Whatever, as a player who has tried random I can without a doubt say that zerg is tough to play, but late game it become really easy, you can see the whole map (basically) you get free units in every engagement and, Oh? the protoss has a really good unit? NP! MINE NOW :D
SaSes 99 cents about the game - Page 29
Forum Index > SC2 General |
omk294
England16 Posts
Whatever, as a player who has tried random I can without a doubt say that zerg is tough to play, but late game it become really easy, you can see the whole map (basically) you get free units in every engagement and, Oh? the protoss has a really good unit? NP! MINE NOW :D | ||
Swift118
United Kingdom335 Posts
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mishimaBeef
Canada2259 Posts
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usethis2
2164 Posts
That alone showed how selfish and one-dimensional the OP was. It is hard to take such a personal opinions seriously. | ||
ZAiNs
United Kingdom6525 Posts
On October 22 2012 09:01 mishimaBeef wrote: Sorry but how hard is it to create a mod with some of the changes we as a community want? ... If the changes are THAT SMART... then lets do them and people will be like "oh obviously this version is better" Not a single real tournament would even think about using it, and therefore players would not bother playing on it. | ||
mishimaBeef
Canada2259 Posts
On October 22 2012 09:03 ZAiNs wrote: Not a single real tournament would even think about using it, and therefore players would not bother playing on it. I don't expect tournaments to use it... i expect community people to demonstrate new and interesting play and show it in video (not text) format... this should attract more people no? | ||
ZAiNs
United Kingdom6525 Posts
On October 22 2012 09:06 mishimaBeef wrote: I don't expect tournaments to use it... i expect community people to demonstrate new and interesting play and show it in video (not text) format... this should attract more people no? Community can't do anything, only progamers investing time can. | ||
Dontkillme
Korea (South)806 Posts
* Ling run bys??? WARP IN?? A few more cannons? **Regen Shield is free and regens quickly. Zergs needs to transfuse and Terrans repair which cost moneys ** If you are so worried about scouting, make a stargate This is what toss did in BW and did something about the horrendous p v z style that was until Bisu revolutionized this Besides, what can a zerg do that really scares toss? Force fields HELLO? ** If a zerg is 100 supply ahead of you becuz of spines then you are doing something wrong. ** Agreed that infestors are bullshit ** Infested terrans be 50 energy? | ||
mishimaBeef
Canada2259 Posts
On October 22 2012 09:18 ZAiNs wrote: Community can't do anything, only progamers investing time can. negative nancy detected | ||
usethis2
2164 Posts
I would definitely want my zealots/stalkers to attack infestors/roaches than eggs. | ||
ToyOmnibus
Zimbabwe139 Posts
On October 22 2012 09:36 usethis2 wrote: And I don't understand how Sase could want the AI to attack IT eggs first than actual units that are firing. You could storm or micro colossus to kill the eggs before hatching. (or at least reduce the number substantially) But you want our stalkers to fire at the eggs while getting beat by roaches.. Not sure if I'm following the thought-process. I would definitely want my zealots/stalkers to attack infestors/roaches than eggs. So u want your zealots and the 3/4/5th line of stalkers to run backwards and forwards in front of the eggs like idiots while they get picked off? Idk dude, I think making them attack the second (free) zerg army is is more useful then trying to get at the first army which is protected by investor energy. | ||
NrSClavie
Romania92 Posts
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Bluerain
United States348 Posts
On October 19 2012 11:55 blade55555 wrote: I like how you seem to think PvZ problems are throughout the whole game when in fact the only time protoss is at a disadvantage in today's pvz now of days is the late game with proper bl/corr/infestor control. Early - mid game protoss is incredibly powerful. Also nerfing the infestor would be fine but you would HAVE to buff zerg to compensate for the nerf. You have to realize the infestor is the only reason zergs can win games zvp and zvt. If you nerfed the infestor you would have to compensate somewhere else otherwise zergs would never win zvp/zvt. I know how frustrating the infestor is (Force fields just as frustrating fyi) but it's also the only unit that makes zerg not underpowered and allows us to win games. In general I would like infestor/sentry changed so they can't stop units and both races rebalanced so they don't have to rely on spells that stop the opponent from microing. It's dumb, it's boring and I never think of it as exciting to watch. I also hope at least for HOTS that blizzard works on late game and makes it so that zerg doesn't have to go bl/corr/infestor to win and can make it more exciting as currently and will since sc2 release as far as I am concerned zvp has been boring as watching paint dry. ^ pretty much. u offer pretty much only nerfs to Z and buffs to P. you talk as if ZvP is 80% or something. at least offer a nerf to immortal sentry. i rarely see a good zerg lose in the late game to protoss but i also rarely see a zerg survive a well executed 2 base push. i agree that PvZ has problems but this balance whine post is extremely biased. | ||
