Which team league format do you prefer? - Page 2
Forum Index > SC2 General |
-Jacob-
358 Posts
| ||
Louuster
Canada2869 Posts
| ||
Fabozi
Slovakia336 Posts
| ||
Gladiator6
Sweden7024 Posts
On February 18 2012 06:22 Balgrog wrote: I really like all kill, provides for epic comebacks, much much MUCH more exciting format, for example the AK format provided the AWESOME TL vs. Prime series. Indeed, also I think newer players get much more exposure that way. I mean that's sometimes the point I feel with team leagues, especially GSTL where you see newer players with a lot of talent show themselves. FXO vs MVP GSTL spoiler: + Show Spoiler + A good example is Finale who took down Leenock, Gumiho and Oz. | ||
Happystreet
550 Posts
On February 18 2012 06:20 Recoil wrote: Winners League is fun to watch but more times than not just shows how good the top players are in comparison to everyone else. Team MvP would have gotten crushed in ProLeague format imo because DRG could only win 1 or 2 games depending on ace match or not. Genius and sC? Anyways i like the all kill format better. Makes for fun stories | ||
Bommes
Germany1226 Posts
Also the allkill format is a good basis for real starplayers to be born, and I think the consensus about which players are good and which players are bad still changes way too much, some players quickly get neglected because they don't play tournaments for a short period of time or because of 1 tournament result. We need more heroes! | ||
ES_JohnClark
United States1121 Posts
| ||
GoingGoingGone
Slovakia529 Posts
| ||
Hulavuta
United States1252 Posts
EDIT: I feel it also allows room for breakout performances. For example, qxc's all kill of team IM. What if qxc only played one match? He's gotta kill them all to show it's not a fluke. | ||
Maur
Spain63 Posts
On February 18 2012 06:32 Bommes wrote: The allkill format has tension and excitement till the very end (even if its 4:0 you can still cheer for the other guy or you can applaud the allkill), while the other format has a good potential to be meh when one team dominates and wins 2-3 matches in a row. Also its nice to have the active coaching/team leader strategy element in it, because they can decide which player has the best chances to defeat the opponent instead of being paired beforehand. Also the allkill format is a good basis for real starplayers to be born, and I think the consensus about which players are good and which players are bad still changes way too much, some players quickly get neglected because they don't play tournaments for a short period of time or because of 1 tournament result. We need more heroes! Not really true, a proleague series can go 3-0 and revert the result. It doesn't even needo to be 3-0 but 3-1 and it's almost the same. It's really interesting how most of the sc2 viewers prefer AK format while old BW people mostly favor proleague I also disagree with your idea of the strategy in AK/WL, i like the map preparations and snipes of proleague format more than the player sendout in the other format. In conclusion i think it's really better to use both in a round robin league, since it tests both the players preparation and their ability to play against every opponent and every map when needed | ||
Phobbers
773 Posts
| ||
Petrina
United States178 Posts
| ||
Primadog
United States4411 Posts
I'd like to hear a team input on this. | ||
khanofmongols
542 Posts
| ||
MVTaylor
United Kingdom2893 Posts
I looked through liquipedia and the current pro league format is identical to the NASTL and EGMCSL7 Personally I like the GSTL / IPL TAC winner stays on format far more, it's pretty fun to see one player crush an entire team | ||
Kanil
United States1713 Posts
| ||
DarkPlasmaBall
United States42213 Posts
| ||
Maur
Spain63 Posts
On February 18 2012 06:39 mvtaylor wrote: Can anyone actually explain how ProLeague is different from the options shown? I looked through liquipedia and the current pro league format is identical to the NASTL and EGMCSL7 Personally I like the GSTL / IPL TAC winner stays on format far more, it's pretty fun to see one player crush an entire team Well, right now it's different since it doesn't have ace match, but when people say Proleague format they basically mean bo5 or bo7 with ace, set being bo1 | ||
Roynalf
Finland886 Posts
| ||
Delwack
123 Posts
All-kill formats showcase something fundamentally different that we do not see in individual leagues. Individual leagues tend to showcase a player's ability to prepare and execute. All-kill formats showcase a player's ability to adapt well to changing situations. Preparation has a role, but on-the-fly adaptation also plays a large role. All-kill formats also add an additional element of strategic depth. The losing team knows who is up, and can adjust who they send out based on the specifics of the match-up. It's also a great way for lesser known/popular pros (like FXO vs MVP or TL vs Prime) to show their skill through multiple kills. These become more than 1v1 matches as coaches select the most appropriate player for the match up (e.g. current player has great PvZ and PvT but weak PvP, send out our best PvP toss!), or throw curve balls with map + player combinations. It's this extra layer that brings the team element into focus. You do run some risk of 'star power' coming into play, but the truth of the matter is one player can only carry you so far, even in the team league because you'd absolutely exhaust one player trying to prepare specifically and entirely for an opposing team across all map combinations. He isn't going to beat every sniper sent at him consecutively, where the sniper not only has the build advantage and possibly match-up advantages, but also the map advantage! All-kill formats are also better shows and storyline. You can really get behind the momentum of players whether it's rooting for bomber to complete that all-kill or the underdog as he tears through 3 known code-S caliber players in a row. | ||
| ||