Your team needs a plan to deal with Morales at Hero select stage(silence, hard CC, mass AOE, dive comp, etc) because otherwise she can easily win games against uncoordinated heroes.
I am loving the buff to Tyrande's ultimate... really really good
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Hellonslaught
Brazil0 Posts
Your team needs a plan to deal with Morales at Hero select stage(silence, hard CC, mass AOE, dive comp, etc) because otherwise she can easily win games against uncoordinated heroes. I am loving the buff to Tyrande's ultimate... really really good | ||
FeyFey
Germany10114 Posts
Best skin for suicidal Falstad. And not surprised that Koreans play Morales + a semi support. They seem to be all about surviving and winning by letting the other side make a mistake. Stun counters Morales pretty well though. Thrall ult ftw. Diving her is pretty hard if she doesn't go super greedy on her heal talents. Don't think a team managed to dive me sofar without losing more heroes. I mean if you are low you just ult and get a second hp bar lol. Morales is pretty much Lili. But instead of running faster, she is tanky as hell. | ||
EsportsJohn
United States4883 Posts
Any other thoughts? | ||
Wuster
1974 Posts
It was just one game, the next dps took Falstad to counter me but he wasn't very good (also tried to get cute with Mighty Gust to blow us off tributes) so I can't gauge how effective that was. Everything he has just synergizes so well. Hungry For More, Amp Healing, reduced 'e' cooldown / mana are obvious. But then reduced 'e' also means Savor the Flavor stacks higher too. It was just one game though, and hook is still a game breaking talent - KT chasing your team in the jungle after tribute fight? Hook him up to your gates! Looking at the patch I didn't think it was enough for him, but others were hyped and I love Stitches so will keep trying him out. Edit: Also redditors are in love with Dampen Magic, even arguing how good tanks eat Jaina / KT's burst all the time. | ||
FeyFey
Germany10114 Posts
But since Blizzard made objectives more of a killer, failing a hook is really punishing. Punisher map is Stitches Forcewall playgorund though. | ||
Ramiz1989
12124 Posts
On October 10 2015 03:10 SC2John wrote: For the record, I think Stitches still sucks. He got a huge buff in stacking health, making him a lot better against bursty compositions, but with battles moving more towards long sustain fights and heroes like Raynor, Hammer, and even Falstad emerging, stacking health really doesn't help all that much. Also, he's practically useless in team fights still :/. I've only played him a few times in games, but he's definitely not a worthy tank, even after the nerfs to Johanna and Leoric. Any other thoughts? All my experience comes from team league so it might be a little different than yours(if you are talking about QM and/or HL) but yesterday we had a game where friend had 9000+ HP with Stitches around 27th minute IIRC. He doesn't suck at all in my opinion, and his hook is still as game breaking as ever, it is just that now if you miss a hook(or if they engage you) he isn't completely useless. Buff to Last Bite and cd reduction on his Devour talent also gives him enormous sustain if fights are happening near minion waves, or if there are some weak summoned units. I don't know what do you think that they should be doing with him, his hook is one of the strongest abilities in the game and as such they really can't experiment much with him. Nerfing his tankiness while buffing his damage might cause serious problems. | ||
EsportsJohn
United States4883 Posts
On October 10 2015 06:56 Ramiz1989 wrote: Show nested quote + On October 10 2015 03:10 SC2John wrote: For the record, I think Stitches still sucks. He got a huge buff in stacking health, making him a lot better against bursty compositions, but with battles moving more towards long sustain fights and heroes like Raynor, Hammer, and even Falstad emerging, stacking health really doesn't help all that much. Also, he's practically useless in team fights still :/. I've only played him a few times in games, but he's definitely not a worthy tank, even after the nerfs to Johanna and Leoric. Any other thoughts? All my experience comes from team league so it might be a little different than yours(if you are talking about QM and/or HL) but yesterday we had a game where friend had 9000+ HP with Stitches around 27th minute IIRC. He doesn't suck at all in my opinion, and his hook is still as game breaking as ever, it is just that now if you miss a hook(or if they engage you) he isn't completely useless. Buff to Last Bite and cd reduction on his Devour talent also gives him enormous sustain if fights are happening near minion waves, or if there are some weak summoned units. I don't know what do you think that they should be doing with him, his hook is one of the strongest abilities in the game and as such they really can't experiment much with him. Nerfing his tankiness while buffing his damage might cause serious problems. I guess my issue is that everything seems to ride on getting a good hook or not, and that feels a little gimmicky to me. It means that any composition with Stitches becomes a pick composition because he simply can't engage all that well compared to tanks that can dive the back line and dish out actually threatening damage. In any case, playing against him seems like an elaborate game of "make sure you don't get hooked"; if you can do that, he's really meh. | ||