cozzE
Australia357 Posts
On the flipside, ZvP and ZvT games that roll-on into the late-game (a large majority of games at present) go completely in the favour of zerg. We're seeing it come through in the last month or two in statistics and now that it's basically caught on in every scene - it's only going to get more rampant. Scarlett's games vs Bomber is a prime example, sure Scarlett's mechanics were great but that's to be expected by professional players - to have the game given away within 10 minutes is just really sad. I hate LoL but it's quite ironic that the crowds from their end make more noise just like SC2 used to - It's something very vague but it reflects a lot on SC2 in its present state - stale, repetitive and in need of some serious reworking. | ||
Zenbrez
Canada5973 Posts
On October 22 2012 09:01 mishimaBeef wrote: Sorry but how hard is it to create a mod with some of the changes we as a community want? ... If the changes are THAT SMART... then lets do them and people will be like "oh obviously this version is better" Because that's a terrible idea because then EVERYBODY would have to practice in customs, 100% of their games. | ||
Traceback
United States469 Posts
On November 03 2012 12:37 cozzE wrote: I hate LoL but it's quite ironic that the crowds from their end make more noise just like SC2 used to - It's something very vague but it reflects a lot on SC2 in its present state - stale, repetitive and in need of some serious reworking. The late game is just so often 20 minutes of massing into 8 seconds of battle and then the game ends. It's just not exciting. Any minimal build up that massing gives get's resolved in mere seconds. It makes me want to go watch something else. On November 03 2012 12:46 Zenbrez wrote: Because that's a terrible idea because then EVERYBODY would have to practice in customs, 100% of their games. I think it would actually make the experience better. People would have to use chat channels to make games making the whole battle.net experience less lonely. Custom game with a chat room encourage talking and playing, overall making the game more fun. I have been recently playing the mod Starbow (there is a thread on TL) which is trying to make sc2 gameplay more dynamic. However, more so than the mod it self, I have found that working on new meta and mechanics combined with talking to fellow players and doing obs games more fun than anything I've done in starcraft 2 in years (since beta). | ||
theMiNUS
United States333 Posts
1) make them smaller - more vulnerable to emp's, tanks, storms and colossi 2) lower the dps on infested terrans 3) make fungal growth slow units, rather than hold them in place, while allowing skills such as blink, (un)siege, etc... obviously just one of these would make a huge impact! | ||
ButtCraft
United States114 Posts
How many infested terrans can a full energy infestor throw down? 8. Say Life has 12 full energy infestors (common for late-game ZvT) He can literally make 96 marines show up right next to a bunch of tanks and thors that cannot run away. Infestors are just way too strong and versatile. | ||
Govou
Canada1072 Posts
2) increase infested terran energy cost. | ||
ROOTFayth
Canada3351 Posts
On October 22 2012 09:19 Dontkillme wrote: Just want to give my 2 cents about this. * Ling run bys??? WARP IN?? A few more cannons? **Regen Shield is free and regens quickly. Zergs needs to transfuse and Terrans repair which cost moneys ** If you are so worried about scouting, make a stargate This is what toss did in BW and did something about the horrendous p v z style that was until Bisu revolutionized this Besides, what can a zerg do that really scares toss? Force fields HELLO? ** If a zerg is 100 supply ahead of you becuz of spines then you are doing something wrong. ** Agreed that infestors are bullshit ** Infested terrans be 50 energy? I fail to understand what Bisu revolutionized, everything he did had been done before he did it, it's just his mechanics that were way better | ||
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