Tease for an upcoming major patch - Page 4
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Patch Notes are out see this thread; http://www.teamliquid.net/forum/starcraft-2/525866-starcraft-ii-multiplayer-major-design-changes | ||
hexhaven
Finland855 Posts
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fLyiNgDroNe
Belgium3958 Posts
On August 16 2017 21:58 ihatevideogames wrote: I'd make a point about how that 'talent' is the reason why the game is such in a low point, but I'm sure there's gonna be 50 people coming in and saying 'it's those damn MOBAS!!1111', Blizzard can do no wrong!!!111' as much as your arguments are valid to certain extent, I hope you realize your name and attitude makes them kinda irrelevant. | ||
JimmyJRaynor
Canada15564 Posts
On August 16 2017 22:11 hexhaven wrote: In a perfect world they'd add searfaring units like in WC2. RA3 has the best integrated naval play of any RTS i`ve ever played. resources in the water made it really cool. | ||
Creager
Germany1828 Posts
On August 16 2017 20:59 JimmyJRaynor wrote: its funny how people think Blizzard hatched SC1 on March 31st 1998 in 100% perfect condition. then, in the first week of December in 1998 Blizzard introduced 3 balance patches in 7 days and Brood War was tuned to perfection in a week ... no bugs, no exploits, BNet working great. Everyone "just knew" the game was perfect. No debates. nothing. just perfection. when Brood War was released i recall having to make up special "house rules" about DTs to keep the game balanced during 2v2s at the local LAN/Internet Gaming Zoo... i mean.. Cafe. We were not a violent gang of shoplifting vandals.. nope ... we were perfect teenagers experiencing the joy of video games while sipping $5 Iced Lattes and politely congratulating our victorious opponents for a game well played. i think TvT has always been very good and right now its very close to being as good as the glory days. MAYBE, a touch too much air play in TvT. in general, there is a slight bit too much air play in the entirety of the game. However, this is such a nit-picky point for me ... i'm afraid they'll FUBAR the entire game while trying to adjust it for 5% or 10% less air play. just my subjective $0.02. Definitely agree on your point regarding the emphasis on air-centered armies in LotV and how they'd probably fuck up trying to tone that down, but I think part of the core problem with that is having access to excessive amounts of gas rather early on, macro streamlining sure didn't help with that, it got even easier to get to 3 bases and accumulate a formidable air force. | ||
207aicila
1236 Posts
On August 16 2017 22:16 JimmyJRaynor wrote: ya look how good C&C4, Homeworld, DoW3, and so many other RTS games are doing. Clearly, ATVI has missed the multi-billion dollar PC-Only-RTS Gravy Train! Man you're a good poster most of the time but this is such a pitiful argument. "The market isn't as viable for RTS games as it used to be, so we should be thankful to Blizzard for convincing Activision to allow this game to exist at all, and nevermind all the flaws and problems that have been plaguing it for the last 7 years many of which still unfixed." Literally a "better than nothing" Mighty No. 9 style argument. | ||
JimmyJRaynor
Canada15564 Posts
On August 16 2017 22:18 207aicila wrote: Man you're a good poster most of the time but this is such a pitiful argument. "The market isn't as viable for RTS games as it used to be, so we should be thankful to Blizzard for convincing Activision to allow this game to exist at all, and nevermind all the flaws and problems that have been plaguing it for the last 7 years many of which still unfixed." Literally a "better than nothing" Mighty No. 9 style argument. i think the game is fine and its lack of popularity is not evidence the game is bad. if a better RTS game had come out in the last 15 years that was better i'd be playing it. as consumers all we can do is choose. some narcissists get taken in by this "we listen to the community" mantra and the narcissists believe they are "design partners" with Blizzard or EA or Valve. we're not. we're consumers. The only RTS games that come close to being as good as SC2 are other Blizzard RTS games, RA2 and RA3. RA2 and RA3 has zero support... so here i am. ironically, many of the big design guys that made RA2 and RA3 possible are now working for Blizz. | ||
Drake
Germany6146 Posts
the patches made the game no fun anymore and i hardly doubt any patch could make it back (i dont like so many start probes i dont like the halfed minerals in bases) i loved WOT i liked HOTS but LOTV ... i dont have that many hopes for a balance patch | ||