MotherFox
United States1529 Posts
It just seems mundane to hold my distance for a few secs. | ||
Larkin
United Kingdom7161 Posts
On October 10 2015 08:28 SC2John wrote: Show nested quote + On October 10 2015 06:56 Ramiz1989 wrote: On October 10 2015 03:10 SC2John wrote: For the record, I think Stitches still sucks. He got a huge buff in stacking health, making him a lot better against bursty compositions, but with battles moving more towards long sustain fights and heroes like Raynor, Hammer, and even Falstad emerging, stacking health really doesn't help all that much. Also, he's practically useless in team fights still :/. I've only played him a few times in games, but he's definitely not a worthy tank, even after the nerfs to Johanna and Leoric. Any other thoughts? All my experience comes from team league so it might be a little different than yours(if you are talking about QM and/or HL) but yesterday we had a game where friend had 9000+ HP with Stitches around 27th minute IIRC. He doesn't suck at all in my opinion, and his hook is still as game breaking as ever, it is just that now if you miss a hook(or if they engage you) he isn't completely useless. Buff to Last Bite and cd reduction on his Devour talent also gives him enormous sustain if fights are happening near minion waves, or if there are some weak summoned units. I don't know what do you think that they should be doing with him, his hook is one of the strongest abilities in the game and as such they really can't experiment much with him. Nerfing his tankiness while buffing his damage might cause serious problems. I guess my issue is that everything seems to ride on getting a good hook or not, and that feels a little gimmicky to me. It means that any composition with Stitches becomes a pick composition because he simply can't engage all that well compared to tanks that can dive the back line and dish out actually threatening damage. In any case, playing against him seems like an elaborate game of "make sure you don't get hooked"; if you can do that, he's really meh. I think the same can be said for a lot of heroes though. Like, Kerrigan is pretty ineffective if you can't land her combo, but can be devastating if you can hit her combo. Same with Stitches - if you can land great hooks, he can be awesome. If not, he's mediocre in other aspects. | ||
EsportsJohn
United States4883 Posts
On October 10 2015 10:27 MotherFox wrote: On playing nova a lot the last few nights, I've come to the decision that the monk's reveal on his Q is mostly for zeratul, not nova. Even then, it might only be good before wormhole. It just seems mundane to hold my distance for a few secs. I'm convinced it's a bad talent now. I used to use it in order to counter stealth, but the reveal is just too small to actually be effective, and it doesn't make sense to use it to get vision in an area by wasting a 12 second cooldown. Protective Shield and Healing Ward are just much better options. I've played around with getting Clairvoyance at level 7 to deal with stealth, and it's much more effective than Foresight, but you do sacrifice a lot of healing by skipping out on Echo of Heaven. On October 10 2015 11:10 Larkin wrote: Show nested quote + On October 10 2015 08:28 SC2John wrote: On October 10 2015 06:56 Ramiz1989 wrote: On October 10 2015 03:10 SC2John wrote: For the record, I think Stitches still sucks. He got a huge buff in stacking health, making him a lot better against bursty compositions, but with battles moving more towards long sustain fights and heroes like Raynor, Hammer, and even Falstad emerging, stacking health really doesn't help all that much. Also, he's practically useless in team fights still :/. I've only played him a few times in games, but he's definitely not a worthy tank, even after the nerfs to Johanna and Leoric. Any other thoughts? All my experience comes from team league so it might be a little different than yours(if you are talking about QM and/or HL) but yesterday we had a game where friend had 9000+ HP with Stitches around 27th minute IIRC. He doesn't suck at all in my opinion, and his hook is still as game breaking as ever, it is just that now if you miss a hook(or if they engage you) he isn't completely useless. Buff to Last Bite and cd reduction on his Devour talent also gives him enormous sustain if fights are happening near minion waves, or if there are some weak summoned units. I don't know what do you think that they should be doing with him, his hook is one of the strongest abilities in the game and as such they really can't experiment much with him. Nerfing his tankiness while buffing his damage