Is it illegal to plague interceptors? - Page 4
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PriitM
Algeria181 Posts
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Zoler
Sweden6339 Posts
On March 23 2009 16:34 Polyphasic wrote: lol, do you realize how hard it is to plague interceptors. at best you'll get 3 in one plague. this | ||
EternaLEnVy
Canada513 Posts
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fearus
China2164 Posts
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EtherealDeath
United States8366 Posts
On March 23 2009 09:33 SickTighT wrote: iCCup Rules: So if it was played on iCCup you can argue legitly And not to derail the thread but wtf is dropping lurker and scv? Never heard of that in my life. Wtf stacked mutas/corsairs is illegal? | ||
Nevuk
United States16280 Posts
On March 23 2009 17:06 EtherealDeath wrote: Wtf stacked mutas/corsairs is illegal? It's legal 7 Q: Would you please tell me whether muta stack bug is allowed or not at ICCup? A: Muta stack bug is allowed at ICCup server. http://www.iccup.com/starcraft/sc_start.html I think it refers to stacking probes/drones/scvs to defend or using maphacks. | ||
PriitM
Algeria181 Posts
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bumatlarge
United States4567 Posts
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BalliSLife
1339 Posts
On March 23 2009 10:24 poor newb wrote: i heard that mining minerals are illegal too awful | ||
NahLGaE
Korea (South)523 Posts
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins? | ||
h3r1n6
Iceland2039 Posts
— A bug which allows your units to remain stacked while moving/attacking is about a bug where you spam your workers command list, which then lets them execute a command while staying stacked. If you would normally tell them anything else but mine, they would spread out again. Stacking to defending is perfectly fine, just not the bug where you create a monster scv with 12*5=60 damage | ||
SaveYourSavior
United States1071 Posts
On March 23 2009 16:34 Polyphasic wrote: lol, do you realize how hard it is to plague interceptors. at best you'll get 3 in one plague. maybe if they were attacking a building, you can plague the building right when all the interceptors convene above it, thus getting a shit load of interceptors. but still, this isn't a legit strat. it's retarded, that's what it is. it's r. e. t. a. r. d. e. d. travelling carriers that had their interceptors come out once before have the interceptors "floating" beneath them. By plaguing travelling carriers you pretty much get all of the interceptors this way edit: to prove my point On April 02 2008 13:15 EvilTeletubby wrote: Just made another gif... unfortunately, I'm orange. I had no idea until I watched the rep later what happened to all my interceptors. interceptors don't go "inside" carriers i think unless they are completely still | ||
SkelA
Macedonia13017 Posts
Is there something im missing? :o | ||
Cambium
United States16368 Posts
On March 23 2009 09:41 arb wrote: when the interceptors return the carrier gets plagued also What....? Really? | ||
Loanshark
China3094 Posts
no, read the thread. | ||
Random()
Kyrgyz Republic1462 Posts
On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~ and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins? I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground. Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff. But these are actually quite hard to accomplish. | ||
Sanity.
United States704 Posts
On March 23 2009 09:41 arb wrote: was always wondering why that was considered a trick... thxwhen the interceptors return the carrier gets plagued also | ||
Ilikestarcraft
Korea (South)17709 Posts
On March 23 2009 14:46 Grobyc wrote: Can you elaborate? If the interceptors do begin to heal(life, not shield), do they come out after they have full life again? or instantly when the plague wears off? Does plaguing just the carriers have any special effect, like any effect to the interceptors? This is very interesting, after like 10 years of SC I've never known about this O_O I made two nexuses. And would attack 1 nexus and plague the interceptors by mass spamming plague( the gathering ). When i attacked the second nexus only like 2-3 interceptors came out. Plaguing carriers is like plaguing any other unit. The interceptors start firing again when the plague wears off i think. | ||
Hyde
Australia14568 Posts
On March 23 2009 18:46 SkelA wrote: i dont understand why would you plague like 5-10 interceptors max when you can plague all his carriers?? Is there something im missing? :o I was thinking the same thing, why not just plague the Carriers, but this would probably come in handy if the Carriers are on top of a cliff and you can't see them except the intercepters attacking you | ||
RA
Latvia791 Posts
On March 23 2009 09:32 Ideas wrote: im going to start playing in a clan league where you cant storm hydras then. Just what I thought. It's funny and stupid at the same time, I'm sorry for your forfeit, but you're still the winner if they have to get down to such cheesy rules to win over your clan. | ||
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