[Champion] Nocturne - Page 12
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Bladeorade
United States1898 Posts
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MagicARide
Canada83 Posts
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Jamial
Denmark1289 Posts
On December 31 2012 13:58 Amui wrote: TBH I ghostblade serves noct a lot better than BC. After using his ult and Q, he's an autoattack carry with large steroids. In this regard, against most targets ghostblade will bring noticeably more damage, and with ghostblade he has insane sticking power(important because he's purely autoattacking for a while). Mathed it out, against 100 armor targets with level 18 noct(flat AD red/quint), wriggles+zerks +BC/ghostblade vs 100 armor targets, with ghostblade active vs fully stacked BC. 256 vs 226 dps. On top of that ghostblade let's you stick to targets better, and gives more passive procs. It's not until a bit above 300 armor that fully stacked BC beats ghostblade active. I get your point. But you need to damage while the Ghostblade is active to get the benefit, or what? Also, do you really run flat ad reds? :o - With wriggles and his passive, I tend to prefer some attack speed. | ||
Amui
Canada10558 Posts
On January 02 2013 14:15 Jamial wrote: I get your point. But you need to damage while the Ghostblade is active to get the benefit, or what? Also, do you really run flat ad reds? :o - With wriggles and his passive, I tend to prefer some attack speed. I personally run 6 arpen and 3 AS reds. Made a spreadsheet a long time ago just to see what would clear jungle the fastest, bearing in mind in terms of scaling vs champs arpen>AS~=AD for reds. You do need to do damage during the duration of ghostblade, but for those 6 seconds you are stronger than a BC noct and because a dead target does zero DPS, I find it to be superior if you pick fights well. | ||
sylverfyre
United States8298 Posts
Noct is also one of few non-carries that benefit reasonably from crit, even without many damage items - due to the AD & AS steroids on his Q and W. Anyone tried locket yet on him? Seems like one of the better choices on tank+team-benefit items now, and CDR on champions with a short-CD CC ability never hurts. machete -> Brutalizer + Kindlegem + Vamp + Zerker greaves early (a bit squishy) -> Ghostblade + Locket Zekes may also turn out to be a good item to build on junglers now - though it feels a bit expensive, lifesteal is harder to come by now in general, and with teams running more AD in general, it seems like it would be worth it. | ||
Jamial
Denmark1289 Posts
On January 02 2013 14:39 Amui wrote: I personally run 6 arpen and 3 AS reds. Made a spreadsheet a long time ago just to see what would clear jungle the fastest, bearing in mind in terms of scaling vs champs arpen>AS~=AD for reds. You do need to do damage during the duration of ghostblade, but for those 6 seconds you are stronger than a BC noct and because a dead target does zero DPS, I find it to be superior if you pick fights well. Okay, so in general it comes to what the opposing team's comp is like. You run mostly the same runes I do. BC wins out over longer fights. | ||
Imperium11
United States279 Posts
On January 02 2013 14:39 Amui wrote: I personally run 6 arpen and 3 AS reds. Made a spreadsheet a long time ago just to see what would clear jungle the fastest, bearing in mind in terms of scaling vs champs arpen>AS~=AD for reds. You do need to do damage during the duration of ghostblade, but for those 6 seconds you are stronger than a BC noct and because a dead target does zero DPS, I find it to be superior if you pick fights well. Hmmm it doesn't seem nearly that settled to me. The damage seems really close between them, right? I'll take your word that GB edges it overall, but if its that close than I think cleaver is actually better even if you do slightly less damage. This is because it shreds armor rather than penetrates it. So while you will do slightly less, the rest of your team will benefit from it as well. If the damage differential is as miniscule as you say, than this seems like the better choice to me. | ||
ShaLLoW[baY]
Canada12499 Posts
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Amui
Canada10558 Posts
On January 02 2013 18:10 ShaLLoW[baY] wrote: Just put on your Azubu face and run Nocturne mid, with lane farm he's insane and duo ganking with jungler seems stupid. I forgot, I need to try it. Instalocked nocturne mid in a blind, we shall see how this goes. Laning against evelynn with 3 kills before I get to lane @_@. Okay games over, MF legendary at 10m, my lane went decently all things considered. I'm afk now, not gonna deal with 12kills in as many minutes MF. Pretty sure the cait was an elo job, had plat border, died 16 times in a game that long....How? Things I learned before I afk'd. - You can push ridiculously fast for very little mana - Noct is not particularly good against spammy champs because that kills spellshields effectiveness(eve) - Didn't even get to the roam phase of the game in one piece. - You probably need to buy a dorans or a ruby crystal early to survive ganks(although this was a very fed lee so idk) - Never play blind pick again, it's hilarious what people blame you for when bot lane had 13 deaths at 10m. - You probably want to ward at least one side. You push so much naturally that you need to have an avenue of escape. I will probably keep it as a counterpick. You'd probably want to open depending on their jungler, because whoever's in lane shouldn't really pose a threat. | ||
ShaLLoW[baY]
Canada12499 Posts
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Skithiryx
Australia648 Posts
On January 02 2013 14:39 Amui wrote: I personally run 6 arpen and 3 AS reds. Made a spreadsheet a long time ago just to see what would clear jungle the fastest, bearing in mind in terms of scaling vs champs arpen>AS~=AD for reds. You do need to do damage during the duration of ghostblade, but for those 6 seconds you are stronger than a BC noct and because a dead target does zero DPS, I find it to be superior if you pick fights well. Have been wanting to learn Nocturne for a while now, what do you think of a setup like 6 ArPen/3 ASpd Reds Armour Yellows MR/Lvl Blues AD/Vamp(?) Quints 9/21/0 Machete + Pots Boots + Razor Wriggles Zerkers Bruta Aegis/Randuins Ghostblade/BC Aegis/Randuins Bulwark Situational? | ||
Sermokala
United States13544 Posts
