|
On May 10 2011 04:11 SovSov wrote: - Replaced gaps in the middle with high ground
You realize this helps Protoss and Terran vs Zerg by a LOT, right? I hope so, testbug is Z>>P The highground is unpathable, it works just as a vision blocker.
|
Good maps imo, happy not to see scrap station, hate that map.
|
On May 05 2011 04:58 Gfire wrote:Show nested quote +On May 04 2011 16:43 RaiKageRyu wrote:On May 04 2011 15:15 Gfire wrote:On May 04 2011 10:39 iCCup.Raelcun wrote:On May 03 2011 12:45 Gfire wrote: They really need to rig up some other building blocker doodads... Something visible but that fits better with other tilesets. It's easy to make a doodad that looks like some "pebbles" but uses the footprint of the building blocker. I've done it, it works very well. This would be much preferable to supply depots on a lot of maps. this would create the issue of not being easily immediate to a player just by looking that it is indeed destructible I'm not sure I entirely understand to what you're referring. I think he's saying the pebbles could be confused as simple unclickable doodads. There's no need for them to be clickable afaik, just cause depots are. The only problem that I know of with the basic building blockers were that they were invisible, so add a model and they'll be fine.
I believe people think they should be clickable and destructible so that if a Toss or Terran wants to kill it and wall off they're own base later in the game, that option is open. This way, early game enemy wall offs (the point of the depots) are prevented, but it doesn't remove other unintended options.
|
Tal'darim is imo worse than typhon peaks, It is so dependent on spawn positions and it favours some race so much sometimes, having cross posistions TvX is worse than ZvT close metal.
|
I like the map pool. Great choices but I miss Crevasse though
|
Nice map changes. MLG just keeps improving, well done.
|
I like all the changes but am not a fan of Typhon
|
Wait, wasn't Testbug deemed insanely imbalanced a while back?
|
So glad Scrap Station is gone. Great job MLG!!!
|
Can we please get rid of xelnaga and metalopolis? It would make me very happy since those maps have been played in tourny play forever.
|
|
Generally i love map pool except Typhon Peaks :|
|
On May 17 2011 07:29 branflakes14 wrote: Wait, wasn't Testbug deemed insanely imbalanced a while back? There's not much in Starcraft II that's not deemed insanely imbalanced, so that's hardly an argument.
|
I'm sad not to see Terminus SE instead of Typhon Peaks. But nice changes overall
|
On May 17 2011 07:29 branflakes14 wrote: Wait, wasn't Testbug deemed insanely imbalanced a while back?
I don't think so. Zerg was favored in ZvP, but the new updates (adding chokes) should correct this.
|
NOOOOOOO
Crossfire is my favorite map!
|
Surprised not to see Xelnaga Fortress in, from what I saw it looks like a really awesome map to play on and to watch as well. Would have been a better option than Typhon I think.
And what is MLG Taldarim? There are like 70 versions of this map.
Also forcing cross spawn on Shakuras would be better even if it's not a huge change.
And no scrap.. is there any tourny that uses this map? About time Blizzard takes it out of the ladder pool.
|
On May 03 2011 04:54 Slasher wrote: MLG Metalopolis MLG Shakuras Plateau MLG Shattered Temple MLG Tal’darim Altar MLG Testbug MLG Typhon Peaks MLG Xel’Naga Caverns
Changes from the previous version of the map pool:
- MLG Crossfire has been removed - MLG Scrap Station has been removed - MLG Tal’darim Altar has been added - MLG Typhon Peaks has been added
...
SWEET! I can't wait :D
Seriously, I love you guys for making these changes. All of them (even not quoted) seem to be in the perfect direction for both the players and the observers. Personally, I always find Crossfire games to be overly stressful to watch between all of the pins, splits, pokes, denies, and whatnot. Obviously TDA and TP are great additions (TDA more than TP), and Scrap is getting really old.
Awesome job guys!
|
United States5162 Posts
On May 17 2011 07:57 Kammalleri wrote: Surprised not to see Xelnaga Fortress in, from what I saw it looks like a really awesome map to play on and to watch as well. Would have been a better option than Typhon I think.
And what is MLG Taldarim? There are like 70 versions of this map.
Also forcing cross spawn on Shakuras would be better even if it's not a huge change.
And no scrap.. is there any tourny that uses this map? About time Blizzard takes it out of the ladder pool.
Why? There's no more backdoor rocks.
|
|
|
|