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United States47024 Posts
On October 01 2011 06:31 Vei wrote: ArPen is superior to AS it seems? I've been using mostly AS, although my yellows/blues are hugely lacking in anything useful =/ just have like MPen ArPen gives superior damage during ganks/midgame fights while ASpd is better for jungle speed/safety. As it stands, Nocturne doesn't really have the need to rune for ASpd, given how he has a natural ASpd steroid and how Q->passive auto gets to clearing the majority of small camps' health very quickly.
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ugh i fucking HATE how i can't do any jungle guide without all these defense runes apparently..
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At high level play, the jungler is a pseudo-support whose job isn't to clear the jungle as fast as possible over and over - it's to provide ganks, put pressure on lanes and help to ward.
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On October 01 2011 07:12 dnastyx wrote: At high level play, the jungler is a pseudo-support whose job isn't to clear the jungle as fast as possible over and over - it's to provide ganks, put pressure on lanes and help to ward. yeah, but these guides are like "open scepter then wolves->smite wraiths->golem pill"
and golems are unkillable with my runes because i don't have the armor ones or something. i'm pretty sure i'm not autoattacking incorrectly =/
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That's actually a viable path, and the best one if you want to rush to level 6 as fast as possible. Small camps first, then buffs. (It works much better in lower elo.)
If you don't have armor yellows you will die in the jungle.
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The vamp scepter opening has a really small margin of error. I wouldn't suggest doing it if you don't have extremely specific runes. That said, I'm probably biased because I think the vamp scepter small camps opening is stupid on virtually every jungler.
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just go cloth 5 pots if you have a hard time doing your path. It's safer and more flexible allowing extra health for ganks just in case
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On October 01 2011 07:42 dnastyx wrote: That's actually a viable path, and the best one if you want to rush to level 6 as fast as possible. Small camps first, then buffs. (It works much better in lower elo.)
If you don't have armor yellows you will die in the jungle. damn hahah thank you everyone for the feedback, now i know where my IP will be going...
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How is Noct in the new jungle? I feel his passive and Q give him a decent enough amount of aoe damage to still clear pretty well (not as well as udyr/skarner) and his ult lets him cut a large portion of the travel time and positional set up required in ganks if he's just close by, which I feel helps much more now then in the old jungle
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Noct can now full clear with just vamp scepter easy with no leash on blue.
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Shouldn't he be starting boots x3 now? He can clear with that as well I believe
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Just tried starting vamp no leash. You can start blue or go wolves->blue, and then you can pretty much keep doing small camps til lvl 5.5, where you go buy, then pick up red for 6, and gank.
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On December 04 2011 15:59 STS17 wrote: Shouldn't he be starting boots x3 now? He can clear with that as well I believe
unless you want to gank early, vamp scepter allows him to save gold from not buying pots. wriggles are made faster of course.
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He still has a really strong level 2 gank with Q/E. More importantly the new jungle spawn times let him go wolves -> blue -> gank lane / enemy wraiths -> wolves -> wraiths -> red -> golem -> gank lane at 4
Going to play around with this some more, may consider 21 utility instead of offense for the extra experience if my ganks are consistently successful to keep ahead of the enemy jungle in levels.
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I bought noct early but fell off as he was pushed more into the jungle but now I think I want to learn jungle and have him be the champ I learn it with.
My question is what masteries to use in the new system and runes? Is this guide still relevant?
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i still have the leash bug where his fear/leash is invisible to me
its really annoying and i dont know how to fix that, all drivers are up to date as well
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On December 04 2011 18:01 Slaughter wrote: I bought noct early but fell off as he was pushed more into the jungle but now I think I want to learn jungle and have him be the champ I learn it with.
My question is what masteries to use in the new system and runes? Is this guide still relevant?
I've been using 21/9/0 or 0/9/21. Not sure which I like better but I am currently leaning towards the offensive set-up.
Open boots x3 for a level 2 gank or vamp scepter if you don't plan on ganking at level 2
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So after the jungle remake I haven't jungled with nocturne as much as I used to. I've just got a few questions.
1) Wriggles v 2Dblade openings I used to always open wriggles, but since seeing people be able to start dblade I thought it was kind of interesting. A lot of nocs sustain comes from his passive, so i was thinking more damage would be good. I've tried them both out, and I can't decide which one I like better yet.
2) What do I build when I get fed? Typical openings include wriggles, berz, and bruta. After that I'm pretty lost. I build warmogs but then I feel like I don't do any damage. Alternatively, I feel like zeal -> bt would be good just because i really like zeal but idk i don't know much about the game.
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I've been following TOO's nocturne build ever since he had that week or two when he was playing nocturne a lot about a month or two ago. Wriggles/boots1 -> hog -> avarice -> boots2 -> ghostblade -> then situational. I build randuins most games if I farm it, as ult diving into the enemy carry and then activating randuins in the midst of the enemy team is pretty brutal. SV liked to go atmogs after wriggles, but I personally don't really like it. TOO's build makes nocturne a lot more relevant through the midgame and I think the ult -> randuins + ghostblade combo is really strong in the lategame.
I don't think building any bf sword items is good on nocturne because he really needs to be able to take a beating to really make use of himself as he's going to be diving right onto enemy carries that will usually be in the midst of the enemy team. Moreover, he already gets an AD steroid and a AS steroid in his Q and W. I'm a fan of ghostblade on him because it provides everything nocturne likes in a single item package so that you can put a lot of gold in defensive items. I'm not really sure what to get on nocturne after wriggles, boots, ghostblade, randuins, and fon/banshees though, although most games don't go that long.
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I used to follow that guide, but I figured after the jungle changes it was gonna be a lot harder to get bigger items like randuins and warmogs.
I guess I was just hoping for some more updated information on how to jungle nocturne. It feels like no one is doing it anymore with the prominence of udyr, skarner, and rammus, but it just feels so good. I guess my only problem is what to do once I'm fed.
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