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On March 23 2009 09:32 Ideas wrote: im going to start playing in a clan league where you cant storm hydras then.
HAHAHA
By the way, there is a cheap way to exploit this "exploit". If you bring a unit like an overlord, trick 12 carriers to attack it, and when the interceptors convene into one location, you plague all of them and castrate all the carriers.
The CSL (Collegiate StarLeague) prevents this exact sequence of moves but allows plague on carriers in general.
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Calgary25938 Posts
No, it usually isn't. I'm shipping this to Brood War.
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Oh that's why my carriers seem to bug sometimes. Also, people really need to learn to at least skim a thread before posting.
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United States47024 Posts
On March 23 2009 18:46 SkelA wrote: i dont understand why would you plague like 5-10 interceptors max when you can plague all his carriers??
Is there something im missing? :o Look 1 post up. Since interceptors don't actually enter moving carriers, you can get the interceptors too if you plague moving carriers that have just had their interceptors return to them.
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lol I have to admit I never knew interceptors heal inside the carrier, I just thought that they will not come out if plagued ^^ Pretty neat, and ofcourse it's a built in game mechanic that would be ridicilous to ban. Who goes for carriers in pvz anyways?
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On March 23 2009 18:46 SkelA wrote: i dont understand why would you plague like 5-10 interceptors max when you can plague all his carriers??
Is there something im missing? :o
Because the carriers can still attack and do damage when they're plagued. If you manage to plague all the interceptors, the protoss player is stuck with a bunch of useless food supply.
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United States12181 Posts
That is interesting, because the Interceptors prefer to return to the Carrier if their HP is below a certain threshold (50%?) so they can be repaired/recharged. However, because the Plague is constantly ticking away for about 3-4 every half-second, they'll always be below that return threshold so they'll never come out until the Plague ends (which means they'll be incapacitated for about 40 seconds or so). Very smart exploitation of game mechanics, really, and certainly shouldn't be bannable.
I think some people are confused about how best to apply this knowledge. It seems to me that the best way to go is to plague about half of his Interceptors, say when they are approaching or retreating from the target. That way, when you re-engage, the remaining Interceptors can be killed off more easily, a similar strategy to utilizing Stasis Field.
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its incorrect to say interceptors are always outside the carrier when its moving. this is only the case when the player purposefully tries to do this as a kind of carrier control because its beneficial to do so in order to keep the interceptors out and be able to attack faster once commanded to again instead of having to wait as each interceptor comes out again. this is done by keeping the carriers always moving after the interceptors are out and ppl even sometimes purposefully attack something inconsequential to get all of them out first before engaging in a battle. if you just normally use carriers without this carrier control of keepign them moving, once the carrier stops completely for a sec or two, the interceptors return inside and when the carrier starts moving again, they remain inside until told to attack something. now plaguing the carriers when they are being controlled like this simply takes advantage of the fact that theyre all out but its not that interceptors are always out whenever a carrier is moving.
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Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with.
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On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with. You need to watch more epic PvZ my friend. Search for Kingdom vs JJu on Luna for instance.
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On March 24 2009 08:17 mrdx wrote:Show nested quote +On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with. You need to watch more epic PvZ my friend. Search for Kingdom vs JJu on Luna for instance. stork luxury proleague finals
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On March 24 2009 06:41 JohnBall wrote: Banning plague on Carries is pretty stupid, even if it makes the carrier a huge useless psi dump. The only other thing as stupid as banning plague on carriers is using carriers in PvZ to begin with. The first Jaedong vs. Bisu on Andromeda.
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most retarded ban i've ever heard for several reasons not even worth mentioning.
moronic, i'd say they can stick their games up their ass if they have that pathetic joke as a rule.
did they ban storming zerglings too?
carriers are retarded units that protoss has no reason to use zvp anyway.
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On March 24 2009 08:37 Zurles wrote: most retarded ban i've ever heard for several reasons not even worth mentioning.
moronic, i'd say they can stick their games up their ass if they have that pathetic joke as a rule.
did they ban storming zerglings too?
carriers are retarded units that protoss has no reason to use zvp anyway. Posts like this sure look stupid this late in the thread.
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On March 23 2009 19:22 Random() wrote:Show nested quote +On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins? I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground. Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff. But these are actually quite hard to accomplish. Thank you
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On March 23 2009 09:43 StRyKeR wrote: Here's why:
Interceptors go back to the carrier if their health is too low. If they're plagued, they will have low health for a LOONNNG time, so even if they regain health after going into the carrier, they will go back in. Basically, they'll never come out to attack unless plague ends.
I've never seen this happen, but that's the explanation I heard.
Also, arb is incorrect. The carrier does NOT get plagued just cuz the interceptors are.
I knew about the health thing with int's but I didn't know about this plague bug, cool. I'll abuse this shit one day when some faggy protoss decides to toy with me instead of winning the game.
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On March 23 2009 09:54 SickTighT wrote:Show nested quote +On March 23 2009 09:49 koreasilver wrote: lol, how the fuck is building turrets under a building illegal. I'm fairly certain he meant under a landed building...Much like the old rax over seiged tank deal you can still do the landed buildings on tanks bug, people don't know this. It's not stated as a banned bug either.
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On March 23 2009 19:22 Random() wrote:Show nested quote +On March 23 2009 17:56 NahLGaE wrote: sooo wtf is lurker scv drop? 4th time~
and if you stack peons by clicking min, for example at your nat to defend your ramp, why is that illegal? thought thats also part of the game and this is generally how you have to defend many cheese/early all ins? I beleive it's the bug that makes lurker/scv drop down from a cliff. For example, you could burrow some lurkers at the same spot on the edge of a cliff, and then tell them all to unburrow. Since they will be stacked, they will start trying to resolve collision by randomly moving around, and there is a chance that one of them will actually walk to the lower ground. Same with SCVs building on the edge, if it finishes building in such a way that it is on the side of the building close to the edge at the moment it finishes, it may drop down the cliff. But these are actually quite hard to accomplish. Yea that can happen sometimes too with lings or whatever as they pop out of eggs near edges. Except in my experience the units can get stuck indefinitely sometimes too so its not worthwhile.
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Wow. Never know about this. Carriers are used like once a year in pro games PVZ. I guess this is why a lot of us have never even heard of this. +plague duration is really short. only like 5, 6 seconds right?
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On March 23 2009 16:34 Polyphasic wrote:Show nested quote +On March 23 2009 16:02 Equaoh wrote: i am definitely going to throw down some plague next time i see carriers lol, do you realize how hard it is to plague interceptors. at best you'll get 3 in one plague. maybe if they were attacking a building, you can plague the building right when all the interceptors convene above it, thus getting a shit load of interceptors. but still, this isn't a legit strat. it's retarded, that's what it is. it's r. e. t. a. r. d. e. d. No Toss player attacks with only 1 Carrier, so if a ton of Interceptors are hit by plague while they are taking down a building that would've inevitably been destroyed in the first place, it would cause many of his Interceptors to run and hide inside the Carriers while you rush in and trample his useless Carriers. It ain't retarded, it's b. r. i. l. l. i. a. n. t.
This got me thinking, do Interceptors that are in Stasis die at the same time that some un-statsis Carriers die or do they wait for the Stasis to wear off and then they die?
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