually killed the fifth right before polishing off the core. We took zero losses. It was impressive to see.
Yeah, he can be insanely hard to kill with that base HP and the huge regeneration.
Incidentally, ETC is hella fun to play now he doesn't die immediately. Had a QM the other day. Me as ETC, Tyrande, Tassadar, Illidan and Valla vs ETC, Tassadar, Tyrande, Zagara, Rexxar on Infernal Shrines. First two shrines were close, then we dominated them. Maybe 40 kills to 9 by the end of it.
I went for talents into Guitar Solo, rather than Powerslide, to provide more team healing (since Tyrande ignored my request to talent into healing, and even took Starfall while theirs took Shadowstalk). With the globe talent at level 1, by level 20 I could heal myself for about 450 health with a single E - considering the cooldown, this gave me incredible sustain. Factor in stormshield, the basic attacks healing after E, and the fact E heals teammates, and I was pretty much unkillable.
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hotfix patch released today:
Bug Fixes General •For players with Simplified or Traditional Chinese input languages installed, switching display modes will no longer cause the IME keyboard UI to disappear. •The issues mentioned in this post were addressed on the Scaling Test Map. Sgt. Hammer, The Lost Vikings, Rexxar, Diablo, Nova, Li Li, and Kael’thas are now available for testing and feedback. •End of game surveys will now have more descriptive text. •Fixed a translation issue with the name of the Cursed Hollow Scaling Test Map. Heroes and Talents •Fixed an issue that allowed Illidan to cast The Hunt with a reduced cooldown. •Leoric’s Reanimation talent will now gain stacks from Health Globes gathered by allied heroes. •Olaf’s Large and In Charge ability no longer allows him to charge unintended targets. •Fixed an issue that allowed Chen's Storm, Earth, Fire spirits to remain stealthed while attacking. •When playing The Lost Vikings, exiting Lt. Morales’ Medivac will no longer cause camera centering to become stuck. •Fixed a rare issue with Abathur’s Monstrosity losing its AI in high latency situations.
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Caldeum1976 Posts
On October 15 2015 06:54 karazax wrote: •End of game surveys will now have more descriptive text. Hopefully we'll get better questions than just "How was that game?"
Heroes and Talents •Fixed an issue that allowed Illidan to cast The Hunt with a reduced cooldown. •Olaf’s Large and In Charge ability no longer allows him to charge unintended targets.
Glad they fixed the Hunt bug fairly quickly, but is the Olaf bug there the one that allows him to kill the Gem turn-ins on Tomb of the Spider Queen?
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On October 15 2015 07:12 Valiver wrote:Show nested quote +On October 15 2015 06:54 karazax wrote: •End of game surveys will now have more descriptive text. Hopefully we'll get better questions than just "How was that game?" Show nested quote +Heroes and Talents •Fixed an issue that allowed Illidan to cast The Hunt with a reduced cooldown. •Olaf’s Large and In Charge ability no longer allows him to charge unintended targets.
Glad they fixed the Hunt bug fairly quickly, but is the Olaf bug there the one that allows him to kill the Gem turn-ins on Tomb of the Spider Queen? Yup, I don't see what other bug Olaf had so it must be it.
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On October 15 2015 06:54 karazax wrote:hotfix patch released today: Bug Fixes General•Leoric’s Reanimation talent will now gain stacks from Health Globes gathered by allied heroes.
That WASN'T the case already ? As in someone walks to MY lane, touches MY globe and I don't get the bonus ? Wow I'm stunned (2,5 secs).
Thanks for sharing.
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On October 15 2015 19:16 Leolio wrote:Show nested quote +On October 15 2015 06:54 karazax wrote:hotfix patch released today: Bug Fixes General•Leoric’s Reanimation talent will now gain stacks from Health Globes gathered by allied heroes. That WASN'T the case already ? As in someone walks to MY lane, touches MY globe and I don't get the bonus ? Wow I'm stunned (2,5 secs). Thanks for sharing. It was the case, it was just bugged from the latest(Medic) patch. Which might be the reason why Leoric's win rate went down by ~6,7% while only his Skeletal Swing was nerfed a bit.
