Sorry for my english
Amaz's Monk Class Concept - Page 2
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Madlex
Chile0 Posts
Sorry for my english | ||
Thorinr
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EkiP
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RevenantSC2
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Deqnkata
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blacksheepwall
China1530 Posts
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sns3rsam
United States138 Posts
*edit: ahhh i see now I'm an idiot. I didn't see that you had to "summon" the legendary card with the spell... maybe it might be worth losing tempo for one turn just to get the legendary by turn 5 especially if your opponent is playing the control game but I'm not too sure | ||
Amoratoss
Australia0 Posts
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Cricketer12
United States13836 Posts
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manniefresh
United States74 Posts
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Wuster
1974 Posts
On September 23 2014 00:55 Thorinr wrote: Amaz would'nt be better if in the card touch of death instead of 44 damage be 12 or 14 damage seeing that most of de minions doesn't surpass this amount of health? 44 damage see like a kind extreme. It's a flavor thing. 4 is the Chinese number of death (the words sound the same). So 44 is a very unlucky number because it's super death lol. http://en.wikipedia.org/wiki/Tetraphobia | ||
Amoratoss
Australia0 Posts
On September 23 2014 02:31 Wuster wrote: It's a flavor thing. 4 is the Chinese number of death (the words sound the same). So 44 is a very unlucky number because it's super death lol. http://en.wikipedia.org/wiki/Tetraphobia Hey, in that case 14 would still work just as fine since it means "want to die" :p | ||
house_rhythm
Romania0 Posts
On September 23 2014 02:40 Amoratoss wrote: Hey, in that case 14 would still work just as fine since it means "want to die" :p The focus effect on Touch of Death is meant to be a hard removal effect, but is worded like this for the significance of 4 in Chinese culture. With 14 some ultra-buffed minions might not be killed. [EDIT] Also for everyone who thinks those legendaries are too cheap, I think you don't understand you need to play another 4 mana card to get one of them, so they all cost 9 mana in fact, just split between 2 cards. And getting one out on turn 5 (can't be 4, cause you need to play the 4 mana card before) would mean to effectively "skip" the turn before, which is a huge loss of tempo. | ||
Gergall
United States6 Posts
People commenting that card X or card Y is too strong are missing the point. No one can perfectly balance the cards on the first shot with zero playtesting, not even Blizzard (who is still trying to figure out how they want Hunter to work). Just enjoy the ideas and don't worry if something should cost a little more or whatever. @Amaz thanks for posting, was fun to read. | ||
Deqnkata
0 Posts
On September 23 2014 02:56 house_rhythm wrote: The focus effect on Touch of Death is meant to be a hard removal effect, but is worded like this for the significance of 4 in Chinese culture. With 14 some ultra-buffed minions might not be killed. [EDIT] Also for everyone who thinks those legendaries are too cheap, I think you don't understand you need to play another 4 mana card to get one of them, so they all cost 9 mana in fact, just split between 2 cards. And getting one out on turn 5 (can't be 4, cause you need to play the 4 mana card before) would mean to effectively "skip" the turn before, which is a huge loss of tempo. It can be played on turn 4 with either coin + Alemaster or the mana gain staff.I`d gladly skip on turn 3 for a turn 4 play like that espesially with a 1-2 drop play with the Alemaster. | ||
Circumstance
United States11403 Posts
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AmazHS
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On September 23 2014 00:17 -Celestial- wrote: I know you just pointed out on stream that Shadopan Trainee is a turn 3 play to get the most out of the battlecry. But even without the battlecry a 2/2 for 1 mana is completely solid (compare with every other 1 drop). The battlecry is pure upside for drawing it later in the game and its still perfectly fine as a turn 1 drop because it'll typically trade favourably, as a minimum evenly. The comparison to Ironforge Rifleman makes sense, but this is also strictly better than that because you get two points out of your hero power for it. As well as being perfectly fine to drop earlier on. Well it should be better than an Ironforge Rifleman =P I think a vanilla 1 mana 2/2 is still quite justifiable, even as a Neutral card to be honest. | ||
AmazHS
0 Posts
On September 23 2014 02:09 manniefresh wrote: Ascension is kinda broken as well, turn 10 heal for 9, or do 9 damage ... Well it'll be a mixture of those since it changes. Something like gain 3 armor, deal 3 damage, and restore 3 health. Would you play that card for 9 mana? Probably not. | ||
AmazHS
0 Posts
On September 23 2014 01:09 RevenantSC2 wrote: Really cool class concept Amaz. I like how it plays a little bit like Shaman, where you are having to plan out your turns way ahead of time. A monk player would have some very underwhelming turns, followed up by really value turns. Keep up the cool concepts =) On September 23 2014 01:32 blacksheepwall wrote: This is pretty well done. Really adds a new level of complexity/forethought to how to play. On September 23 2014 04:06 Gergall wrote: Looks like a lot of fun to play. People commenting that card X or card Y is too strong are missing the point. No one can perfectly balance the cards on the first shot with zero playtesting, not even Blizzard (who is still trying to figure out how they want Hunter to work). Just enjoy the ideas and don't worry if something should cost a little more or whatever. @Amaz thanks for posting, was fun to read. Thanks so much guys =) | ||
Segallion
United States0 Posts
I just have a minor nitpick. How is Eternal Guardian balanced? 7/7 for 5 mana is too stronk, and the Deathrattle doesn't help your opponent given that, at turn 5 or later, bonus mana crystals are borderline useless. You say that the 7 attack is vulnerable to BGH, but that's about it, and the 7 health is VERY beefy for 5 mana. I think 6/7 for 5 mana is more balanced, but then it would just be a Boulderfist Ogre for less mana, so maybe something else needs to be done to make this card both balanced and interesting. Anyway, I just wanted to hear your thoughts on this one minor nitpick, since it would give me some insight into your views on the current metagame and why you designed the Eternal Guardian that way. | ||
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