InfCereal
Canada1740 Posts
On August 16 2017 22:28 Drake wrote: sadly i stopped playing with lotv mostly and with the last winter update totaly... the patches made the game no fun anymore and i hardly doubt any patch could make it back (i dont like so many start probes i dont like the halfed minerals in bases) i loved WOT i liked HOTS but LOTV ... i dont have that many hopes for a balance patch I'm so torn on the resources per base. On one hand, spreading out bases is really good! On the other hand, you have to spend all your money on economy because your main is going to mine out in 6 minutes. It feels very suffocating and limiting. | ||
Charoisaur
Germany15616 Posts
On August 16 2017 22:18 207aicila wrote: Man you're a good poster most of the time but this is such a pitiful argument. "The market isn't as viable for RTS games as it used to be, so we should be thankful to Blizzard for convincing Activision to allow this game to exist at all, and nevermind all the flaws and problems that have been plaguing it for the last 7 years many of which still unfixed." Literally a "better than nothing" Mighty No. 9 style argument. There are no flaws and problems with this game. Maybe you just don't like RTS games? Try League instead, maybe that fits you better | ||
Charoisaur
Germany15616 Posts
On August 16 2017 23:01 InfCereal wrote: I'm so torn on the resources per base. On one hand, spreading out bases is really good! On the other hand, you have to spend all your money on economy because your main is going to mine out in 6 minutes. It feels very suffocating and limiting. I'd like it if they reverted that but I'm not sure how realistic that is. Maybe if a large part of the community demands it? My main problem with it is how it reduces comeback potential. Losing 10-15 workers in the early game is way more significant because by the time you have replaced them your main is already running dry. | ||
207aicila
1236 Posts
On August 16 2017 23:07 Charoisaur wrote: There are no flaws and problems with this game. Maybe you just don't like RTS games? Try League instead, maybe that fits you better A German trying to troll me? It's unlikely, but I must ask anyway. | ||
mishimaBeef
Canada2259 Posts
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geokilla
Canada8162 Posts
I'd also like to see a nerf to air units overall. As a Terran player, playing against mech and players who have a tons of Vikings is rather difficult to win against. I know I'm not a progamer nor are my builds refined, but I think a slight nerf to air units will do wonders to the game. May I also suggest nerfing (mass) Oracles? | ||
Charoisaur
Germany15616 Posts
On August 16 2017 23:24 207aicila wrote: A German trying to troll me? It's unlikely, but I must ask anyway. I'm exaggerating but there's some truth to what I said. A lot of people always point out all the flaws and issues of SC2 but I think that's often just because they don't enjoy RTS games in general anymore and try to blame the last RTS that's still going strong for that. I believe no matter how the game gets changed, there will always be people who rant about how it's fundamentally broken. | ||
207aicila
1236 Posts
On August 16 2017 23:58 Charoisaur wrote: I'm exaggerating but there's some truth to what I said. A lot of people always point out all the flaws and issues of SC2 but I think that's often just because they don't enjoy RTS games in general anymore and try to blame the last RTS that's still going strong for that. I believe no matter how the game gets changed, there will always be people who rant about how it's fundamentally broken. Well in that case sorry to break your false narrative. I've been playing RTS games for over 20 years now (not just StarCraft) and no I'm not tired of them. The fact of the matter is that SC2 has always had fundamental design problems since day one, and Blizzard have been incredibly stubborn about actually changing the vision of their design, only applying superficial bandaid fixes that at best worked partially and at worst failed miserably, as the case may be. See, you (unknowingly?) allude to it too. Yes, there will always be people who rant about how it's broken, because Blizzard has never fixed core aspects of how it works. They refuse to admit their shortcomings even if it would mean the bettering of the game and the pleasing of its players in the long run. But no, for your information I am still enjoying SC:R, AoE2 HD and occasionally OpenRA, and I come back to the campaigns of other RTS games once every few years. | ||
