Tal’Darim Altar
Only 2 veto. I just dislike rocks on my third. In addition, on shattered temple, I find the natural bad to attack in. And you need to attack there or uphill on the third vs P and T.
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Koshi
Belgium38331 Posts
Tal’Darim Altar Only 2 veto. I just dislike rocks on my third. In addition, on shattered temple, I find the natural bad to attack in. And you need to attack there or uphill on the third vs P and T. | ||
Northern_iight
Canada363 Posts
On February 15 2012 19:40 snexwang wrote: Shattered Temple because it's destructable rocks: the map. Taking a "safe" fast third is too difficult. Tal'Darim Altar is a great map that was ruined by destructable rocks blocking the third base. Thus, like ST, I've chosen to keep it out of my map pool. If the rocks weren't there, I'd unvote this map in a heart beat. Shakuras Plateau because I feel like ZvP, along with split map scenarios versus Terran (if it ever gets to that point), is a little too difficult. I'm still only diamond, however, so I believe it's mostly due to me being terrible at the game. I might swap out Shakuras for Korhal depending on how things go, since Apollo said it wasn't a very good map for Zerg in this video. exactly what he did. those three maps are too difficult to take 3rd as zerg and against certain strategies that protoss uses against me, some of them require me to take a 3rd or i'm gonna be in for a very lop sided game. I played more than 5 games on ladder on korhol compound, and it's quite a pleasant map to play on. It's certainly a very different map style than other maps as your bases are sort of lined out for you. And as apollo said in his video, you really only can take 5 bases max, after that you have to make a huge move. they were all fun games though, the terrain lay out makes manoeuvres and flanking attacks more rewarding | ||
TheSwamp
United States1497 Posts
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TheSwamp
United States1497 Posts
On February 15 2012 19:46 KimJongChill wrote: I'm surprised more of you guys aren't vetoing antiga. easy third for toss and middle is brutal against t, plus drops are really annoying x.x I actually like shattered too! So far I'm vetoing antiga, metal (too old, feels small, like no where to engage well). For the third, well either tda (too big, kind of annoying against toss) or one of the new ones (needs more testing). I find it pretty easy to deny Toss's third on Antiga. Also, the hidden pylon placement is very predictable. | ||
dicedicerevolution
United States245 Posts
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Billd
Canada210 Posts
They also do not like to play against Zerg on Metal. My vetos will be: TalDarim, Entombed, and probably Shattered. | ||
Moosegills
United States558 Posts
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Murmeln
Sweden185 Posts
Possibly Entombed because the third is kinda hard to hold for me against toss, and they can take theirs easier. But i really like it in the other match ups so, hm... tricky. Else i will have my veto left on metal and Shattered. | ||
Sanitys
Canada126 Posts
TalDarim: Rocks at the 3rd is enough to make me not want to play this map. Entombed: Just never played this map much. It is not the worst, It has an easy 3rd base, but I find it hard to break a toss that turtles on 3 base on that map. | ||
ThE)ShoWTimE
Italy213 Posts
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JDub
United States976 Posts
Personally, I like getting experience on all the ladder maps. It adds to the variety when laddering, and prepares me for any ladder map in case of a tournament. I think it's a good idea to learn how to play on maps that you think are hard for your race or don't fit with your usual style. It makes you a better player in the long run, even if it hurts your W/L ratio (read: e-peen). | ||
Veriol
Czech Republic502 Posts
On February 15 2012 23:57 ThE)ShoWTimE wrote: Really you guys veto TDA just because of that tank natural push? I mean, the map has been out for almost an year and i'm pretty sure we all know how to deal with that push easely, and since you repel that, from there, it gets pretty easy to go 4 bases and roll over the terran..really i don't think i have lost that many ZvTs on this map at all and from that tank push too... Elevator play is pretty gay on TDA aswell. ZvZ is always 14/14banes as natural is very hard to hold + i dont like to take far away third vs P/T. | ||
Vond
Sweden145 Posts
On February 15 2012 23:25 Moosegills wrote: I'm surprised there aren't many vetoes of cloud kingdom. Looks cool, but find all the ramps annoying to try to get good positioning zvt and zvp I find it a nice map, although I haven't laddered on it yet, only done some customs before the season started. It has a lot of options for zerglings to do counterattacks and I like the positioning of the bases. | ||
goswser
United States3519 Posts
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OptIn
United States19 Posts
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CaptainQuestion
United States1 Post
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Hanako
United Kingdom57 Posts
On February 16 2012 00:48 OptIn wrote: I found if i use Veto i always play against Z hmmm.... reason everyone vetos the same thing per each race meaning you have less chance of playing aginst a diferent race. I usually just learn the maps and what i can do on them and what i cant rather than just saying i cant play on it. Although if all your into is winning by making things easier go for it That's not true. The map on which you play is determined after your opp. has been found, your map vetoes has zero impact on the matchups you will play on ladder! | ||
Billd
Canada210 Posts
On February 15 2012 23:57 ThE)ShoWTimE wrote: Really you guys veto TDA just because of that tank natural push? I mean, the map has been out for almost an year and i'm pretty sure we all know how to deal with that push easely, and since you repel that, from there, it gets pretty easy to go 4 bases and roll over the terran..really i don't think i have lost that many ZvTs on this map at all and from that tank push too... For me I veto this map primarily because of ZvZ and the obligation to go heavy bane/ling openers due to the size of the ramp and entrance to the main. ZvT on TDA is fine, really. ZvP is pretty bland on it because Muta is such an obvious go to on it. | ||
warmachine.
United States10 Posts
Cloud Kingdom: for now until I get more customs in. Entombed: Turtled Toss pain to break, only reason. Once I get better @ CK I will use my veto on TDA. Korhal is alright. It's hard to hold the third against tanks and 7 gates. But that "destiny" mass spine and 40+ muta build works well at denying everything. | ||
Hoon
Brazil891 Posts
On February 15 2012 19:20 psychotics wrote: first veto is korhal compound reason new map havnt seen any of games on it dont want to learn the map rather just veto it and move on second veto is shakuras this map is a nightmare vs terran, no good way to attack tanks below ur main are a bitch and a half to deal with and with only 1 real attack path flanks are inceribly hard to set up. didnt vote for a third i have a feeling its gona be cloud kingdom for alot of the same reasons as korhal but since ive seen it alot in gsl im giving it a good try before i veto it That's not the way you should play this game, mate. Just because you've never seen someone play on this map, it doesn't mean that you don't know how to play it. I think you should analyze the game with YOUR play-style in mind and make your own strategies / builds. The dumbest thing to do in SC2 is to get stuck with the "I only do player X's build". You don't gain any game knowledge and you find yourself struggling against some play-styles you've seen a pro play before. Yes, you can copy someone's opener or try to mimic a play-style, but you should always add your own twist and try to make it work with what you know. That being said, if you were to veto Korhal, it could be because it's really hard to secure a fast third against timing attacks that come from the high ground and it is really hard to do counter attacks. | ||
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