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8716 Posts
On February 22 2012 06:20 ZeromuS wrote:Show nested quote +On February 22 2012 06:13 Liquid`NonY wrote: does it make a difference if it's missing or not? it's useless. if some people can't get it, i dont think blizzard should even bother their programmers to fix it With all due respect I feel that if Blizzard puts it in their patch notes and it doesnt work on ladder but does in customs it should be fixed. If it isn't truly viable then it won't get used and if its a terrible idea then it will be patched out. i never saw any patch notes :o
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happened to me too, but then it appeared in another game.
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On February 22 2012 06:13 Liquid`NonY wrote: does it make a difference if it's missing or not? it's useless. if some people can't get it, i dont think blizzard should even bother their programmers to fix it There have been plenty of units and upgrades people thought were useless only to become a mainstay. BFH? Perhaps we should wait until some clever protoss shows us a whole new build around this before declaring it useless from day 1? On it's face it's just a easier way to deal with mass mutas since one can respond by not having (or even able) to build a ton of Phoenix but just one building and upgrade the few Phoenix you already have when it seems they are dedicated to muta.
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On February 22 2012 05:06 KrazyTrumpet wrote: LOL this is why you ptr... Interested to see if this is just something weird with you though
I will say that even if it is just a weird glitch for you, the fact that this upgrade is 150/150 and takes 90 SECONDS to research from the fleet beacon is kind of a joke and I don't see how it is supposed to help with some of the ridiculous muta timings out there
Zerg always has to invest in upgrades to go mutas. Protoss never had to get upgrades for their air to deal with mutas. Explain that to me.
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Canada13372 Posts
On February 22 2012 06:27 Liquid`NonY wrote:Show nested quote +On February 22 2012 06:20 ZeromuS wrote:On February 22 2012 06:13 Liquid`NonY wrote: does it make a difference if it's missing or not? it's useless. if some people can't get it, i dont think blizzard should even bother their programmers to fix it With all due respect I feel that if Blizzard puts it in their patch notes and it doesnt work on ladder but does in customs it should be fixed. If it isn't truly viable then it won't get used and if its a terrible idea then it will be patched out. i never saw any patch notes :o
I was under the impression that the situation report for patch 1.4.3 (the latest patch) was representative of the patch notes since the patch went Live and never hit the PTR.
Also it would be extremely strange for all other noted changes to be in effect on the ladder and all noted changes (including the pheonix range upgrade) to be in effect in custom games would it not?
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The icon is there in the custom hotkeys menu. Hopefully it gets fixed as soon as possible.
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there are patch notes. i just upgraded and read them all. it has all kinds of bug fixes like "fixed an issue where players would be disconnected from custom games when spending extended time in a lobby" and also had mac fixes. there are definitely patch notes.
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Guys this upgrade obviously this makes giant fleets of Phoenixs overpowered. They couldn't introduce the patch. But really I have no idea what they really thought this would do. It just makes you put all your eggs in one basket if you tech to this. Phoenix is already a bit risky if you invest a lot as they cant fight anything but mutas.
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On February 22 2012 06:34 TheResidentEvil wrote: there are patch notes. i just upgraded and read them all. it has all kinds of bug fixes like "fixed an issue where players would be disconnected from custom games when spending extended time in a lobby" and also had mac fixes. there are definitely patch notes.
Where?
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here
General
APM values displayed on the Leader Board are now calculated by counting every click and command that has been issued by the player. EPM values displayed on the Leader Board are calculated by counting only actual commands issued by the player (Effective Actions Per Minute). Zerg Larvae are now displayed in the unit panel of the Leader Board.
Balance
PROTOSS Phoenix A new upgrade has been added to the Fleet Beacon: Anion Pulse-Crystals. This upgrade increases Phoenix weapon range by +2.
TERRAN Ghost Snipe damage changed from 45 to 25 (+25 vs Psionic). Orbital Command Center MULE now always returns 30 minerals per trip, regardless of mineral type.
Bug Fixes
The “Try the Next Patch” button now properly launches the PTR client when a PTR is available. Unread chat notifications no longer reset when entering or leaving a game. Map information now loads immediately in the Match History screen after logging onto Battle.net. In the Korean version, the Reduced Violence option now remains checked when restoring gameplay defaults. Fixed a display issue that could occur when binding certain keys on a French keyboard. Fixed a crash that could occur when exiting StarCraft II on systems with Geforce FX 5700 graphics cards. Fixed a crash that could occur when saving and loading games between High and Low video settings. Fixed an issue that could cause some players to be dropped from custom games after spending an extended time in the lobby. Fixed an issue which was causing some players with a full version of SC2 to be stuck in Starter Edition. Fixed an issue that could cause ladder matches to sometimes start three seconds late. Fixed an issue where overlapping units could sometimes traverse cliff levels. Fixed an issue which prevented some players from receiving credit for Top X achievements after Season 3. Fixed an issue which caused FFA games to reset the progress of the Team Hot Streak achievement. Fixed an issue where the Restart button was incorrectly showing up when loading Vs. AI saved games from previous versions of StarCraft II.
