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Hi everyone! I've just made an account here, because i have to tell you something. I've seen that Replay Manager program, and it happens, that i've been working on something similar before SuperView come out. So i have a program called ReplaySearchEngine that has a nice searching option, but can't read the info from the replay files. Here are some links where you can download it:
http://www.freeweb.hu/botc/dl/ReplaySearch.ace http://www.rts.hu/?columb_id=2&id=3020
These are hungarian sites, but you should not have any problems with it, if any write me a mail to the_overlord@rdslink.ro. The second link surely has version 1.1, for the first I don't know it may be version 1.0 which has some bugs, and has not some features. I'd like to ask the writer of the Replay Manager to help me on decompressing the replay files, because that would let me read the info from the header. Thanks in advance.
P.S. Run the program in min, 1024x768, because it has some big windows
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how do i open files .ace?
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You need WinAce i suppose. But the second link has a zip, which you can decompress with win/total commander.
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jca, when i open some replay (1 of 5 from boxer-zeus series, which superview did not open for some reason) and check the action destribution zeus has 1523 moves and 1263 hotkey but if I disable boxers clicks and it shows only zeus's i see his actions to drop: moves 152, hotkeys 126... If i do it vice versa for boxer it stays the same... bug?
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I've just downloaded the nwe bwchart. It seems that jca figured out how to decompress replays. Could you help me please?
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NoNameLoser, I can't reproduce what you're saying. Are you sure you disabled the player you think you disabled? Note that the graphic window will only display 2 players at the same time.
Overlord, ce mai faci? HurtnTime & myself are working on a well packaged BW replay analyser library for all C++ developers who'd like to play with .rep files. That will be available soon. Keep checking the BWchart web page.
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ok, in some replays it works ok in some it doesnt. lets say you load a replay with a lost of actions from both players (like PuSan - DDanGG thats in here on replay archive.) and cant see the clear numbers of one player, so you disable second player and get the full screen of the one you want. Now, some times when you do that, 4 digit numbers are made into a 3 digit number (last digit drops out) but graph stays balanced out just a bit confusing.
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Bine mersi, after reading your comment. What's everyone's opinion on my program? All sugestions are welcome.
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BTW i wrote my program on Delphi, so if you have a description of the decompression algorithm rather than a c++ code it would be easier for me. A pascal/delphi source would be the best. Or maybe you could tell me where did you get it from...
Thx in advance, i hope i'm not asking for too much ^^
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On May 07 2003 23:40 jca wrote: NoNameLoser, I can't reproduce what you're saying. Are you sure you disabled the player you think you disabled? Note that the graphic window will only display 2 players at the same time.
Overlord, ce mai faci? HurtnTime & myself are working on a well packaged BW replay analyser library for all C++ developers who'd like to play with .rep files. That will be available soon. Keep checking the BWchart web page.
Will it be a COM+ component? I used to play around with C++ a looong time ago (8+ years), but if it's COM it can be used from C# or whatever.
Mensrea, doesn't it deserve a special NO-PRIZE award?
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Overlord, you can call .DLL from Delphi? I'm going to do a standard C function export and a C++ wrapper classes. Therefore, from Delphi you can just call the C functions exported from the .DLL.
It will work.
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Could someone link me to the new version of BWChart that doesn't use SuperView?
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Yeah GOGOGO BW Chart Let's show blizzard how real programmers work ! xDDDDDD
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@jca u done a good job & start discussions in every country ! But one question i got : How do u get decompress reps & how long it took u I am programming websites in php for my and other clans.... I got an good repuploadscript, but it would be better if it check the time,the players and more it self.... but i only could check if it is an replay or not do u think u could help me out, or just give me a starting idea.... my email : Raptor@MagicDesigner.de my HP : www.MagicDesigner.de
Dont check my english, its terrible i know, but the last time i used it was in shool 12 years ago ............ puhhhhhhhhh i got it
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If you could have BWrepManager let the user give a little "description" for any of his replays, and have that description linked to the replay file whenever we look at it in your program, that'd be really cool.
Because the limited space we get with the title of the replay isn't usually enough.
Finding a way to play the replays FROM the program itself sounds like it might be very difficult, but that'd be really really neat as well.
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On May 08 2003 17:38 Telemako]JLS[ wrote: Yeah GOGOGO BW Chart Let's show blizzard how real programmers work ! xDDDDDD
wtf
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BWChart version 1.00T
is out of the oven. I added a little replay browser. Right now it's pretty basic and just meant to compute average values over multiple games. I'm sure you'll love automatic average APM on multiple games I'll add more stuff later (things like what Winter is talking about above).
By the way, if you start the browser on a directory containing (including sub-directories) tons of replays (like thousands), the first time you click the "refresh" button, it will take some time to process everything (took 45s for 2000 files on my pc). But that is only the first time.
Have fun
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your a genious
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[MDS]Raptor, as HurtnTime pointed out a few posts above, there will soon be a dll available that encapsulates all the replay parsing stuff so everyone can write its own BWchart or anything else. It will be a dll, with C/C++ interface. I don't know if PHP can call dlls, but if not, you can still write a little tool that uses our dll for creating your replay database in the format you want.
Also, the latest BWchart has a replay browser that loads all the replays in a tree of directories. The results are written into a text file, next to the executable. You could also use that.
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Would it be possible to take a replay and extract the map data and turn it into a scx.
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