might cause serious problems. I guess my issue is that everything seems to ride on getting a good hook or not, and that feels a little gimmicky to me. It means that any composition with Stitches becomes a pick composition because he simply can't engage all that well compared to tanks that can dive the back line and dish out actually threatening damage. In any case, playing against him seems like an elaborate game of "make sure you don't get hooked"; if you can do that, he's really meh. I think the same can be said for a lot of heroes though. Like, Kerrigan is pretty ineffective if you can't land her combo, but can be devastating if you can hit her combo. Same with Stitches - if you can land great hooks, he can be awesome. If not, he's mediocre in other aspects. I guess the difference is that Kerrigan's combo is very easy to set up, and there are a lot of things you can do even if it doesn't hit. With the hook, it's all up to Stitches to track enemy movements perfectly and land the hook. There's nothing you can do to set it up so that it has a 100% chance of pulling the correct hero, and if it misses, there's a 16 second lull where the Stitches team cannot make any moves. | ||
Hier
2390 Posts
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EsportsJohn
United States4883 Posts
On October 10 2015 11:17 Hier wrote: How the hell did it come to pass that we are now referring to heroes' abilities by their respective activating keys?! I never have any clue what anybody is talking about when they say Q ability or E ability. When did it become an issue to say "X hero's jump, Y hero's heal, and Z hero's slam" if we don't remember their names? You never hear a piano player say "I like that 4th black key from the left. The 8th white key from the right isn't bad either." I think the issue is that there are like a million talents in this game, so unless you actually play the hero often, it's hard to remember all the talent names easily ^^. Casters use this trick a lot to cover up their ignorance, and that's totally fine. It would be amazing if they remembered the name of every single ability and talent in the game and were able to spit it out rapid fire during fights. | ||
Ramiz1989
12124 Posts
On October 10 2015 11:17 Hier wrote: How the hell did it come to pass that we are now referring to heroes' abilities by their respective activating keys?! I never have any clue what anybody is talking about when they say Q ability or E ability. When did it become an issue to say "X hero's jump, Y hero's heal, and Z hero's slam" if we don't remember their names? You never hear a piano player say "I like that 4th black key from the left. The 8th white key from the right isn't bad either." It came from LoL first, yeah it is quite annoying... On October 10 2015 11:15 SC2John wrote: Show nested quote + On October 10 2015 11:10 Larkin wrote: On October 10 2015 08:28 SC2John wrote: On October 10 2015 06:56 Ramiz1989 wrote: On October 10 2015 03:10 SC2John wrote: For the record, I think Stitches still sucks. He got a huge buff in stacking health, making him a lot better against bursty compositions, but with battles moving more towards long sustain fights and heroes like Raynor, Hammer, and even Falstad emerging, stacking health really doesn't help all that much. Also, he's practically useless in team fights still :/. I've only played him a few times in games, but he's definitely not a worthy tank, even after the nerfs to Johanna and Leoric. Any other thoughts? All my experience comes from team league so it might be a little different than yours(if you are talking about QM and/or HL) but yesterday we had a game where friend had 9000+ HP with Stitches around 27th minute IIRC. He doesn't suck at all in my opinion, and his hook is still as game breaking as ever, it is just that now if you miss a hook(or if they engage you) he isn't completely useless. Buff to Last Bite and cd reduction on his Devour talent also gives him enormous sustain if fights are happening near minion waves, or if there are some weak summoned units. I don't know what do you think that they should be doing with him, his hook is one of the strongest abilities in the game and as such they really can't experiment much with him. Nerfing his tankiness while buffing his damage might cause serious problems. I guess my issue is that everything seems to ride on getting a good hook or not, and that feels a little gimmicky to me. It means that any composition with Stitches becomes a pick composition because he simply can't engage all that well compared to tanks that can dive the back line and dish out actually threatening damage. In any case, playing against him seems like an elaborate game of "make sure you don't get hooked"; if you can do that, he's really meh. I think the same can be said for a lot of heroes though. Like, Kerrigan is pretty ineffective if you can't land her combo, but can be devastating if you can hit her combo. Same with Stitches - if you can land great hooks, he can be awesome. If not, he's mediocre in other aspects. I guess the difference