I want to make an sotd bortk FM full tank nocturne any suggestions? | ||
Skithiryx
Australia648 Posts
On January 04 2013 15:00 Sermokala wrote: what about razer ss instead of going for that wriggles? Yango suggested it a while ago and it makes a lot more sense now that wriggles got another heavy nerfbat. Otherwise a mail rush inbetween getting the bruta and the agies? you don't need the aura until you're out of the lane phase so its okay to get it a bit later. I want to make an sotd bortk FM full tank nocturne any suggestions? Ehh, wriggles is still pretty darn cost effective an upgrade 5 Armour/AD and 200 dmg/proc for 100G, I suppose I could finish the Ghostblade but alot of games I've been playing have had alot of 3v3 skirmishes early and i'd guess that i'd rather the tank/aura. And i'd go like Machete Boots Vamp Phage SotD FM BotrK | ||
zodde
Sweden1908 Posts
Ganks are really good (obviously), his laning is okay, pushes really hard and sustains decently. Does anyone know what kind of builds the koreans are using for noc mid? | ||
Sermokala
United States13544 Posts
Something like machete cutlass zerkers bortk phage omen FM sell zerkers get tabi GA SV bortk comes when diveing onto the enemy carry isn't feasible anymore and you have to sit and peel for a few seconds until ult jumping onto the enemy adc becomes more sucessful. . | ||
De4ngus
United States6533 Posts
On January 02 2013 18:20 Amui wrote: I forgot, I need to try it. Instalocked nocturne mid in a blind, we shall see how this goes. Laning against evelynn with 3 kills before I get to lane @_@. Okay games over, MF legendary at 10m, my lane went decently all things considered. I'm afk now, not gonna deal with 12kills in as many minutes MF. Pretty sure the cait was an elo job, had plat border, died 16 times in a game that long....How? Things I learned before I afk'd. - You can push ridiculously fast for very little mana - Noct is not particularly good against spammy champs because that kills spellshields effectiveness(eve) - Didn't even get to the roam phase of the game in one piece. - You probably need to buy a dorans or a ruby crystal early to survive ganks(although this was a very fed lee so idk) - Never play blind pick again, it's hilarious what people blame you for when bot lane had 13 deaths at 10m. - You probably want to ward at least one side. You push so much naturally that you need to have an avenue of escape. I will probably keep it as a counterpick. You'd probably want to open depending on their jungler, because whoever's in lane shouldn't really pose a threat. you just afk when your team does bad? nice dude. | ||
imBLIND
United States2626 Posts
-wriggles sucks now for it's price -machete is literally useless in duels and ganks -the other machete items are half useless until you get the upgraded 2400 form, and most of them don't offer that great of a boost for the price -hydra proc and active stacks with nocturne's passive -boots3 just doesn't give the sustain anymore. the con is that the hydra and randuins are definitely a lot more expensive than a low-tier jungling item, but nocturne's speed in the jungle is so safe and crazy fast anyways that making it faster is not -that- useful. The cloth route works similar to the old jungle, but it's just a little bit more painful. Can also go back to wriggles build if needed. I've found that rushing warden's really screws over bot and top lane a lot in ganks when they try to fight back...if they do fight back. The double beads route is basically the old regrowth pendent +pot but for non-tanks. Once you get a vamp scepter, nocturne basically loses no health with the beads if you smite the golem and lizard. After here, you can basically do anything you want; I find that rushing hydra works well sometimes, but rushing a belt or phage as the first core item after vamp scept is better. The idea is that since anything > tier1.5 machete items, it's better to get something that increases a different attribute rather than trying to make a natural jungler a better jungler. Thoughts? | ||
LazyFailKid
Canada750 Posts
On January 14 2013 09:43 imBLIND wrote: I've been trying out 2 regen beads +3 pots into an eventual hydra and cloth5 running a 9/21/0 into a fast warden's mail instead of going or machete5, simply because -wriggles sucks now for it's price -machete is literally useless in duels and ganks -the other machete items are half useless until you get the upgraded 2400 form, and most of them don't offer that great of a boost for the price -hydra proc and active stacks with nocturne's passive -boots3 just doesn't give the sustain anymore. the con is that the hydra and randuins are definitely a lot more expensive than a low-tier jungling item, but nocturne's speed in the jungle is so safe and crazy fast anyways that making it faster is not -that- useful. The cloth route works similar to the old jungle, but it's just a little bit more painful. Can also go back to wriggles build if needed. I've found that rushing warden's really screws over bot and top lane a lot in ganks when they try to fight back...if they do fight back. The double beads route is basically the old regrowth pendent +pot but for non-tanks. Once you get a vamp scepter, nocturne basically loses no health with the beads if you smite the golem and lizard. After here, you can basically do anything you want; I find that rushing hydra works well sometimes, but rushing a belt or phage as the first core item after vamp scept is better. The idea is that since anything > tier1.5 machete items, it's better to get something that increases a different attribute rather than trying to make a natural jungler a better jungler. Thoughts? Don't see why you would rush hydra ever since Duskbringer+auto instaclears waves post level 9 and you already clear fast enough. I like razor for armor and dragon/buffs clear speed though. Brutalizer seems pretty nice after razor then situational things. | ||
JonnyLaw
United States3482 Posts
I find randiuns, locket, aegis, warmogs, bruta to all be very strong items on nocturne (most junglers). Just depends on how the enemy team looks/who's doing well in lane or what my team needs. | ||
Sermokala
United States13544 Posts
I don't know about hyra rushs it just seems like it would take way to long to kick in that you waste your really nice ganking potential. You ever consider going cutlass rushing into parts omen sv ga mallet? | ||
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