ihatevideogames
570 Posts
On August 16 2017 22:16 JimmyJRaynor wrote: ya look how good C&C4, Homeworld, DoW3, Halo Wars 2 and so many other RTS games are doing. Clearly, ATVI has missed the multi-billion dollar PC-Only-RTS Gravy Train! RA3 has the best integrated naval play of any RTS i`ve ever played. resources in the water made it really cool. DoW3 is a literal insult to the series and the fanbase, Homeworld DOK wasn't really a HW game and what's that about C&C4? There's no such thing, RA3 was the last CnC game. | ||
207aicila
1236 Posts
On August 17 2017 00:11 ihatevideogames wrote: DoW3 is a literal insult to the series and the fanbase, Homeworld DOK wasn't really a HW game and what's that about C&C4? There's no such thing, RA3 was the last CnC game. Can confirm this about DoW 3 as a 40k fan myself. I had a friend who enjoyed Deserts of Kharak for a while, but he also thought it was completely different to the old Homeworlds. | ||
jpg06051992
United States580 Posts
On August 16 2017 14:20 avilo wrote: My only hope for this is: Address all the rampant problems since launch and since patch 3.8 (sh patch): -nerf swarmhosts severely -nerf all air units across the board, especially carriers, ravens, and vipers -carrier, swarmhost, raven all simultaenous nerfs so these can't simply be massed late game -mech viability aka fixing mech anti-air by adding more damage to thor AA, viking from factory...something...anything -address economy? Bring back 1500 patches like brood war/Heart of the Swarm/Wings of Liberty. -remove liberator range upgrade from the game -address ravager all-ins and hydralisk/baneling combat shields that were recently added -add high ground advantage? like in Brood war? Would be interesting -invulnerable nydus worm changed back please -protoss design change or unit tweaks. Protoss's current identity is either mass adepts or carriers for the most part Mostly agree with all of this, mass air has always been too strong and the "ultimate army" in SC2 so they should definitely work on toning them down across the board. Specifically the ones you mentioned, I would also add Void Rays up for a rebalance, they pretty much only exist to hard counter Corruptors and are an A move unit, in other words, bad design. On the economy issue which I've also grown to hate how fast your bases mine out, they don't need to go up to the same mineral levels that were in WoL/HoTS, because on one hand the new economy IS forcing players to spread out and not deathball as much, but it's too severe, they need to buff the mineral amount by perhaps 25%? That way instead of your base being mined out in 6 minutes (ridiculous) it could be more like 7:30 - 8:00 minutes perhaps. It would at least slow the game down a wee bit and not make harassment so powerful. High ground advantage? Maybe, would probably be broken in ZvT where Zerg would pretty much be immune to it and Terran would suffer greatly since all of their units have ranged attacks, I don't know, maybe I'm wrong on this. More like remove Liberators from the game, yes at the very least remove the range upgrade for the game, it's an auto lose situation sometimes and it's just needless and stupid. An upgrade should never be a win condition in this game. Cyclone AA needs a buff but that's it, top level Koreans who would own you with any strategy can whip out mech here and there and make it work, it's always going to be a sub optimal build bro, get over it. It's just like when Hyun was making 2/2 roach/Hydra pushes work against Terran for a little while but it got phased out and now Hydralisks are kind of surfacing in the meta again, they are just flat out sub optimal units vs. Terran compared to Banelings/Mutalisks. Learn to play bio well so you stop thinking that you can go full turtle doom mech every game with impunity. Protoss unquestionably needs design tweaks... Disruptors = All or nothing crap unit, cancer in it's mirror match Carrier = hopelessly broken, I understand it needed a buff but now it's just flat out over powered Adepts = Pretty much as you said 50% of Protoss's identity, they need to shift power away from the Adept and to the Stalker which currently sucks ass | ||
Zaros
United Kingdom3673 Posts
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Elentos
55454 Posts
On August 17 2017 01:57 Zaros wrote: https://twitter.com/StarCraft/status/897862984772354048 So uh Nexus overcharge? | ||
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