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It's also possible that he wasn't gaining them while dead... also since last patch.
People noticed Rexxar not gaining globes properly when he was released so I doubt this has been a bug for very long.
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United States4883 Posts
I'm giving a second chance to all the heroes I glossed over originally in this patch, so I just wanted to touch upon Tassadar ^^. Played him a few times as a second support and OMG HES AMAZING. The Psionic Storm damage isn't great, especially at early levels, but it ramps up fast enough for him to nearly one shot waves by level 10. The Shield is AMAZING, holy shit. And if you build him with Force Wall, you can do all kinds of annoying shit. His utility is through the roof now.
The only drawback to Tassadar at the moment is that he's still a really niche pick. There is no way in hell you can go full support with him, and he doesn't do enough damage to mesh well with every composition. I think it goes without saying that he's really good in "protect the X" compositions that center around big damage dealers like Illidan, The Butcher, or Hammer, but otherwise he's not a jack of all trades.
Anyways, just wanted to drop by my new opinions of him. I apologize for saying "RIP Tassadar". But still, RIP Archon, the damage is just silly bad now.
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I wonder how Archon would do with Stim Drone though. Saw that somewhere and said Archon melted all the things.
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United States4883 Posts
On October 16 2015 16:30 Thezzy wrote: I wonder how Archon would do with Stim Drone though. Saw that somewhere and said Archon melted all the things.
It makes Archon viable. That's all it does.
You'd be much better off putting it on a carry hero like Sonya, Raynor, or Illidan though.
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On October 15 2015 20:33 Ramiz1989 wrote:Show nested quote +On October 15 2015 19:16 Leolio wrote:On October 15 2015 06:54 karazax wrote:hotfix patch released today: Bug Fixes General•Leoric’s Reanimation talent will now gain stacks from Health Globes gathered by allied heroes. That WASN'T the case already ? As in someone walks to MY lane, touches MY globe and I don't get the bonus ? Wow I'm stunned (2,5 secs). Thanks for sharing. It was the case, it was just bugged from the latest(Medic) patch. Which might be the reason why Leoric's win rate went down by ~6,7% while only his Skeletal Swing was nerfed a bit.
Ok, thank you. It's good to know I only started to like Leoric recently and I think he's still quite viable.
About Tassadar, he's still a monster on mines. We won yesterday with a really bad Leoric and an awful Kael Thas (me ^^) and a very good Tassadar. And that wall... It's awesome. Inside the mines it canbe a game changer. He's on my top list of heroes to learn to play competitively (currently learning Raynor, then in order Tassadar, Sonya, Tyrael and Valla).
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How deadly Sonya suddenly is now that people throw support on her XD. Played Sonya before, and never got supported, now you get every shield there is, even if its stupid.
Valla is a though beast to learn, probably good to dedicate tripple the time to her.
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Just played a game with Raynor, Valla, Zagara, BW and Stitches vs Morales, Sonya, Anub, Gazlowe and Tychus.
Funny draft but level was alright and teams pretty balanced skill wise. I was Zagara and we won, but more important, it confirmed to me something i suspected.
The medic is not a super healer, and you don't have to focus her to win. People misunderstand that. Our teamfights went very simple and effective. We just stayed close, kiting back and getting those BW heals. They had a hard time, forced to dive in, medic and gazlowe struggling to do their jobs. Tychus was confortable but it was simply not enough. Double giant killer Zagara, blow up bruisers and then chase to get the slow ones. A-move to win.
I know, their draft went wrong, but point stands, if you cannot get the medic then fine, you can still kill stuff.
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With the changes to Zeratul, I'm back to using Assassin's Blade builds with First Aid instead of Wormhole/Follow Through. I'm also taking Stone Skin frequently at 16 for the extra survivability. One of the nice things about this build is that it fits better with the reduced range on VP, which is pretty painful otherwise.
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I've played a couple games on Arthas in HL recently and damn he's an absolute monster with regeneration master. Had so many fights where I would have 0 mana left and still almost full health bar.
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