is that Kerrigan's combo is very easy to set up, and there are a lot of things you can do even if it doesn't hit. With the hook, it's all up to Stitches to track enemy movements perfectly and land the hook. There's nothing you can do to set it up so that it has a 100% chance of pulling the correct hero, and if it misses, there's a 16 second lull where the Stitches team cannot make any moves. That's the thing, it is easy to hit her combo against enemies that don't know how to dodge it. You don't really have to pull correct hero with Stitches, sure it will be better if you can pull Kael'Thas instead of Muradin, but you are forcing their engagement either way or they will play 4v5, and even if you don't manage to kill a hero you will be able to take some chunk of HP, which means that even if they are engaging he has to back off a little bit. I really don't think that Stitches is useless without a hook right now after the buffs, sure he doesn't do as good as Leoric, Johanna and Muradin in fights when he doesn't have a hook, but he still can be a real pain to deal with. You pull one enemy hero, your team tries to focus him while enemy team is trying to engage you. At that point you are using Putrid Bile and you are rushing towards them, slamming them, slowing them, being fat unkillable wall right in their face, pain in the ass. Now even if your team didn't kill the hooked hero, enemy is usually out of position and are slowed, while all 5 of you are chasing them. Also even if they start the fight(so you can't hook), he can still rush in them with Putrid Bile and start hitting squishy heroes, he might not be dealing some serious damage but trust me it is quite noticeable, he can zone them out pretty well or at least force Warrior(s) and Support(s) to back off and heal them. Hook is also amazing tool for catching feeling enemies. It needs a bit of time to get used to it, because Stitches playstyle is really different from any other Warrior and team needs to play around him. | ||
Hellonslaught
Brazil0 Posts
For your average Khael/Sylvanas/Jaina/Zeratul pub team thou, Leoric and Johanna outclasses Stitches very hard. | ||
FeyFey
Germany10114 Posts
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zlefin
United States7689 Posts
He still really needs to be paired with someone with a full stun or major slow, otherwise it's too easy for people to walk away when hooked. | ||
MotherFox
United States1529 Posts
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Jenia6109
Russian Federation1607 Posts
On October 12 2015 13:06 MotherFox wrote: Lili has the highest winrate on hotslogs right now. I like how some heroes go up and down drastically. I remember how Anubarak was at top1 for about a month and now he is in bottom top10. Sylvana was top1 someday and now she is in bottom top15. Jaina was top1 for about 2 months and now she is top15. Rainor is upper every week and now he is top 4 while Tychus is bottom top10 (someday they were at the same level). Tyrande, Hammer and Sonya in top13 is pretty impressive. ETC and Chen are not bottom top5 anymore, they are somewhere in the middle finally. Zeratul and Tyrael are in the bottom half, even behind Nova, feels very strange... And Tassadar is still at the bottom thought i have a positive win rate with him and his Force Field. I think it's because most players still use Archon... Force Field imba, just like in SC2 PS Sorry, my analytical nerd awoke | ||
Leolio
France633 Posts
Nova was often around 52% win rate, that's a bit of a jump for her, but it doesn't surprise me much. ps: yup, Tassadar means force field now, it can be so over powerful on mines or cursed hollow. He's one of my next goto heroes. | ||
MotherFox
United States1529 Posts
On October 12 2015 17:09 Jenia6109 wrote: Show nested quote + On October 12 2015 13:06 MotherFox wrote: Lili has the highest winrate on hotslogs right now. I like how some heroes go up and down drastically. I remember how Anubarak was at top1 for about a month and now he is in bottom top10. Sylvana was top1 someday and now she is in bottom top15. Jaina was top1 for about 2 months and now she is top15. Rainor is upper every week and now he is top 4 while Tychus is bottom top10 (someday they were at the same level). Tyrande, Hammer and Sonya in top13 is pretty impressive. ETC and Chen are not bottom top5 anymore, they are somewhere in the middle finally. Zeratul and Tyrael are in the bottom half, even behind Nova, feels very strange... And Tassadar is still at the bottom thought i have a positive win rate with him and his Force Field. I think it's because most players still use Archon... Force Field imba, just like in SC2 PS Sorry, my analytical nerd awoke Many of these were directly do to balance changes though, right? Like Lili's ascent has roughly corresponded to a general buffing of auto attack characters and a general nerfing of spell-damage characters. [gathering power, jaina nerf, KT reworks, etc] The fall of anub and etc were due to nerfs as well, etc, etc. | ||
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