Mac Bug Fixes
Fixed an issue where the cursor would disappear when using the middle mouse button. Fixed an issue which caused performance to drop significantly during large battles. Fixed an issue that was causing certain mod maps to crash after loading. The Reduce Mouse Lag option now works properly on Macs.
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the only purpose of the upgrade is so when its 200food vs 200food, the protoss doesnt lose his entire base by a fleet of mutas as he walks across the map to attack the zergs main
before, the zerg could take free shots with the mutas and they were so fast and protoss could not get 20 pheonix needed to counter 30 mutas reliably so the zerg would just have free reign to keep counterattacking the protoss and get free building kills if the toss tries to move out to kill the zergs main
this new patch forces the zerg army to engage the protoss army because base trades no longer work because 10 pheonix now counter those 30 mutas. Why does blizzard want to remove base trading options? I dunno... i guess blizzard seems to think 200food of broodlord/infestor/muta/roach/ultralisk/corrupter can trade evenly with 200food of any protoss army or else they wouldnt have put the pheonix upgrade in
whether or not blizzard is correct about their belief that 200food of zerg can beat 200food of protoss, is another discussion. I believe that blizzard is wrong in their belief, but i guess plenty more ZvP's need to happen in GSL where this is shown to be the case before blizzard reacts
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On February 22 2012 06:31 Aberu wrote:Show nested quote +On February 22 2012 05:06 KrazyTrumpet wrote: LOL this is why you ptr... Interested to see if this is just something weird with you though
I will say that even if it is just a weird glitch for you, the fact that this upgrade is 150/150 and takes 90 SECONDS to research from the fleet beacon is kind of a joke and I don't see how it is supposed to help with some of the ridiculous muta timings out there Zerg always has to invest in upgrades to go mutas. Protoss never had to get upgrades for their air to deal with mutas. Explain that to me.
Phoenix's are supposed to hard counter Mutalisks, and the fact is, they don't a good job of it. Especially because they also serve very few other purposes in the game (can't hit structures or massive ground units, are limited by energy to the targets they can't hit on the ground, don't do well vs armored air units...). It would be one thing if they cost 100/75 or excelled at some other role, but they don't. They cost more than a Mutalisk, and Infestors with Fungal and Infested Terrans make short work of a large number of Phoenixes.
Even with this upgrade, I'm not sure I understand how this going to lead to me using more Phoenixes. Blink Stalkers are good against just about everything Zerg has, including Mutalisks, might as well build them a long with some Templar.
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On February 22 2012 06:13 Liquid`NonY wrote: does it make a difference if it's missing or not? it's useless. if some people can't get it, i dont think blizzard should even bother their programmers to fix it Useless for people that never go air -_- I'm not going to argue strategy with a pro, but there are many people that do Stargate builds and this seems like it will make Phoenixes viable more than just early/mid game as long as you can keep their numbers growing. Only time will tell.
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Was this in a ladder game? If not, why post this?
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150/150 and 90 seconds. That's extremely cheap and fast. Awesome!
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On February 22 2012 06:40 Devolved wrote:Show nested quote +On February 22 2012 06:13 Liquid`NonY wrote: does it make a difference if it's missing or not? it's useless. if some people can't get it, i dont think blizzard should even bother their programmers to fix it Useless for people that never go air -_- I'm not going to argue strategy with a pro, but there are many people that do Stargate builds and this seems like it will make Phoenixes viable more than just early/mid game as long as you can keep their numbers growing. Only time will tell.
nony is right. this pheonix upgrade will have literally ZERO change in all ZvP you see in tournaments other than the lategame 200food basetrade scenario
which actually, seems to be happening a lot. so in those scenarios, this change will actually cause things to shift and zerg has alot harder time basetrading when 5 pheonix can slowly chip away and eliminate 30 mutas
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On February 22 2012 06:40 Devolved wrote:Show nested quote +On February 22 2012 06:13 Liquid`NonY wrote: does it make a difference if it's missing or not? it's useless. if some people can't get it, i dont think blizzard should even bother their programmers to fix it Useless for people that never go air -_- I'm not going to argue strategy with a pro, but there are many people that do Stargate builds and this seems like it will make Phoenixes viable more than just early/mid game as long as you can keep their numbers growing. Only time will tell.
I was one of those people, but Fungal Growth stops Phoenixes dead in their tracks, so the long term viability of Phoenixes is almost nil. Maybe you get some Drones and Overlords, but they will likely not pay for themselves unless you kill a big pack of Mutas. But if the Mutalisk player makes a quick transition then...
Phoenixes are a dead end in PvZ. Imagine if you couldn't morph Corrupters into Brood Lords, how bad they would be. Protoss would mass Colossus just so they Zerg had to mass Corrupters. That is the situation we have here with Mutalisks and Phoenixes.
I would have preferred to see that Phoenixes were now immune to Fungal Growth than this upgrade.
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Lolol if this is true and blizzard didn't even add the upgrade like they intended to.
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